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Frank DeRuyter

dblp:34/9841 · DBLP profile ↗
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8ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0002-8370-9052ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 7 · 3 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Ubiquitous computing and smart environments · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › text entry
gesture-based text entry
0.112011
Using mobile phones to write in air · MobiSys 2011
Ubiquitous computing and smart environments
mobile sensing
0.012011
Using mobile phones to write in air · MobiSys 2011

Methods — techniques the papers use, named apart from their topics

accelerometer-based gesture recognition · 0.1
YearPublicationVenuePosition
2020 Mobile Health and Mobile Rehabilitation for People with Disabilities: Current State, Challenges and Opportunities - Introduction to the Special Thematic Session
Frank DeRuyter, Michael L. Jones 0001, John T. Morris
ICCHP (2)1
2020 Survey of User Needs: Mobile Apps for mHealth and People with Disabilities
abstract
Abstract This paper presents data and analysis from survey research conducted by the Rehabilitation Engineering Research Center on Information and Communication Technology Access for Mobile Rehabilitation (mRehab RERC) on the use and unmet needs for mHealth mobile apps by people with disabilities in the United States. Quantitative and qualitative data are reported on user experiences with mHealth apps to map the behavior, interests and needs of people with specific types of disability (physical, cognitive, sensory, emotional/psychological, and speech). Summary results are presented for all respondents and each disability type. Slightly more than half of the participants in this sample (53.2%) reported using mHealth apps. Fitness and exercise apps were the mHealth apps most used by respondents with disabilities, followed by hospital/clinical portal apps. Symptom and disease management apps are the least commonly used, even though these would seem to be important for people with chronic conditions. Text-based responses regarding unmet needs for mHealth apps can be sorted into accessibility needs and functionality needs. In general, respondents with sensory limitations were more likely to identify accessibility needs. However, all disability groups identified both types of unmet needs. These results can help inform research and development efforts to provide mHealth apps that meet the needs of people with disabilities.
Ben Lippincot, Nicole Thompson, John T. Morris, Michael L. Jones 0001, Frank DeRuyter
ICCHP (2)5
2020 Survey of Rehabilitation Clinicians in the United States: Barriers and Critical Use-Cases for mRehab Adoption
abstract
Abstract This paper presents data and analysis from survey research conducted by the Rehabilitation Engineering Research Center on Information and Communications Technology Access for Information and Communications Technology (ICT) Access for Community Living, Health and Function (LiveWell RERC) on the perceptions and attitudes of clinical professionals in rehabilitation medicine regarding mobile health (mHealth) and mobile rehabilitation (mRehab) practices, techniques and technology in the United States. The analytical focus of this paper is on two key survey questions related to specific barriers and opportunities (most critical use-cases) for adopting mHealth/mRehab interventions. We present response data to these two questions segmented by clinical specialty – physical, occupational, speech and recreation therapy – to identify possible variation between and among these rehabilitation professions. This analysis provides a detailed map of the terrain of clinician expectations and experiences for the adoption and implementation of mHealth/mRehab interventions in the United States, and possibly other countries. Results show substantial support for mRehab interventions and technologies across all four clinical specialties. The most frequently identified barriers to effective use of mobile and internet technologies to support patients remotely focused on patients (ability to learn and use the technology, and internet access), not clinicians. The was more variability among clinical specializations regarding best use-cases. Tracking patient adherence to prescribed activities and supporting patients in the home and community were the most frequently cited best use cases across the whole sample.
John T. Morris, Nicole Thompson, Tracey Wallace, Michael L. Jones 0001, Frank DeRuyter
ICCHP (2)5
2018 Development and Evaluation of a Device to Measure Walking Speed
Kevin Caves, Leighanne Jarvis, Frank DeRuyter
ICCHP (2)3
2018 Mobile Healthcare and mHealth Apps - Introduction to the Special Thematic Session
Frank DeRuyter, Michael L. Jones 0001
ICCHP (2)1
2018 Mobile Healthcare and mHealth Apps for People with Disabilities
Frank DeRuyter, Michael L. Jones 0001
ICCHP (2)1
2018 Mobile Healthcare and People with Disabilities: Results from a Preliminary Survey
Michael L. Jones 0001, John T. Morris, Frank DeRuyter
ICCHP (2)3
2011 Using mobile phones to write in air
abstract
Numerous sensors in modern mobile phones enable a range of people-centric applications. This paper envisions a system called PhonePoint Pen that uses the in-built accelerometer in mobile phones to recognize human writing. By holding the phone like a pen, a user should be able to write short messages or draw simple diagrams in the air. The acceleration due to hand gestures can be translated into geometric strokes, and recognized as characters. We prototype the PhonePoint Pen on the Nokia N95 platform, and evaluate it through real users. Results show that English characters can be identified with an average accuracy of 91.9%, if the users conform to a few reasonable constraints. Future work is focused on refining the prototype, with the goal of offering a new user-experience that complements keyboards and touch-screens.
Sandip Agrawal, Ionut Constandache, Shravan Gaonkar, Romit Roy Choudhury, Kevin Caves, Frank DeRuyter
MobiSys6