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Linzhan Mou

dblp:340/4227 · DBLP profile ↗
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8ranked-venue papers
2as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Legged, aerial and field robots · 32% Efficient and distributed learning · 28% Generative modeling · 16%
Computer graphics and multimedia
5 papers
Rendering · 41% Visual content generation and editing · 30% Computer animation and physical simulation · 25%

Topics — the 25 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots › locomotion
agile locomotion
0.912025
Robust Robot Walker: Learning Agile Locomotion over Tiny Traps · ICRA 2025
Robotics › Legged, aerial and field robots
legged robots
0.912025
Robust Robot Walker: Learning Agile Locomotion over Tiny Traps · ICRA 2025
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.912025
SARO: Space-Aware Robot System for Terrain Crossing via Vision-Language Model · ICRA 2025
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion
0.912025
Robust Robot Walker: Learning Agile Locomotion over Tiny Traps · ICRA 2025
Robotics › Robot navigation and mapping › mobile robot navigation
terrain traversal
0.912025
SARO: Space-Aware Robot System for Terrain Crossing via Vision-Language Model · ICRA 2025
Computer vision › Vision and language
vision-and-language navigation
0.912025
SARO: Space-Aware Robot System for Terrain Crossing via Vision-Language Model · ICRA 2025
Computer animation and physical simulation › motion synthesis
3d motion generation
0.912025
DIMO: Diverse 3D Motion Generation for Arbitrary Objects · ICCV 2025
Computer animation and physical simulation
motion synthesis
0.912025
DIMO: Diverse 3D Motion Generation for Arbitrary Objects · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.812024
Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion · CVPR 2024
Machine learning › Generative modeling › diffusion model › image editing
instruction-based image editing
0.812024
Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion · CVPR 2024
Machine learning › Efficient and distributed learning › model compression › quantization › transformer quantization
large language model quantization
0.812024
DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMs · NeurIPS 2024
Machine learning › Efficient and distributed learning
model compression
0.812024
DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMs · NeurIPS 2024
Machine learning › Efficient and distributed learning › model compression › quantization
outlier-aware quantization
0.812024
DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMs · NeurIPS 2024
Machine learning › Efficient and distributed learning › model compression
quantization
0.812024
DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMs · NeurIPS 2024
Rendering
inverse rendering
0.812024
Relightable and Animatable Neural Avatar from Sparse-View Video · CVPR 2024
Rendering › relighting
relightable avatar
0.812024
Relightable and Animatable Neural Avatar from Sparse-View Video · CVPR 2024
Visual content generation and editing
video editing
0.812024
Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion · CVPR 2024
Visual content generation and editing › image generation
3d-aware image synthesis
0.712023
Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask · CVPR 2023
Rendering
neural radiance fields
0.712023
Compact Neural Volumetric Video Representations with Dynamic Codebooks · NeurIPS 2023
Rendering
novel view synthesis
0.712023
Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask · CVPR 2023
Robotics › Motion planning and robot control › locomotion control
locomotion policy
0.312025
SARO: Space-Aware Robot System for Terrain Crossing via Vision-Language Model · ICRA 2025
Robotics › Motion planning and robot control
robot control
0.312025
SARO: Space-Aware Robot System for Terrain Crossing via Vision-Language Model · ICRA 2025
Natural language and speech › Language models and text generation
large language model inference
0.212024
DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMs · NeurIPS 2024
Machine learning › Generative modeling › image generation › conditional image synthesis
semantic image synthesis
0.212023
Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask · CVPR 2023
Image and video coding
model compression
0.212023
