Dongyu Yan

dblp:341/3424 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
0000-0002-7400-144XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 73% Generative modeling · 23% Robot manipulation · 4%
Computer graphics and multimedia
3 papers
Rendering · 64% Visual content generation and editing · 36%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.722025
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation · CVPR 2025
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion · CVPR 2025
Rendering
neural rendering
1.522025
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion · CVPR 2025
Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation · ICCV 2023
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs · ICCV 2025
Computer vision › 3D vision
3d scene understanding
0.912025
GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs · ICCV 2025
Computer vision › 3D vision
physical property estimation
0.912025
GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs · ICCV 2025
Visual content generation and editing
3d content generation
0.912025
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation · CVPR 2025
Rendering
inverse rendering
0.912025
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion · CVPR 2025
Visual content generation and editing › 3d content generation
text-to-3d generation
0.912025
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.712023
Efficient Implicit Neural Reconstruction Using LiDAR · ICRA 2023
Computer vision › 3D vision › implicit neural representation
neural implicit reconstruction
0.712023
Efficient Implicit Neural Reconstruction Using LiDAR · ICRA 2023
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.712023
Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation · ICCV 2023
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.712023
Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation · ICCV 2023
Rendering › neural rendering
neural field rendering
0.712023
Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation · ICCV 2023
Robotics › Robot manipulation
grasping
0.312025
GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs · ICCV 2025
Computer vision › 3D vision › 3d reconstruction › point cloud reconstruction
LiDAR-based reconstruction
0.212023
Efficient Implicit Neural Reconstruction Using LiDAR · ICRA 2023

