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Jianren Wang

dblp:34/8491 · DBLP profile ↗
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17ranked-venue papers
11as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 7 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 7 first-author · 3 since 2021Systems, architecture and hardware · 6 · 4 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot manipulation · 37% Reinforcement learning · 16% Image recognition and object detection · 16%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 57% Virtual and augmented reality · 43%

Topics — the 16 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
deformable object manipulation
0.912025
One-Shot Video Imitation via Parameterized Symbolic Abstraction Graphs · ICRA 2025
Robotics › Robot manipulation
learning from demonstration
0.912025
One-Shot Video Imitation via Parameterized Symbolic Abstraction Graphs · ICRA 2025
Robotics › Motion planning and robot control › robot learning
robot policy learning
0.712023
Manipulate by Seeing: Creating Manipulation Controllers from Pre-Trained Representations · ICCV 2023
Machine learning › Reinforcement learning
exploration
0.612022
SEMI: Self-supervised Exploration via Multisensory Incongruity · ICRA 2022
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.612022
SEMI: Self-supervised Exploration via Multisensory Incongruity · ICRA 2022
Machine learning › Learning paradigms
continual learning
0.512021
Wanderlust: Online Continual Object Detection in the Real World · ICCV 2021
Machine learning › Learning paradigms › continual learning
online continual learning
0.512021
Wanderlust: Online Continual Object Detection in the Real World · ICCV 2021
Geometric modeling and processing
3d reconstruction
0.412020
GSIR: Generalizable 3D Shape Interpretation and Reconstruction · ECCV (13) 2020
Geometric modeling and processing
shape analysis
0.412020
GSIR: Generalizable 3D Shape Interpretation and Reconstruction · ECCV (13) 2020
Computer vision › Image recognition and object detection › object detection
bounding box regression
0.412019
Bounding Box Regression With Uncertainty for Accurate Object Detection · CVPR 2019
Computer vision › Image recognition and object detection › object detection › object detection post-processing
non-maximum suppression
0.412019
Bounding Box Regression With Uncertainty for Accurate Object Detection · CVPR 2019
Computer vision › Image recognition and object detection
object detection
0.412019
Bounding Box Regression With Uncertainty for Accurate Object Detection · CVPR 2019
Virtual and augmented reality
immersive interaction
0.312017
Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality · VR 2017
Virtual and augmented reality
tracking
0.312017
Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality · VR 2017
Machine learning › Trustworthy machine learning
uncertainty estimation
0.112019
Bounding Box Regression With Uncertainty for Accurate Object Detection · CVPR 2019
Virtual and augmented reality
augmented reality
0.112017
Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality · VR 2017

Methods — techniques the papers use, named apart from their topics

simulation-based grounding · 0.9parameterized symbolic abstraction graphs · 0.9pre-trained visual representation fine-tuning · 0.7distance function learning · 0.7behavior cloning · 0.7policy model · 0.6intrinsic reward · 0.6alignment predictor · 0.6egocentric video · 0.5continual learning · 0.5static error compensation · 0.3prioritization · 0.3
YearPublicationVenuePosition
2025 One-Shot Video Imitation via Parameterized Symbolic Abstraction Graphs
abstract
Learning to manipulate dynamic and deformable objects from a single demonstration video holds great promise in terms of scalability. Previous approaches have predominantly focused on either replaying object relationships or actor trajectories. The former often struggles to generalize across diverse tasks, while the latter suffers from data inefficiency. Moreover, both methodologies encounter challenges in capturing invisible physical attributes, such as forces. In this paper, we propose to interpret video demonstrations through a series of Parameterized Symbolic Abstraction Graphs (PSAGs), where nodes represent objects and edges denote relationships between objects. We further ground geometric constraints through simulation to estimate non-geometric, visually imperceptible attributes. The augmented PSAGs are then applied in real robot experiments. Our approach has been validated across a range of tasks, such as Cutting Avocado, Cutting Vegetable, Pouring Liquid, Rolling Dough, and Slicing Pizza. We demonstrate successful generalization to novel objects with distinct visual and physical properties. For visualizations of the learned policies please check: https://www.jianrenw.com/PSAG/
