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Florian Gaeremynck

dblp:341/5769 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-3141-5300ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 56% Immersive interaction · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
user-centered design
0.712023
Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023
Immersive interaction
virtual reality
0.712023
Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023
Design research and methods › user-centered design
contextual inquiry
0.212023
Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023

Methods — techniques the papers use, named apart from their topics

qualitative study · 0.7
YearPublicationVenuePosition
2023 Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
abstract
Revived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been guided by prototype deployments in analogue studies, the resource-intensive nature of this approach has largely precluded application of proficient user-centered design (UCD) methods from human-computer interaction (HCI). This paper explores possible use of Virtual Reality (VR) to simulate analogue studies in lab settings and thereby bring to bear UCD in this otherwise engineering-dominated field. Drawing on the ongoing development of the European Large Logistics Lander, we have recreated a prospective lunar operational scenario in VR and evaluated it with a group of astronauts and space experts (n=20). Our qualitative findings demonstrate the efficacy of VR in facilitating UCD, enabling efficient contextual inquiries and improving project team coordination. We conclude by proposing future directions to further exploit VR in lunar systems design.
Tommy Nilsson, Flavie Rometsch, Leonie Bensch, Florian Dufresne, Paul de Medeiros, Enrico Guerra, Andrea E. M. Casini, Anna Vock, Florian Gaeremynck, Aidan Cowley
CHI9