Compact Neural Volumetric Video Representations with Dynamic Codebooks · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.7optical flow · 1.5depth-based projection · 1.52d diffusion · 1.5vision-language model · 0.9reward shaping · 0.9contact encoder · 0.9zigzag permutation · 0.8sphere tracing · 0.8signed distance field · 0.8rotation transformation · 0.8hierarchical distance query · 0.8block-wise quantization · 0.8semantic field representation · 0.7radiance field translation · 0.7feature grid · 0.7dynamic codebook · 0.7
YearPublicationVenuePosition
2025 DIMO: Diverse 3D Motion Generation for Arbitrary Objects
Linzhan Mou, Jiahui Lei, Chen Wang 0049, Lingjie Liu, Kostas Daniilidis
ICCV1
2025 Robust Robot Walker: Learning Agile Locomotion over Tiny Traps
abstract
Quadruped robots must exhibit robust walking capabilities in practical applications. In this work, we propose a novel approach that enables quadruped robots to pass various small obstacles, or “tiny traps”. Existing methods often rely on exteroceptive sensors, which can be unreliable for detecting such tiny traps. To overcome this limitation, our approach focuses solely on proprioceptive inputs. We introduce a two-stage training framework incorporating a contact encoder and a classification head to learn implicit representations of different traps. Additionally, we design a set of tailored reward functions to improve both the stability of training and the ease of deployment for goal-tracking tasks. To benefit further research, we design a new benchmark for tiny trap task. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness and robustness of our method. Videos and Appendix are on page: https://robust-robot-walker.github.io/
Shaoting Zhu, Runhan Huang, Linzhan Mou, Hang Zhao 0021
ICRA3
2025 SARO: Space-Aware Robot System for Terrain Crossing via Vision-Language Model
abstract
The application of vision-language models (VLMs) has achieved impressive success in various robotics tasks. However, there are few explorations for foundation models used in quadruped robot navigation through terrains in 3D environments. We introduce SARO (Space-Aware Robot System for Terrain Crossing), an innovative system composed of a high-level reasoning module, a closed-loop sub-task execution module, and a low-level control policy. It enables the robot to navigate across 3D terrains and reach the goal position. For high-level reasoning and execution, we propose a novel algorithmic system taking advantage of a VLM, with a design of task decomposition and a closed-loop sub-task execution mechanism. For low-level locomotion control, we utilize the Probability Annealing Selection (PAS) method to effectively train a control policy by reinforcement learning. Numerous experiments show that our whole system can accurately and robustly navigate across several 3D terrains, and its generalization ability ensures the applications in diverse indoor and outdoor scenarios and terrains. Appendix and Videos can be found in project page: https://saro-vlm.github.io/.
Shaoting Zhu, Derun Li, Linzhan Mou, Ningyi Xu, Hang Zhao 0021
ICRA3
2024 Relightable and Animatable Neural Avatar from Sparse-View Video
abstract
This paper tackles the problem of creating relightable and animatable neural avatars from sparse-view (or monocular) videos of dynamic humans under unknown illumination. Previous neural human reconstruction methods produce animatable avatars from sparse views using deformed Signed Distance Fields (SDF) but are non-relightable. While differentiable inverse rendering methods have succeeded in the material recovery of static objects, it is not straightforward to extend them to dynamic humans since it is computationally intensive to compute pixel-surface intersection and light visibility on deformed SDFs for relighting. To solve this challenge, we propose a Hierarchical Distance Query (HDQ) algorithm to approximate the world space SDF under arbitrary human poses. Specifically, we estimate coarse SDF based on a parametric human model and compute fine SDF by exploiting the invariance of SDF w.r.t. local deformation. Based on HDQ, we leverage sphere tracing to efficiently estimate the surface intersection and light visibility. This allows us to develop the first system to recover relightable and animatable neural avatars from sparse or monocular inputs. Experiments show that our approach produces superior results compared to state-of-the-art methods. Our project page is available at https://zju3dv.github.io/relightable_avatar.
