EDBT 2026 Demo / reviewers in the wild / expert
Yifeng Tan
dblp:340/7876
· DBLP profile ↗
11ranked-venue papers
0as first author
11since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Systems, architecture and hardware · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Computer networks · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AMST-Net: An adaptive multi-scale transformer dual encoder network for skin lesion segmentation
Ba Gao, Yunguang Guan, Yifeng Tan |
Expert Syst. Appl. | 6 |
| 2026 | SSRM: Efficient spectral reconstruction Mamba with multiscale spectral-spatial correlation
Huafu Xu, Thomas Wu 0001, Yifeng Tan, Yuan Yan Tang |
Expert Syst. Appl. | 5 |
| 2026 | Prototype similarity-constraint enhancement network: A few-Shot class-Incremental learning for hyperspectral image classification
Yifeng Tan, Lianhui Liang, Huafu Xu, Thomas Wu 0001, Xichun Li, Yuan Yan Tang |
Expert Syst. Appl. | 2 |
| 2026 | Distributed cache optimization for Metaverse scenarios under 3D Gaussian Splatting rendering
Shenglu Zhao, Yifeng Tan, Xuelin Liu |
Future Gener. Comput. Syst. | 3 |
| 2026 | Distributed Two-Tier Cache Optimization in Metaverse Scenarios Combining MADDPG and GCNabstractThe rapid emergence of the Metaverse requires higher network throughput and lower latency to deliver immersive and responsive virtual experiences. Traditional centralized data processing approaches are constrained by limited computational and bandwidth resources when handling large-scale user data. A Cloud-Edge-End transmission architecture is proposed in this study, tailored for Metaverse scenarios to optimize resource allocation, minimize latency, and enhance rendering efficiency. A real-time trajectory segment prediction scheme (FDK) was developed, which combines FastDTW with K-means by leveraging user behavior trajectories to determine subscene popularity and store them on GPU servers, thereby reducing user wait time. A two-tier cache optimization scheme (MAE2C) is also proposed, incorporating GCN for subscene feature identification. GPU servers employ the MADDPG strategy to cache popular subscenes, while edge servers utilize DDPG to cache missed scenes. This approach effectively reduces cloud access and cache replacement frequency. Simulation results demonstrate that the subscene cache hit rate of the MAE2C scheme significantly outperforms existing methods across various cache capacities, with a 6.9% reduction in cache replacement frequency. This research provides effective technical support for Metaverse scene rendering and offers insights into the development of generative Metaverse systems. Shenglu Zhao, Xuelin Liu, Yifeng Tan, Yuming Fang 0001 |
IEEE Trans. Multim. | 5 |
| 2026 | Enhancing video captioning with contextual anchor-guided semantic modeling
Xichun Li, Thomas Wu 0001, Yifeng Tan |
Vis. Comput. | 5 |
| 2025 | GCN and MADDPG-Based Two-Tier Distributed Cache Optimization for Metaverse ScenariosabstractWith the rapid development of the Metaverse, the demand for high transmission rates and low latency is increasing. Traditional centralized data processing architectures, however, are unable to meet these demands due to resource and bandwidth bottlenecks. This paper proposes a cloud-edge-end collaborative transmission architecture to optimize resource allocation and improve rendering efficiency. A real-time trajectory segmentation prediction scheme (FDK) integrates the FastDTW algorithm with KMeans clustering to predict sub-scene popularity, enabling GPU cache allocation and reducing user wait times. Additionally, a two-tier cache optimization scheme (MAE2C) uses GCN to analyze sub-scene features, employing MADDPG to cache popular scenes on GPU servers and DDPG to cache missed scenes on edge servers. Simulation results show that the MAE2C scheme significantly improves cache hit rates, reducing cache replacement frequency by45.14%. This study provides efficient support for Metaverse scene rendering and insights for the development of generative Metaverse technologies. Shenglu Zhao, Xuelin Liu, Yifeng Tan, Yuming Fang 0001 |
HPCC | 5 |
| 2025 | UAV-Assisted Vehicular Edge Offloading and Scheduling Optimization via DRL and HA
Yifeng Tan, Shenglu Zhao, Yuzhu Liu |
ICA3PP (7) | 2 |
| 2025 | Joint DRL and GCN-based Cloud-Edge-End collaborative cache optimization for metaverse scenarios
Shenglu Zhao, Cuifang Wang, Yifeng Tan |
Comput. Networks | 4 |
| 2024 | Joint DRL and ASL-Based "Cloud-Edge-End" Collaborative Caching Optimization for Metaverse ScenariosabstractWith the emergence of the Metaverse concept, the rendering and transmission of 3D virtual scenes demand high-bandwidth, high-quality real-time rendering technology, as well as ultra-reliable low-latency communication (URLLC). However, the current 5G network technology faces unprecedented challenges. The 3D Gaussian Splatting technique renders realistic scenes from sparse input views, providing a novel solution to these challenges. This paper proposes a cloud-edge-end collaborative caching optimization scheme based on deep reinforcement learning and asynchronous federated learning (termed Gaussian Splatting Actor-Critic, GSAC) for 3D Gaussian Splatting rendering near terminals. This scheme leverages asynchronous federated learning technology to predict user behavior trajectories in real time while ensuring user data privacy. It integrates the ActorCritic strategy of deep reinforcement learning and graph convolutional network (GCN) technology to dynamically adjust caching strategies, thereby improving cache hit rates and reducing cache switching frequency. Simulation experiments demonstrate that compared to existing technologies, the GSAC scheme significantly outperforms in terms of target sub-scenario cache hit rates and cache switching frequency. Shenglu Zhao, Zhekai Huang, Yifeng Tan |
ICPADS | 5 |
| 2023 | Constraint-Based Adversarial Networks for Unsupervised Abstract Text SummarizationabstractAbstract text summarization is a classic sequence-to-sequence natural language generation task. In order to improve the quality of unsupervised abstract text summarization in unsupervised mode, we propose two constraints for training text summarization model, embedding space constraint and information ratio constraint. We construct a generative adversarial network with two discriminators based on these two constraints (TC-SUM-GAN). We use unsupervised and supervised methods to train the model in the experiment. Experimental results show that the ROUGE-1 value of the unsupervised TC-SUM-GAN increases by [Formula: see text] points compared with the basic model and at least 1.96 points compared with other comparative models. The ROUGE scores of the supervised TC-SUM-GAN are also improved. TC-SUM-GAN achieves very competitive results for the metrics of ROUGE-1 and ROUGE-2. In addition, the abstracts generated by our model are closer to those generated manually. Liwei Jing, Yujian Yuan, Zuqiang Meng, Yifeng Tan, Patrick Shen-Pei Wang, Xichun Li |
Int. J. Pattern Recognit. Artif. Intell. | 5 |