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Peter Hönig

dblp:341/1477 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-8990-6110ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 87% Segmentation and scene understanding · 13%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › object pose estimation
monocular 6d pose estimation
0.812024
Challenges for Monocular 6-D Object Pose Estimation in Robotics · IEEE Trans. Robotics 2024
Computer vision › 3D vision
object pose estimation
0.812024
Challenges for Monocular 6-D Object Pose Estimation in Robotics · IEEE Trans. Robotics 2024
Computer vision › Segmentation and scene understanding
scene understanding
0.212024
Challenges for Monocular 6-D Object Pose Estimation in Robotics · IEEE Trans. Robotics 2024

Methods — techniques the papers use, named apart from their topics

convolutional neural network · 0.8
YearPublicationVenuePosition
2026 SCOPE: Semantic Cross-Attention Conditioning for Category-Level Object Pose Estimation
Peter Hönig, Jean-Baptiste Weibel, Stefan Thalhammer, Matthias Hirschmanner, Markus Vincze, Andreas Holzinger
Image Vis. Comput.1
2025 Shape-Biased Texture Agnostic Representations for Improved Textureless and Metallic Object Detection and 6D Pose Estimation
abstract
Recent advances in machine learning have greatly benefited object detection and 6D pose estimation. However, textureless and metallic objects still pose a significant challenge due to few visual cues and the texture bias of CNNs. To address this issue, we propose a strategy for inducing a shape bias to CNN training. In particular, by randomizing textures applied to object surfaces during data rendering, we create training data without consistent textural cues. This methodology allows for seamless integration into existing data rendering engines, and results in negligible computational overhead for data rendering and network training. Our findings demonstrate that the shape bias we induce via randomized texturing, improves over existing approaches using style transfer. We evaluate with five detectors and two pose estimators. For three object detectors and for pose estimation in general, estimation accuracy improves for textureless and metallic objects. Additionally we show that our approach increases the pose estimation accuracy in the presence of image noise and strong illumination changes. Code available at https://github.com/hoenigpeter/randomized_texturing.
Peter Hönig, Stefan Thalhammer, Jean-Baptiste Weibel, Matthias Hirschmanner, Markus Vincze
WACV1
2024 Challenges for Monocular 6-D Object Pose Estimation in Robotics
abstract
Object pose estimation is a core perception task that enables, for example, object manipulation and scene understanding. The widely available, inexpensive, and high-resolution RGB sensors and CNNs that allow for fast inference make monocular approaches especially well-suited for robotics applications. We observe that previous surveys establish the state of the art for varying modalities, single- and multiview settings, and datasets and metrics that consider a multitude of applications. We argue, however, that those works' broad scope hinders the identification of open challenges that are specific to monocular approaches and the derivation of promising future challenges for their application in robotics. By providing a unified view on recent publications from both robotics and computer vision, we find that occlusion handling, pose representations, and formalizing and improving category-level pose estimation are still fundamental challenges that are highly relevant for robotics. Moreover, to further improve robotic performance, large object sets, novel objects, refractive materials, and uncertainty estimates are central and largely unsolved open challenges. In order to address them, ontological reasoning, deformability handling, scene-level reasoning, realistic datasets, and the ecological footprint of algorithms need to be improved.
Stefan Thalhammer, Dominik Bauer, Peter Hönig, Jean-Baptiste Weibel, José García Rodríguez 0001, Markus Vincze
IEEE Trans. Robotics3