Jianren Wang, Kangni Liu, Dingkun Guo, Zhou Xian, Christopher G. Atkeson
ICRA1
2023 Manipulate by Seeing: Creating Manipulation Controllers from Pre-Trained Representations
abstract
The field of visual representation learning has seen explosive growth in the past years, but its benefits in robotics have been surprisingly limited so far. Prior work uses generic visual representations as a basis to learn (task-specific) robot action policies (e.g., via behavior cloning). While the visual representations do accelerate learning, they are primarily used to encode visual observations. Thus, action information has to be derived purely from robot data, which is expensive to collect! In this work, we present a scalable alternative where the visual representations can help directly infer robot actions. We observe that vision encoders express relationships between image observations as distances (e.g., via embedding dot product) that could be used to efficiently plan robot behavior. We operationalize this insight and develop a simple algorithm for acquiring a distance function and dynamics predictor, by fine-tuning a pre-trained representation on human collected video sequences. The final method is able to substantially outperform traditional robot learning baselines (e.g., 70% success v.s. 50% for behavior cloning on pick-place) on a suite of diverse real-world manipulation tasks. It can also generalize to novel objects, without using any robot demonstrations during train time. For visualizations of the learned policies please check: https://agi-labs.github.io/manipulate-by-seeing/.
Jianren Wang, Sudeep Dasari, Mohan Kumar Srirama, Shubham Tulsiani, Abhinav Gupta 0001
ICCV1
2022 SEMI: Self-supervised Exploration via Multisensory Incongruity
abstract
Efficient exploration is a long-standing problem in reinforcement learning since extrinsic rewards are usually sparse or missing. A popular solution to this issue is to feed an agent with novelty signals as intrinsic rewards. In this work, we introduce SEMI, a self-supervised exploration policy by incentivizing the agent to maximize a new novelty signal: multisensory incongruity, which can be measured in two aspects, perception incongruity and action incongruity. The former represents the misalignment of the multisensory inputs, while the latter represents the variance of an agent's policies under different sensory inputs. Specifically, an alignment predictor is learned to detect whether multiple sensory inputs are aligned, the error of which is used to measure perception incongruity. A policy model takes different combinations of the multisensory observations as input, and outputs actions for exploration. The variance of actions is further used to measure action incongruity. Using both incongruities as intrinsic rewards, SEMI allows an agent to learn skills by exploring in a self-supervised manner without any external rewards. We further show that SEMI is compatible with extrinsic rewards and it improves sample efficiency of policy learning. The effectiveness of SEMI is demonstrated across a variety of benchmark environments including object manipulation and audio-visual games.
Jianren Wang, Ziwen Zhuang, Hang Zhao 0021
ICRA1
2021 Semi-supervised 3D Object Detection via Temporal Graph Neural Networks
abstract
3D object detection plays an important role in autonomous driving and other robotics applications. However, these detectors usually require training on large amounts of annotated data that is expensive and time-consuming to collect. Instead, we propose leveraging large amounts of unlabeled point cloud videos by semi-supervised learning of 3D object detectors via temporal graph neural networks. Our insight is that temporal smoothing can create more accurate detection results on unlabeled data, and these smoothed detections can then be used to retrain the detector. We learn to perform this temporal reasoning with a graph neural network, where edges represent the relationship between candidate detections in different time frames. After semi-supervised learning, our method achieves state-of-the-art detection performance on the challenging nuScenes [3] and H3D [19] benchmarks, compared to baselines trained on the same amount of labeled data. Project and code are released at https://www.jianrenw.com/SOD-TGNN/.
