Demo Data from EDBT 2026 / reviewers in the wild / expert
Kaiwen Hong
dblp:340/6797
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
0000-0002-2327-3365ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Motion planning and robot control · 32% Generative modeling · 28% Robot navigation and mapping · 21% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › geometric deep learning
3d representation learning |
0.9 | 1 | 2025 | Introducing 3D Representation for Dense Volume-to-Volume Translation via Score Fusion · ICML 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Introducing 3D Representation for Dense Volume-to-Volume Translation via Score Fusion · ICML 2025 |
Robotics › Motion planning and robot control › robot learning
manipulation skill learning |
0.9 | 1 | 2025 | Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisition · ICRA 2025 |
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisition · ICRA 2025 |
Machine learning › Generative modeling › diffusion model
score-based generative model |
0.9 | 1 | 2025 | Introducing 3D Representation for Dense Volume-to-Volume Translation via Score Fusion · ICML 2025 |
Image and video processing › biomedical image analysis › medical image analysis
medical image translation |
0.9 | 1 | 2025 | Introducing 3D Representation for Dense Volume-to-Volume Translation via Score Fusion · ICML 2025 |
Human-robot interaction
shared control |
0.9 | 1 | 2025 | Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisition · ICRA 2025 |
Robotics › Robot navigation and mapping › social navigation
crowd navigation |
0.7 | 1 | 2023 | Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graph · ICRA 2023 |
Robotics › Robot navigation and mapping
social navigation |
0.7 | 1 | 2023 | Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graph · ICRA 2023 |
Robotics › Robot manipulation › learning from demonstration
demonstration collection |
0.3 | 1 | 2025 | Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisition · ICRA 2025 |
Robotics › Motion planning and robot control
teleoperation |
0.3 | 1 | 2025 | Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisition · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
score fusion · 1.7imitation learning · 1.7hierarchical feature learning · 1.72d diffusion model ensembling · 1.7trajectory prediction · 0.7graph neural network · 0.7deep reinforcement learning · 0.7attention mechanism · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments
Shuijing Liu, Haochen Xia, Fatemeh Cheraghi Pouria, Kaiwen Hong, Neeloy Chakraborty, Zichao Hu, Joydeep Biswas, Katherine Rose Driggs-Campbell |
IEEE Trans Autom. Sci. Eng. | 4 |
| 2025 | Introducing 3D Representation for Dense Volume-to-Volume Translation via Score FusionabstractIn volume-to-volume translations in medical images, existing models often struggle to capture the inherent volumetric distribution using 3D voxel-space representations, due to high computational dataset demands. We present Score-Fusion, a novel volumetric translation model that effectively learns 3D representations by ensembling perpendicularly trained 2D diffusion models in score function space. By carefully initializing our model to start with an average of 2D models as in existing models, we reduce 3D training to a fine-tuning process, mitigating computational and data demands. Furthermore, we explicitly design the 3D model’s hierarchical layers to learn ensembles of 2D features, further enhancing efficiency and performance. Moreover, Score-Fusion naturally extends to multi-modality settings by fusing diffusion models conditioned on different inputs for flexible, accurate integration. We demonstrate that 3D representation is essential for better performance in downstream recognition tasks, such as tumor segmentation, where most segmentation models are based on 3D representation. Extensive experiments demonstrate that Score-Fusion achieves superior accuracy and volumetric fidelity in 3D medical image super-resolution and modality translation. Additionally, we extend Score-Fusion to video super-resolution by integrating 2D diffusion models on time-space slices with a spatial-temporal video diffusion backbone, highlighting its potential for general-purpose volume translation and providing broader insight into learning-based approaches for score function fusion. Xiyue Zhu, Dou Hoon Kwark, Ruike Zhu, Kaiwen Hong, Yiqi Tao, Shirui Luo, Yudu Li, Zhi-Pei Liang, Volodymyr V. Kindratenko |
ICML | 4 |
| 2025 | Human-Agent Joint Learning for Efficient Robot Manipulation Skill AcquisitionabstractEmploying a teleoperation system for gathering demonstrations offers the potential for more efficient learning of robot manipulation. However, teleoperating a robot arm equipped with a dexterous hand or gripper, via a teleoperation system presents inherent challenges due to the task's high dimensionality, complexity of motion, and differences between physiological structures. In this study, we introduce a novel system for joint learning between human operators and robots, that enables human operators to share control of a robot end-effector with a learned assistive agent, simplifies the data collection process, and facilitates simultaneous human demonstration collection and robot manipulation training. As data accumulates, the assistive agent gradually learns. Consequently, less human effort and attention are required, enhancing the efficiency of the data collection process. It also allows the human operator to adjust the control ratio to achieve a tradeoff between manual and automated control. We conducted experiments in both simulated environments and physical realworld settings. Through user studies and quantitative evaluations, it is evident that the proposed system could enhance data collection efficiency and reduce the need for human adaptation while ensuring the collected data is of sufficient quality for downstream tasks. For more details, please refer to our webpage https://norweig1an.github.io/HAJL.github.io/. Shengcheng Luo, Quanquan Peng, Kaiwen Hong, Katherine Rose Driggs-Campbell, Cewu Lu, Yong-Lu Li 0001 |
ICRA | 4 |
| 2023 | Intention Aware Robot Crowd Navigation with Attention-Based Interaction GraphabstractWe study the problem of safe and intention-aware robot navigation in dense and interactive crowds. Most previous reinforcement learning (RL) based methods fail to consider different types of interactions among all agents or ignore the intentions of people, which results in performance degradation. In this paper, we propose a novel recurrent graph neural network with attention mechanisms to capture heterogeneous interactions among agents through space and time. To encourage longsighted robot behaviors, we infer the intentions of dynamic agents by predicting their future trajectories for several timesteps. The predictions are incorporated into a model-free RL framework to prevent the robot from intruding into the intended paths of other agents. We demonstrate that our method enables the robot to achieve good navigation performance and non-invasiveness in challenging crowd navigation scenarios. We successfully transfer the policy learned in simulation to a real-world TurtleBot 2i. Our code and videos are available at https://sites.google.com/view/intention-aware-crowdnav/home. Shuijing Liu, Peixin Chang, Zhe Huang 0010, Neeloy Chakraborty, Kaiwen Hong, Weihang Liang, D. Livingston McPherson, Junyi Geng, Katherine Rose Driggs-Campbell |
ICRA | 5 |