Demo Data from EDBT 2026 / reviewers in the wild / expert
Chuxiao Yang
dblp:341/5119
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0007-7657-3461ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 57% Image and video processing · 14% Geometric modeling and processing · 14% | |
| Artificial intelligence
1 paper |
3D vision · 87% Generative modeling · 13% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
gaussian splatting |
2.0 | 2 | 2026 | Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction · AAAI 2026 SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images · AAAI 2026 |
Computer vision › 3D vision
3d reconstruction |
1.0 | 1 | 2026 | SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images · AAAI 2026 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
1.0 | 1 | 2026 | SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images · AAAI 2026 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
1.0 | 1 | 2026 | Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction · AAAI 2026 |
Rendering
neural radiance fields |
1.0 | 1 | 2026 | Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction · AAAI 2026 |
Rendering
neural rendering |
1.0 | 1 | 2026 | SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images · AAAI 2026 |
Visual content generation and editing › 3d content creation
sparse-view reconstruction |
1.0 | 1 | 2026 | Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction · AAAI 2026 |
Image and video processing
super-resolution |
1.0 | 1 | 2026 | SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images · AAAI 2026 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
texture-aware density control · 2.0reference-guided feature enhancement · 2.0multimodal large language model · 2.0texture-aware deformation regularization · 1.0texture-aware canonical optimization · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View ImagesabstractFeed-forward 3D reconstruction from sparse, low-resolution (LR) images is a crucial capability for real-world applications, such as autonomous driving and embodied AI. However, existing methods often fail to recover fine texture details. This limitation stems from the inherent lack of high-frequency information in LR inputs. To address this, we propose SRSplat, a feed-forward framework that reconstructs high-resolution 3D scenes from only a few LR views. Our main insight is to compensate for the deficiency of texture information by jointly leveraging external high-quality reference images and internal texture cues. We first construct a scene-specific reference gallery, generated for each scene using Multimodal Large Language Models (MLLMs) and diffusion models. To integrate this external information, we introduce the Reference-Guided Feature Enhancement (RGFE) module, which aligns and fuses features from the LR input images and their reference twin image. Subsequently, we train a decoder to predict the Gaussian primitives using the multi-view fused feature obtained from RGFE. To further refine predicted Gaussian primitives, we introduce Texture-Aware Density Control (TADC), which adaptively adjusts Gaussian density based on the internal texture richness of the LR inputs. Extensive experiments demonstrate that our SRSplat outperforms existing methods on various datasets, including RealEstate10K, ACID, and DTU, and exhibits strong cross-dataset and cross-resolution generalization capabilities. Changyue Shi, Chuxiao Yang, Jiajun Ding, Zhou Yu 0001, Min Tan 0005 |
AAAI | 3 |
| 2026 | Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene ReconstructionabstractDynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible. In this paper, we propose Sparse4DGS, the first method for sparse-frame dynamic scene reconstruction. We observe that dynamic reconstruction methods fail in both canonical and deformed spaces under sparse-frame settings, especially in areas with high texture richness. Sparse4DGS tackles this challenge by focusing on texture-rich areas. For the deformation network, we propose Texture-Aware Deformation Regularization, which introduces a texture-based depth alignment loss to regulate Gaussian deformation. For the canonical Gaussian field, we introduce Texture-Aware Canonical Optimization, which incorporates texture-based noise into the gradient descent process of canonical Gaussians. Extensive experiments show that when taking sparse frames as inputs, our method outperforms existing dynamic or few-shot techniques on NeRF-Synthetic, HyperNeRF, NeRF-DS, and our iPhone-4D datasets. Changyue Shi, Chuxiao Yang, Wenwen Pan 0003, Jiajun Ding, Zhou Yu 0001, Jun Yu 0002 |
AAAI | 2 |
| 2025 | MMGS: Multi-Model Synergistic Gaussian Splatting for Sparse View Synthesis
Changyue Shi, Chuxiao Yang, Jiajun Ding, Min Tan 0005 |
Image Vis. Comput. | 2 |
| 2025 | SR4D: Dynamic scene super resolution from monocular videos
Chuxiao Yang, Changyue Shi, Suguo Zhu, Jiajun Ding, Yeru Wang, Min Tan 0005 |
Knowl. Based Syst. | 1 |