Methods — techniques the papers use, named apart from their topics

multi-view reconstruction · 1.7image diffusion model · 1.7diffusion model · 1.7cycle consistency · 1.7occupancy representation · 1.3feature-based color rendering loss · 1.3segment anything model · 0.9multimodal large language model · 0.9material point method · 0.93d loss function · 0.7
YearPublicationVenuePosition
2025 Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion
abstract
Rendering and inverse rendering are pivotal tasks in both computer vision and graphics. The rendering equation is the core of the two tasks, as an ideal conditional distribution transfer function from intrinsic properties to RGB images. Despite achieving promising results of existing rendering methods, they merely approximate the ideal estimation for a specific scene and come with a high computational cost. Additionally, the inverse conditional distribution transfer is intractable due to the inherent ambiguity. To address these challenges, we propose a data-driven method that jointly models rendering and inverse rendering as two conditional generation tasks within a single diffusion framework. Inspired by UniDiffuser, we utilize two distinct time schedules to model both tasks, and with a tailored dual streaming module, we achieve cross-conditioning of two pre-trained diffusion models. This unified approach, named Uni-Renderer, allows the two processes to facilitate each other through a cycle-consistent constrain, mitigating ambiguity by enforcing consistency between intrinsic properties and rendered images. Combined with a meticulously prepared dataset, our method effectively decomposition of intrinsic properties and demonstrating a strong capability to recognize changes during rendering.
Zhifei Chen, Tianshuo Xu, Wenhang Ge, Leyi Wu, Dongyu Yan, Luozhou Wang, Shunsi Zhang, Ying-Cong Chen
CVPR5
2025 Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation
abstract
Diffusion models have achieved great success in generating 2D images. However, the quality and generaliz-ability of 3D content generation remain limited. State- of-the-art methods often require large-scale 3D assets for training, which are challenging to collect. In this work, we introduce Kiss3DGen (Keep It Simple and Straightforward in 3D Generation), an efficient framework for generating, editing, and enhancing 3D objects by repurposing a well-trained 2D image diffusion model for 3D generation. Specifically, we fine-tune a diffusion model to generate "3D Bundle Image", a tiled representation composed of multi-view images and their corresponding normal maps. The normal maps are then used to reconstruct a 3D mesh, and the multi-view images provide texture mapping, resulting in a complete 3D model. This simple method effectively transforms the 3D generation problem into a 2D image generation task, maximizing the utilization of knowledge in pretrained diffusion models. Furthermore, we demonstrate that our Kiss3DGen model is compatible with various diffusion model techniques, enabling advanced features such as 3D editing, mesh and texture enhancement, etc. Through extensive experiments, we demonstrate the effectiveness of our approach, showcasing its ability to produce high-quality 3D models efficiently Project page: https://ltt-0.github.io/Kiss3dgen.github.io.
Jiantao Lin, Xin Yang 0020, Meixi Chen, Dongyu Yan, Leyi Wu, Xinli Xu, Lie Xu 0004, Shunsi Zhang, Ying-Cong Chen
CVPR5
2025 GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs
abstract
Estimating physical properties for visual data is a crucial task in computer vision, graphics, and robotics, underpinning applications such as augmented reality, physical simulation, and robotic grasping. However, this area remains under-explored due to the inherent ambiguities in physical property estimation. To address these challenges, we introduce GaussianProperty, a training-free framework that assigns physical properties of materials to 3D Gaussians. Specifically, we integrate the segmentation capability of SAM with the recognition capability of GPT-4V(ision) to formulate a global-local physical property reasoning module for 2D images. Then we project the physical properties from multi-view 2D images to 3D Gaussians using a voting strategy. We demonstrate that 3D Gaussians with physical property annotations enable applications in physics-based dynamic simulation and robotic grasping. For physics-based dynamic simulation, we leverage the Material Point Method (MPM) for realistic dynamic simulation. For robot grasping, we develop a grasping force prediction strategy that estimates a safe force range required for object grasping based on the estimated physical properties. Extensive experiments on material segmentation, physics-based dynamic simulation, and robotic grasping validate the effectiveness of our proposed method, highlighting its crucial role in understanding physical properties from visual data. Online demo, code, more cases and annotated datasets are available on \href{https://Gaussian-Property.github.io}{this https URL}.
Xinli Xu, Wenhang Ge, Dicong Qiu, ZhiFei Chen, Dongyu Yan, Zhuoyun Liu, HanFeng Zhao, Shunsi Zhang, Junwei Liang 0001, Ying-Cong Chen
ICCV5
2025 MSI-NeRF: Linking Omni-Depth with View Synthesis Through Multi-Sphere Image Aided Generalizable Neural Radiance Field
abstract
Panoramic observation using fisheye cameras is significant in virtual reality (VR) and robot perception. How-ever, panoramic images synthesized by traditional methods lack depth information and can only provide three degrees-of-freedom (3DoF) rotation rendering in VR applications. To fully preserve and exploit the parallax information within the original fisheye cameras, we introduce MSI-NeRF, which combines deep learning omnidirectional depth estimation and novel view synthesis. We construct a multi-sphere image as a cost volume through feature extraction and warping of the input images. We further build an implicit radiance field using spatial points and interpolated 3D feature vectors as input, which can simultaneously realize omnidirectional depth estimation and 6DoF view synthesis. Leveraging the knowledge from depth estimation task, our method can learn scene appearance by source view supervision only. It does not require novel target views and can be trained conveniently on existing panorama depth estimation datasets. Our network has the generalization ability to reconstruct unknown scenes efficiently using only four images. Experimental results show that our method outperforms existing methods in both depth estimation and novel view synthesis tasks.
Dongyu Yan, Guanyu Huang, Fengyu Quan, Haoyao Chen
WACV1
2023 Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation
abstract
Implicit neural rendering, using signed distance function (SDF) representation with geometric priors like depth or surface normal, has made impressive strides in the surface reconstruction of large-scale scenes. However, applying this method to reconstruct a room-level scene from images may miss structures in low-intensity areas and/or small, thin objects. We have conducted experiments on three datasets to identify limitations of the original color rendering loss and priors-embedded SDF scene representation.Our findings show that the color rendering loss creates an optimization bias against low-intensity areas, resulting in gradient vanishing and leaving these areas unoptimized. To address this issue, we propose a feature-based color rendering loss that utilizes non-zero feature values to bring back optimization signals. Additionally, the SDF representation can be influenced by objects along a ray path, disrupting the monotonic change of SDF values when a single object is present. Accordingly, we explore using the occupancy representation, which encodes each point separately and is unaffected by objects along a querying ray. Our experimental results demonstrate that the joint forces of the feature-based rendering loss and Occ-SDF hybrid representation scheme can provide high-quality reconstruction results, especially in challenging room-level scenarios. The code is available at https://github.com/shawLyu/Occ-SDF-Hybrid
Xiaoyang Lyu, Peng Dai 0003, Zizhang Li, Dongyu Yan, Yifan Peng 0001, Xiaojuan Qi 0001
ICCV4
2023 Efficient Implicit Neural Reconstruction Using LiDAR
abstract
Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have difficulty handling poor light conditions and large-scale scenes. Methods taking global point cloud as input require accurate registration and ground truth coordinate labels, which limits their application scenarios. In this paper, we propose a new method that uses sparse LiDAR point clouds and rough odometry to reconstruct fine-grained implicit occupancy field efficiently within a few minutes. We introduce a new loss function that supervises directly in 3D space without 2D rendering, avoiding information loss. We also manage to refine poses of input frames in an end-to-end manner, creating consistent geometry without global point cloud registration. As far as we know, our method is the first to reconstruct implicit scene representation from LiDAR-only input. Experiments on synthetic and real-world datasets, including indoor and outdoor scenes, prove that our method is effective, efficient, and accurate, obtaining comparable results with existing methods using dense input.
Dongyu Yan, Xiaoyang Lyu, Jieqi Shi
ICRA1