EDBT 2026 Demo / reviewers in the wild / expert
Chaotao Ding
dblp:341/1121
· DBLP profile ↗
7ranked-venue papers
0as first author
7since 2021 · last 2026
0000-0002-6565-0640ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 63% Geometric modeling and processing · 32% Virtual and augmented reality · 5% | |
| Artificial intelligence
1 paper |
Generative modeling · 50% 3D vision · 50% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content generation |
1.0 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › 3d content generation
sketch-to-3d generation |
1.0 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › shape modeling
3d modeling |
0.8 | 1 | 2024 | Reality3DSketch: Rapid 3D Modeling of Objects From Single Freehand Sketches · IEEE Trans. Multim. 2024 |
Visual content generation and editing
3d shape generation |
0.8 | 1 | 2024 | Rapid 3D Model Generation with Intuitive 3D Input · CVPR 2024 |
Geometric modeling and processing › shape modeling
sketch-based modeling |
0.8 | 1 | 2024 | Reality3DSketch: Rapid 3D Modeling of Objects From Single Freehand Sketches · IEEE Trans. Multim. 2024 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › 3d shape modeling
shape refinement |
0.3 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality › immersive content generation › XR content creation
immersive 3d modeling |
0.2 | 1 | 2024 | Reality3DSketch: Rapid 3D Modeling of Objects From Single Freehand Sketches · IEEE Trans. Multim. 2024 |
Immersive interaction › virtual reality
3d sketching in virtual reality |
0.2 | 1 | 2024 | Rapid 3D Model Generation with Intuitive 3D Input · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
curriculum learning · 4.5semi-supervised learning · 3.0adversarial loss · 3.0CLIP loss · 3.0conditional diffusion model · 1.5sketch view estimation · 0.8neural network · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Magic3DSketch: Create colorful 3D models from sketch-based 3D modeling guided by text and language-image pre-training
Ying Zang, Yidong Han, Chaotao Ding, Jianqi Zhang, Tianrun Chen |
Neurocomputing | 3 |
| 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal DataabstractThis paper presents a novel approach for generating high-quality, cross-category 3D models from free-hand sketches with limited training data. We propose the first semi-supervised learning method to our knowledge for sketch-to-3D model conversion. Innovatively, we design a coarse-to-fine pipeline to perform the semi-supervised learning in the coarse stage and train a diffusion-based refiner to get a high-resolution 3D model. We designed a sketch-augmentation method for semi-supervised learning and integrated priors such as CLIP loss, shape prototypes, and adversarial loss to help generate high-quality results even with abstract and imprecise sketches. We also introduce an innovative procedural 3D generation method based on CAD code, which helps pre-train part of the network before fine-tuning with limited real data. Our approach, coupled with a specifically designed curriculum learning, allows us to generate high-quality 3D models across multiple categories with as few as 300 sketch-3D model pairs, marking a significant advancement over previous single-category approaches. In addition, we introduce the KO2D dataset, the largest collection of hand-drawn sketch-3D pairs to support further research in this area. As sketches are a far more intuitive and detailed way for users to express their unique ideas, we believe that this paper can move us closer to democratizing 3D content creation, enabling anyone to transform their ideas into 3D models effortlessly. Ying Zang, Chunan Yu, Jing Li 0145, Shengyuan Zhang, Lanyun Zhu, Chaotao Ding, Renjun Xu, Tianrun Chen |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2026 | DeepSketch2Wear: democratizing 3D garment creation via freehand sketches and text
Jianqi Zhang, Chaotao Ding, Runlong Cao, Lanyun Zhu, Ying Zang, Tianrun Chen |
Vis. Comput. | 3 |