Jianren Wang, Haiming Gang, Siddarth Ancha, Yi-Ting Chen 0001, David Held
3DV1
2021 Wanderlust: Online Continual Object Detection in the Real World
abstract
Online continual learning from data streams in dynamic environments is a critical direction in the computer vision field. However, realistic benchmarks and fundamental studies in this line are still missing. To bridge the gap, we present a new online continual object detection benchmark with an egocentric video dataset, Objects Around Krishna (OAK). OAK adopts the KrishnaCAM videos, an ego-centric video stream collected over nine months by a graduate student. OAK provides exhaustive bounding box annotations of 80 video snippets (~17.5 hours) for 105 object categories in outdoor scenes. The emergence of new object categories in our benchmark follows a pattern similar to what a single person might see in their day-to-day life. The dataset also captures the natural distribution shifts as the person travels to different places. These egocentric long running videos provide a realistic playground for continual learning algorithms, especially in online embodied settings. We also introduce new evaluation metrics to evaluate the model performance and catastrophic forgetting and provide baseline studies for online continual object detection. We believe this benchmark will pose new exciting challenges for learning from non-stationary data in continual learning. The OAK dataset and the associated benchmark are released at https://oakdata.github.io/.
Jianren Wang, Xin Wang 0066, Yue Shang-Guan, Abhinav Gupta 0001
ICCV1
2021 Optimization of Urban Bus Stops Setting Based on Data Mining
abstract
The unreasonable setting of urban bus stops is a common problem in real life, which seriously affects people’s happiness, sense of belonging and brand in the city. However, the existing related research on the above problems generally has the defects of high technical complexity and high cost. Therefore, we aim to propose a way to optimize the setting of urban public transportation stations and reduce the technical complexity and high cost of existing public transportation station optimization by using artificial intelligence algorithms. First, we extract and integrate bus GPS data and bus card swipe data in the business system and perform exploratory analysis on the pre-processed data. Second, the original k-NN algorithm is improved, and an ik-NN algorithm is proposed to determine the cardholder’s boarding point. Then, we divide the upstream and downstream lines to calculate the total number of upstream and downstream passengers. Third, we propose an algorithm for calculating the number of passengers getting off at bus stations and calculating the number of passengers getting on and off at each bus station. Finally, according to the number of passengers getting on and off at each bus station, the OD matrix is constructed, the residents’ travel rules are analyzed, and optimization suggestions for the setting of urban bus stations are proposed. This paper selects the public transit GPS data set and swipe card data set of Shenzhen, China for experiments. The experimental results show that: (1) Compared with K-means, the ik-NN algorithm we proposed can effectively determine the actual car station of each cardholder, and the algorithm is less sensitive to feature dimensions. At the same time, the ik-NN algorithm has a high operating efficiency and is less affected by the “[Formula: see text]” value. (2) The calculation algorithm for the number of passengers getting off at bus stations can effectively use the existing data of the business system to determine the number of passengers getting off at each bus station. Therefore, the calculation times of this algorithm are low, and the accuracy is high. (3) The optimization suggestions for bus stations based on the OD matrix analysis of residents’ travel rules meet the needs of urban development and have certain reference value.
Ganglong Duan, Xin Ma 0034, Jianren Wang, Zhishi Wang
Int. J. Pattern Recognit. Artif. Intell.3
2020 PanoNet3D: Combining Semantic and Geometric Understanding for LiDAR Point Cloud Detection
abstract
Visual data in autonomous driving perception, such as camera image and LiDAR point cloud, can be interpreted as a mixture of two aspects: semantic feature and geometric structure. Semantics come from the appearance and context of objects to the sensor, while geometric structure is the actual 3D shape of point clouds. Most detectors on LiDAR point clouds focus only on analyzing the geometric structure of objects in real 3D space. Unlike previous works, we propose to learn both semantic feature and geometric structure via a unified multi-view framework. Our method exploits the nature of LiDAR scans - 2D range images, and applies well-studied 2D convolutions to extract semantic features. By fusing semantic and geometric features, our method outperforms state-of-the-art approaches in all categories by a large margin. The methodology of combining semantic and geometric features provides a unique perspective of looking at the problems in real-world 3D point cloud detection.
