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Ayano Hiranaka

dblp:341/9301 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 67% Reinforcement learning · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model › controllable generation
controllable image generation
0.912025
HERO: Human-Feedback Efficient Reinforcement Learning for Online Diffusion Model Finetuning · ICLR 2025
Machine learning › Generative modeling › diffusion model › diffusion model training
diffusion model fine-tuning
0.912025
HERO: Human-Feedback Efficient Reinforcement Learning for Online Diffusion Model Finetuning · ICLR 2025
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.912025
HERO: Human-Feedback Efficient Reinforcement Learning for Online Diffusion Model Finetuning · ICLR 2025

Methods — techniques the papers use, named apart from their topics

representation learning · 0.9reinforcement learning from human feedback · 0.9
YearPublicationVenuePosition
2025 HERO: Human-Feedback Efficient Reinforcement Learning for Online Diffusion Model Finetuning
abstract
Controllable generation through Stable Diffusion (SD) fine-tuning aims to improve fidelity, safety, and alignment with human guidance. Existing reinforcement learning from human feedback methods usually rely on predefined heuristic reward functions or pretrained reward models built on large-scale datasets, limiting their applicability to scenarios where collecting such data is costly or difficult. To effectively and efficiently utilize human feedback, we develop a framework, HERO, which leverages online human feedback collected on the fly during model learning. Specifically, HERO features two key mechanisms: (1) Feedback-Aligned Representation Learning, an online training method that captures human feedback and provides informative learning signals for fine-tuning, and (2) Feedback-Guided Image Generation, which involves generating images from SD's refined initialization samples, enabling faster convergence towards the evaluator's intent. We demonstrate that HERO is 4x more efficient in online feedback for body part anomaly correction compared to the best existing method. Additionally, experiments show that HERO can effectively handle tasks like reasoning, counting, personalization, and reducing NSFW content with only 0.5K online feedback. The code and project page are available at [https://hero-dm.github.io/](https://hero-dm.github.io/).
Ayano Hiranaka, Shang-Fu Chen, Chieh-Hsin Lai, Naoki Murata, Takashi Shibuya 0001, Wei-Hsiang Liao 0001, Shao-Hua Sun, Yuki Mitsufuji
ICLR1
2023 Primitive Skill-Based Robot Learning from Human Evaluative Feedback
abstract
Reinforcement learning (RL) algorithms face significant challenges when dealing with long-horizon robot manipulation tasks in real-world environments due to sample inefficiency and safety issues. To overcome these challenges, we propose a novel framework, SEED, which leverages two approaches: reinforcement learning from human feedback (RLHF) and primitive skill-based reinforcement learning. Both approaches are particularly effective in addressing sparse reward issues and the complexities involved in long-horizon tasks. By combining them, SEED reduces the human effort required in RLHF and increases safety in training robot manipulation with RL in real-world settings. Additionally, parameterized skills provide a clear view of the agent's high-level intentions, allowing humans to evaluate skill choices before they are executed. This feature makes the training process even safer and more efficient. To evaluate the performance of SEED, we conducted extensive experiments on five manipulation tasks with varying levels of complexity. Our results show that SEED significantly outperforms state-of-the-art RL algorithms in sample efficiency and safety. In addition, SEED also exhibits a substantial reduction of human effort compared to other RLHF methods. Further details and video results can be found at https://seediros23.github.io/.
Ayano Hiranaka, Minjune Hwang, Sharon Lee, Chen Wang 0053, Li Fei-Fei 0001, Jiajun Wu 0001
IROS1