| 2024 | Rapid 3D Model Generation with Intuitive 3D InputabstractWith the emergence of AR/VR, 3D models are in tremendous demand. However, conventional 3D modeling with Computer-Aided Design software requires much expertise and is difficult for novice users. We find that AR/VR devices, in addition to serving as effective display mediums, can offer a promising potential as an intuitive 3D model creation tool, especially with the assistance of AI generative models. Here, we propose Deep3DVRSketch, the first 3D model generation network that inputs 3D VR sketches from novice users and generates highly consistent 3D models in multiple categories within seconds, irrespective of the users' drawing abilities. We also contribute KO3D+, the largest 3D sketch-shape dataset. Our method pre-trains a conditional diffusion model on quality 3D data, then fine-tunes an encoder to map 3D sketches onto the generator's manifold using an adaptive curriculum strategy for limited ground truths. In our experiment, our approach achieves state-of-the-art performance in both model quality and fidelity with real-world input from novice users, and users can even draw and obtain very detailed geometric structures. In our user study, users were able to complete the 3D modeling tasks over 10 times faster using our approach compared to conventional CAD software tools. We believe that our Deep3DVRSketch and KO3D+ dataset can offer a promising solution for future 3D modeling in metaverse era. Check the project page at http://research.kokoni3d.com/Deep3DVRSketch. Tianrun Chen, Chaotao Ding, Shangzhan Zhang, Chunan Yu, Ying Zang, Zejian Li, Sida Peng, Lingyun Sun |
CVPR | 2 |
| 2024 | Detection of fresh tidiness in supermarket: a deep learning based approach
Ying Zang, Chenglong Fu 0003, Shuguang Zhao, Chaotao Ding |
Multim. Tools Appl. | 5 |
| 2024 | Reality3DSketch: Rapid 3D Modeling of Objects From Single Freehand SketchesabstractThe emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D modeling. We introduce Reality3DSketch with a novel application of an immersive 3D modeling experience, in which a user can capture the surrounding scene using a monocular RGB camera and can draw a single sketch of an object in the real-time reconstructed 3D scene. A 3D object is generated and placed in the desired location, enabled by our novel neural network with the input of a single sketch. Our neural network can predict the pose of a drawing and can turn a single sketch into a 3D model with view and structural awareness, which addresses the challenge of sparse sketch input and view ambiguity. We conducted extensive experiments synthetic and real-world datasets and achieved state-of-the-art (SOTA) results in both sketch view estimation and 3D modeling performance. According to our user study, our method of performing 3D modeling in a scene is$>$5x faster than conventional methods. Users are also more satisfied with the generated 3D model than the results of existing methods. Tianrun Chen, Chaotao Ding, Lanyun Zhu, Ying Zang, Yiyi Liao, Zejian Li, Lingyun Sun |
IEEE Trans. Multim. | 2 |
| 2023 | Deep3DSketch+\+: High-Fidelity 3D Modeling from Single Free-hand SketchesabstractThe rise of AR/VR has led to an increased demand for 3D content. However, the traditional method of creating 3D content using Computer-Aided Design (CAD) is a labor-intensive and skill-demanding process, making it difficult to use for novice users. Sketch-based 3D modeling provides a promising solution by leveraging the intuitive nature of human-computer interaction. However, generating high-quality content that accurately reflects the creator's ideas can be challenging due to the sparsity and ambiguity of sketches. Furthermore, novice users often find it challenging to create accurate drawings from multiple perspectives or follow step-by-step instructions in existing methods. To address this, we introduce a groundbreaking end-to-end approach in our work, enabling 3D modeling from a single free-hand sketch, Deep3DSketch+\+. The issue of sparsity and ambiguity using single sketch is resolved in our approach by leveraging the symmetry prior and structural-aware shape discriminator. We conducted comprehensive experiments on diverse datasets, including both synthetic and real data, to validate the efficacy of our approach and demonstrate its state-of-the-art (SOTA) performance. Users are also more satisfied with results generated by our approach according to our user study. We believe our approach has the potential to revolutionize the process of 3D modeling by offering an intuitive and easy-to-use solution for novice users. Ying Zang, Chaotao Ding, Tianrun Chen, Papa Mao |
SMC | 2 |