Jianren Wang, David Held, Martial Hebert
3DV2
2020 GSIR: Generalizable 3D Shape Interpretation and Reconstruction
Jianren Wang, Zhaoyuan Fang
ECCV (13)1
2020 Deep Mixture Density Network for Probabilistic Object Detection
abstract
Mistakes/uncertainties in object detection could lead to catastrophes when deploying robots in the real world. In this paper, we measure the uncertainties of object localization to minimize this kind of risk. Uncertainties emerge upon challenging cases like occlusion. The bounding box borders of an occluded object can have multiple plausible configurations. We propose a deep multivariate mixture of Gaussians model for probabilistic object detection. The covariances help to learn the relationship between the borders, and the mixture components potentially learn different configurations of an occluded part. Quantitatively, our model improves the AP of the baselines by 3.9% and 1.4% on CrowdHuman and MS-COCO respectively with almost no computational or memory overhead. Qualitatively, our model enjoys explainability since the resulting covariance matrices and the mixture components help measure uncertainties.
Yihui He, Jianren Wang
IROS2
2020 Uncertainty-aware Self-supervised 3D Data Association
abstract
3D object trackers usually require training on large amounts of annotated data that is expensive and time-consuming to collect. Instead, we propose leveraging vast unlabeled datasets by self-supervised metric learning of 3D object trackers, with a focus on data association. Large scale annotations for unlabeled data are cheaply obtained by automatic object detection and association across frames. We show how these self-supervised annotations can be used in a principled manner to learn point-cloud embeddings that are effective for 3D tracking. We estimate and incorporate uncertainty in self-supervised tracking to learn more robust embeddings, without needing any labeled data. We design embeddings to differentiate objects across frames, and learn them using uncertainty-aware self-supervised training. Finally, we demonstrate their ability to perform accurate data association across frames, towards effective and accurate 3D tracking. Project videos and code are at https://jianrenw.github.io/Self-Supervised-3D-Data-Association/.
Jianren Wang, Siddharth Ancha, Yi-Ting Chen 0001, David Held
IROS1
2020 Motion Prediction in Visual Object Tracking
abstract
Visual object tracking (VOT) is an essential component for many applications, such as autonomous driving or assistive robotics. However, recent works tend to develop accurate systems based on more computationally expensive feature extractors for better instance matching. In contrast, this work addresses the importance of motion prediction in VOT. We use an off-the-shelf object detector to obtain instance bounding boxes. Then, a combination of camera motion decouple and Kalman filter is used for state estimation. Although our baseline system is a straightforward combination of standard methods, we obtain state-of-the-art results. Our method establishes new state-of-the-art performance on VOT (VOT-2016 and VOT-2018). Our proposed method improves the EAO on VOT-2016 from 0.472 of prior art to 0.505, from 0.410 to 0.431 on VOT-2018. To show the generalizability, we also test our method on video object segmentation (VOS: DAVIS-2016 and DAVIS-2017) and observe consistent improvement.
Jianren Wang, Yihui He
IROS1
2020 3D Multi-Object Tracking: A Baseline and New Evaluation Metrics
abstract
3D multi-object tracking (MOT) is an essential component for many applications such as autonomous driving and assistive robotics. Recent work on 3D MOT focuses on developing accurate systems giving less attention to practical considerations such as computational cost and system complexity. In contrast, this work proposes a simple real-time 3D MOT system. Our system first obtains 3D detections from a LiDAR point cloud. Then, a straightforward combination of a 3D Kalman filter and the Hungarian algorithm is used for state estimation and data association. Additionally, 3D MOT datasets such as KITTI evaluate MOT methods in the 2D space and standardized 3D MOT evaluation tools are missing for a fair comparison of 3D MOT methods. Therefore, we propose a new 3D MOT evaluation tool along with three new metrics to comprehensively evaluate 3D MOT methods. We show that, although our system employs a combination of classical MOT modules, we achieve state-of-the-art 3D MOT performance on two 3D MOT benchmarks (KITTI and nuScenes). Surprisingly, although our system does not use any 2D data as inputs, we achieve competitive performance on the KITTI 2D MOT leaderboard. Our proposed system runs at a rate of 207.4 FPS on the KITTI dataset, achieving the fastest speed among all modern MOT systems. To encourage standardized 3D MOT evaluation, our code is publicly available at http://www.xinshuoweng.com/projects/AB3DMOT.
