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Magnus Burenius

dblp:34/9596 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 75% 3D vision · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.212013
3D Pictorial Structures for Multiple View Articulated Pose Estimation · CVPR 2013
Computer vision › Face, body and person analysis
human pose estimation
0.212013
3D Pictorial Structures for Multiple View Articulated Pose Estimation · CVPR 2013
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212013
3D Pictorial Structures for Multiple View Articulated Pose Estimation · CVPR 2013
Computer vision › Face, body and person analysis › human pose estimation
pictorial structures
0.212013
3D Pictorial Structures for Multiple View Articulated Pose Estimation · CVPR 2013

Methods — techniques the papers use, named apart from their topics

view constraints · 0.2skeleton constraints · 0.2part detectors · 0.2
YearPublicationVenuePosition
2013 Multi-view Body Part Recognition with Random Forests
abstract
This paper addresses the problem of human pose estimation, given images taken from multiple dynamic but calibrated cameras. We consider solving this task using a part-based model and focus on the part appearance component of such a model. We use a random forest classifier to capture the variation in appearance of body parts in 2D images. The result of these 2D part detectors are then aggregated across views to produce consistent 3D hypotheses for parts. We solve correspondences across views for mirror symmetric parts by introducing a latent variable. We evaluate our part detectors qualitatively and quantitatively on a dataset gathered from a professional football game.
Vahid Kazemi, Magnus Burenius, Hossein Azizpour, Josephine Sullivan
BMVC2
2013 3D Pictorial Structures for Multiple View Articulated Pose Estimation
abstract
We consider the problem of automatically estimating the 3D pose of humans from images, taken from multiple calibrated views. We show that it is possible and tractable to extend the pictorial structures framework, popular for 2D pose estimation, to 3D. We discuss how to use this framework to impose view, skeleton, joint angle and intersection constraints in 3D. The 3D pictorial structures are evaluated on multiple view data from a professional football game. The evaluation is focused on computational tractability, but we also demonstrate how a simple 2D part detector can be plugged into the framework.
Magnus Burenius, Josephine Sullivan, Stefan Carlsson
CVPR1