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Linden Li

dblp:341/5225 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 54% Vision and language · 23% Knowledge representation and reasoning · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › activity recognition
activity parsing
0.612022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
Computer vision › Video understanding and tracking
activity recognition
0.612022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge engineering › knowledge integration
structured knowledge integration
0.612022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
Computer vision › Vision and language
video-language model
0.612022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022
Computer vision › Video understanding and tracking › activity recognition
hierarchical activity representation
0.212022
MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.6graph-based representation · 0.6
YearPublicationVenuePosition
2024 Collage Diffusion
abstract
We seek to give users precise control over diffusion-based image generation by modeling complex scenes as sequences of layers, which define the desired spatial arrangement and visual attributes of objects in the scene. Collage Diffusion harmonizes the input layers to make objects fit together—the key challenge involves minimizing changes in the positions and key visual attributes of the input layers while allowing other attributes to change in the harmonization process. We ensure that objects are generated in the correct locations by modifying text-image cross-attention with the layers’ alpha masks. We preserve key visual attributes of input layers by learning specialized text representations per layer and by extending prior diffusion-based control mechanisms to operate on layers. Layer input allows users to control the extent of image harmonization on a per-object basis, and users can even iteratively edit individual objects in generated images while keeping other objects fixed. By leveraging the rich information present in layer input, Collage Diffusion generates globally harmonized images that maintain desired object characteristics better than prior approaches.
Vishnu Sarukkai, Linden Li, Arden Ma, Christopher Ré, Kayvon Fatahalian
WACV2
2022 MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing
abstract
Video-language models (VLMs), large models pre-trained on numerous but noisy video-text pairs from the internet, have revolutionized activity recognition through their remarkable generalization and open-vocabulary capabilities. While complex human activities are often hierarchical and compositional, most existing tasks for evaluating VLMs focus only on high-level video understanding, making it difficult to accurately assess and interpret the ability of VLMs to understand complex and fine-grained human activities. Inspired by the recently proposed MOMA framework, we define activity graphs as a single universal representation of human activities that encompasses video understanding at the activity, sub-activity, and atomic action level. We redefine activity parsing as the overarching task of activity graph generation, requiring understanding human activities across all three levels. To facilitate the evaluation of models on activity parsing, we introduce MOMA-LRG (Multi-Object Multi-Actor Language-Refined Graphs), a large dataset of complex human activities with activity graph annotations that can be readily transformed into natural language sentences. Lastly, we present a model-agnostic and lightweight approach to adapting and evaluating VLMs by incorporating structured knowledge from activity graphs into VLMs, addressing the individual limitations of language and graphical models. We demonstrate strong performance on few-shot activity parsing, and our framework is intended to foster future research in the joint modeling of videos, graphs, and language.
Zelun Luo, Zane Durante, Linden Li, Wanze Xie, Emily Jin, Zhuoyi Huang, Lun Yu Li, Jiajun Wu 0001, Juan Carlos Niebles, Ehsan Adeli-Mosabbeb, Li Fei-Fei 0001
NeurIPS3