Xinshuo Weng, Jianren Wang, David Held, Kris Makoto Kitani
IROS2
2020 AlignNet: A Unifying Approach to Audio-Visual Alignment
abstract
We present AlignNet, a model that synchronizes videos with reference audios undernon-uniform and irregularmis- alignments. AlignNet learns the end-to-end dense correspondence between each frame of a video and an audio. Our method is designed according to simple and well- established principles: attention, pyramidal processing, warping, and affinity function. Together with the model, we release a dancing dataset Dance50 for training and evaluation. Qualitative, quantitative and subjective evaluation results on dance-music alignment and speech-lip alignment demonstrate that our method far outperforms the state-of- the-art methods. Code, dataset and sample videos are available at our project page1.
Jianren Wang, Zhaoyuan Fang, Hang Zhao 0021
WACV1
2019 Physics-Aware 3D Mesh Synthesis
abstract
This paper proposes a new task that emphasizes the importance of past-designs in 3D mesh synthesis. Instead of synthesizing novel meshes from scratch, we introduce a physics-aware 3D mesh synthesis algorithm, which consists of two modules: a 3D mesh synthesis module where we use a VAEGAN to encode 3D meshes into a latent variable and use the decoder to generate 3D meshes from the encoded representations; a scientific decision making module using reinforcement learning which alters the latent representation supervised by a provided physical constraint. The results show that our approach can modify a given mesh so that it satisfies external physical property constraints while maintaining high appearance similarity. More importantly, our method outperforms all baseline methods by a large margin.
Jianren Wang, Yihui He
3DV1
2019 Bounding Box Regression With Uncertainty for Accurate Object Detection
abstract
Large-scale object detection datasets (e.g., MS-COCO) try to define the ground truth bounding boxes as clear as possible. However, we observe that ambiguities are still introduced when labeling the bounding boxes. In this paper, we propose a novel bounding box regression loss for learning bounding box transformation and localization variance together. Our loss greatly improves the localization accuracies of various architectures with nearly no additional computation. The learned localization variance allows us to merge neighboring bounding boxes during non-maximum suppression (NMS), which further improves the localization performance. On MS-COCO, we boost the Average Precision (AP) of VGG-16 Faster R-CNN from 23.6% to 29.1%. More importantly, for ResNet-50-FPN Mask R-CNN, our method improves the AP and AP90 by 1.8% and 6.2% respectively, which significantly outperforms previous state-of-the-art bounding box refinement methods. Our code and models are available at github.com/yihui-he/KL-Loss.
Yihui He, Chenchen Zhu, Jianren Wang, Marios Savvides, Xiangyu Zhang 0005
CVPR3
2017 Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality
abstract
An effective and simple method is proposed for multi-camera collaborative tracking, based on the prioritization of all tracking units, and then modeling the discrepancy between different tracking units as a locally static transformation error. Static error compensation is applied to the lower-priority tracking systems when high-priority trackers are not available. The method does not require high-end or carefully calibrated tracking units, and is able to effectively provide a comfortable augmented reality experience for users. A pilot study demonstrates the validity of the proposed method.
Jianren Wang, Ehsan Azimi, Peter Kazanzides
VR1
2016 Research on the natural image super-resolution reconstruction algorithm based on compressive perception theory and deep learning model
Ganglong Duan, Wenxiu Hu, Jianren Wang
Neurocomputing3