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Qiaolin Chen

dblp:340/7705 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-3878-0001ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems › user recommendation
matchmaking
0.712023
MMBench: The Match Making Benchmark · WSDM 2023
Games and playful interaction › game playing
competitive gaming
0.712023
MMBench: The Match Making Benchmark · WSDM 2023
YearPublicationVenuePosition
2023 MMBench: The Match Making Benchmark
abstract
Video gaming has gained huge popularity over the last few decades. As reported, there are about 2.9 billion gamers globally. Among all genres, competitive games are one of the most popular ones.
Yanxing Qi, Jiangwei Zhang, Connie Khor Li Kou, Qiaolin Chen
WSDM5