Demo Data from EDBT 2026 / reviewers in the wild / expert
Qiaolin Chen
dblp:340/7705
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-3878-0001ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Recommender systems › user recommendation
matchmaking |
0.7 | 1 | 2023 | MMBench: The Match Making Benchmark · WSDM 2023 |
Games and playful interaction › game playing
competitive gaming |
0.7 | 1 | 2023 | MMBench: The Match Making Benchmark · WSDM 2023 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | MMBench: The Match Making BenchmarkabstractVideo gaming has gained huge popularity over the last few decades. As reported, there are about 2.9 billion gamers globally. Among all genres, competitive games are one of the most popular ones. Yanxing Qi, Jiangwei Zhang, Connie Khor Li Kou, Qiaolin Chen |
WSDM | 5 |