Zhen Xu 0008, Sida Peng, Chen Geng 0001, Linzhan Mou, Jiaming Sun 0002, Hujun Bao, Xiaowei Zhou 0001
CVPR4
2024 Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion
abstract
This paper proposes Instruct 4D-to-4D that achieves 4D awareness and spatial-temporal consistency for 2D diffusion models to generate high-quality instruction-guided dynamic scene editing results. Traditional applications of 2D diffusion models in dynamic scene editing often result in inconsistency, primarily due to their inherent frame-by-frame editing methodology. Addressing the complexities of extending instruction-guided editing to 4D, our key insight is to treat a 4D scene as a pseudo-3D scene, decoupled into two sub-problems: achieving temporal consistency in video editing and applying these edits to the pseudo-3D scene. Following this, we first enhance the Instruct-Pix2Pix (IP2P) model with an anchor-aware attention module for batch processing and consistent editing. Additionally, we integrate optical flow-guided appearance propagation in a sliding window fashion for more precise frame-to-frame editing and incorporate depth-based projection to manage the extensive data of pseudo-3D scenes, followed by iterative editing to achieve convergence. We extensively evaluate our approach in various scenes and editing instructions, and demonstrate that it achieves spatially and temporally consistent editing results, with significantly enhanced detail and sharpness over the prior art. Notably, Instruct 4D-to-4D is general and applicable to both monocular and challenging multi-camera scenes. Code and more results are available at immortalco.github.io/Instruct-4D-to-4D.
Linzhan Mou, Jun-Kun Chen, Yu-Xiong Wang
CVPR1
2024 DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMs
abstract
Quantization of large language models (LLMs) faces significant challenges, particularly due to the presence of outlier activations that impede efficient low-bit representation. Traditional approaches predominantly address Normal Outliers, which are activations across all tokens with relatively large magnitudes. However, these methods struggle with smoothing Massive Outliers that display significantly larger values, which leads to significant performance degradation in low-bit quantization. In this paper, we introduce DuQuant, a novel approach that utilizes rotation and permutation transformations to more effectively mitigate both massive and normal outliers. First, DuQuant starts by constructing the rotation matrix, using specific outlier dimensions as prior knowledge, to redistribute outliers to adjacent channels by block-wise rotation. Second, We further employ a zigzag permutation to balance the distribution of outliers across blocks, thereby reducing block-wise variance. A subsequent rotation further smooths the activation landscape, enhancing model performance. DuQuant simplifies the quantization process and excels in managing outliers, outperforming the state-of-the-art baselines across various sizes and types of LLMs on multiple tasks, even with 4-bit weight-activation quantization. Our code is available at https://github.com/Hsu1023/DuQuant.
Haokun Lin, Jingzhi Cui, Yingtao Zhang, Linzhan Mou, Linqi Song, Zhenan Sun, Ying Wei 0001
NeurIPS6
2023 Painting 3D Nature in 2D: View Synthesis of Natural Scenes from a Single Semantic Mask
abstract
We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image synthesis either require multi-view supervision or learning category-level prior for specific classes of objects, which are inapplicable to natural scenes. Our key idea to solve this challenge is to use a semantic field as the intermediate representation, which is easier to reconstruct from an input semantic mask and then translated to a radiance field with the assistance of off-the-shelf semantic image synthesis models. Experiments show that our method outperforms baseline methods and produces photorealistic and multi-view consistent videos of a variety of natural scenes. The project website is https://zju3dv.github.io/paintingnature/.
Shangzhan Zhang, Sida Peng, Tianrun Chen, Linzhan Mou, Haotong Lin, Kaicheng Yu, Yiyi Liao, Xiaowei Zhou 0001
CVPR4
2023 Compact Neural Volumetric Video Representations with Dynamic Codebooks
abstract
This paper addresses the challenge of representing high-fidelity volumetric videos with low storage cost. Some recent feature grid-based methods have shown superior performance of fast learning implicit neural representations from input 2D images. However, such explicit representations easily lead to large model sizes when modeling dynamic scenes. To solve this problem, our key idea is reducing the spatial and temporal redundancy of feature grids, which intrinsically exist due to the self-similarity of scenes. To this end, we propose a novel neural representation, named dynamic codebook, which first merges similar features for the model compression and then compensates for the potential decline in rendering quality by a set of dynamic codes. Experiments on the NHR and DyNeRF datasets demonstrate that the proposed approach achieves state-of-the-art rendering quality, while being able to achieve more storage efficiency. The source code is available at https://github.com/zju3dv/compact_vv.
Sida Peng, Yunzhi Yan, Linzhan Mou, Yujun Shen, Hujun Bao, Xiaowei Zhou 0001
NeurIPS4