Fangfu Liu

dblp:342/1749 · DBLP profile ↗
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19ranked-venue papers
7as first author
19since 2021 · last 2026
0009-0007-9422-218XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 17 · 6 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 6 first-author · 13 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 ReconX: Reconstruct Any Scene From Sparse Views With Video Diffusion Model
abstract
Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great success in dense-view reconstruction scenarios, rendering a detailed scene from sparse views is still an ill-posed optimization problem, often resulting in artifacts and distortions in unseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction paradigm that reframes the ambiguous reconstruction problem as a temporal generation task. The key insight is to unleash the strong generative prior of large pre-trained video diffusion models for sparse-view reconstruction. Nevertheless, it is challenging to preserve 3D view consistency when directly generating video frames from pre-trained models. To address this issue, given limited input views, the proposed ReconX first constructs a global point cloud and encodes it into a contextual space as the 3D structure condition. Guided by the condition, the video diffusion model then synthesizes video frames that are detail-preserved and exhibit a high degree of 3D consistency, ensuring the coherence of the scene from various perspectives. Finally, we recover the 3D scene from the generated video through a confidence-aware 3D Gaussian Splatting optimization scheme. Extensive experiments on various real-world datasets show the superiority of ReconX over state-of-the-art methods in terms of quality and generalizability.
Fangfu Liu, Wenqiang Sun, Hanyang Wang 0003, Yikai Wang 0001, Haowen Sun 0004, Junliang Ye, Jun Zhang 0004, Yueqi Duan
IEEE Trans. Image Process.1
2025 VideoScene: Distilling Video Diffusion Model to Generate 3D Scenes in One Step
abstract
Recovering 3D scenes from sparse views is a challenging task due to its inherent ill-posed problem. Conventional methods have developed specialized solutions (e.g., geometry regularization or feed-forward deterministic model) to mitigate the issue. However, they still suffer from performance degradation by minimal overlap across input views with insufficient visual information. Fortunately, recent video generative models show promise in addressing this challenge as they are capable of generating video clips with plausible 3D structures. Powered by large pretrained video diffusion models, some pioneering research start to explore the potential of video generative prior and create 3D scenes from sparse views. Despite impressive improvements, they are limited by slow inference time and the lack of 3D constraint, leading to inefficiencies and reconstruction artifacts that do not align with real-world geometry structure. In this paper, we propose VideoScene to distill the video diffusion model to generate 3D scenes in one step, aiming to build an efficient and effective tool to bridge the gap from video to 3D. Specifically, we design a 3D-aware leap flow distillation strategy to leap over time-consuming redundant information and train a dynamic denoising policy network to adaptively determine the optimal leap timestep during inference. Extensive experiments demonstrate that our VideoScene achieves faster and superior 3D scene generation results than previous video diffusion models, highlighting its potential as an efficient tool for future video to 3D applications.
Hanyang Wang 0003, Fangfu Liu, Jiawei Chi, Yueqi Duan
CVPR2
2025 4D-Fly: Fast 4D Reconstruction from a Single Monocular Video
abstract
4D reconstruction from a single monocular video is an important but challenging task due to its inherent under-constrained nature. While most existing 4D reconstruction methods focus on multi-camera settings, they always suffer from limited multi-view information in monocular videos. Recent studies have attempted to mitigate the ill-posed problem by incorporating data-driven priors as additional supervision. However, they require hours of optimization to align the splatted 2D feature maps of explicit Gaussians with various priors, which limits the range of applications. To address the time-consuming issue, we propose 4D-Fly, an efficient and effective framework for reconstructing the 4D scene from a monocular video (hundreds of frames within 6 minutes), more than 20 × faster and even achieving higher quality than previous optimization methods. Our key insight is to unleash the explicit property of Gaussian primitives and directly apply data priors to them. Specifically, we build a streaming 4D reconstruction paradigm that includes: propagating existing Gaussian to the next timestep with an anchor-based strategy, expanding the 4D scene map with the canonical Gaussian map, and an efficient 4D scene optimization process to further improve visual quality and motion accuracy. Extensive experiments demonstrate the superiority of our 4D-Fly over state-of-the-art methods in terms of speed and quality. Project page: https://diankun-wu.github.io/4D-Fly/.
Diankun Wu, Fangfu Liu, Yi-Hsin Hung, Xiaohang Zhan, Yueqi Duan
CVPR2
2025 LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion
Fangfu Liu, Jiawei Chi, Hanyang Wang 0003, Ming-Hsuan Yang 0001, Yueqi Duan
ICCV1
2025 Video-T1: Test-Time Scaling for Video Generation
Fangfu Liu, Hanyang Wang 0003, Yimo Cai, Xiaohang Zhan, Yueqi Duan
ICCV1
2025 Dimensionx: Create Any 3D and 4D Scenes From a Single Image With Decoupled Video Diffusion
Wenqiang Sun, Fangfu Liu, Zilong Chen, Yueqi Duan, Jun Zhu 0001, Jun Zhang 0004, Yikai Wang 0001
ICCV3
2025 Scenepainter: Semantically Consistent Perpetual 3D Scene Generation with Concept Relation Alignment
Chong Xia, Fangfu Liu, Khodchaphun Hirunyaratsameewong, Yueqi Duan
ICCV3
2025 Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence
abstract
Recent advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced performance on 2D visual tasks. However, improving their spatial intelligence remains a challenge. Existing 3D MLLMs always rely on additional 3D or 2.5D data to incorporate spatial awareness, restricting their utility in scenarios with only 2D inputs, such as images or videos. In this paper, we present Spatial-MLLM, a novel framework for visual-based spatial reasoning from purely 2D observations. Unlike conventional video MLLMs which rely on CLIP-based visual encoders optimized for semantic understanding, our key insight is to unleash the strong structure prior from the feed-forward visual geometry foundation model. Specifically, we propose a dual-encoder architecture: a pretrained 2D visual encoder to extract semantic features, and a 3D spatial encoder—initialized from the backbone of the visual geometry model—to extract 3D structure features. A connector then integrates both features into unified visual tokens for enhanced spatial understanding. Furthermore, we propose a space-aware frame sampling strategy at inference time, which selects the spatially informative frames of a video sequence, ensuring that even under limited token length, the model focuses on frames critical for spatial reasoning. Beyond architecture improvements, we construct a training dataset from multiple sources and train the model on it using supervised fine-tuning and GRPO. Extensive experiments on various real-world datasets demonstrate that Spatial-MLLM achieves state-of-the-art performance in a wide range of visual-based spatial understanding and reasoning tasks.
Diankun Wu, Fangfu Liu, Yi-Hsin Hung, Yueqi Duan
NeurIPS2
2024 Sherpa3D: Boosting High-Fidelity Text-to-3D Generation via Coarse 3D Prior
abstract
Recently, 3D content creation from text prompts has demonstrated remarkable progress by utilizing 2D and 3D diffusion models. While 3D diffusion models ensure great multi-view consistency, their ability to generate highquality and diverse 3D assets is hindered by the limited 3D data. In contrast, 2D diffusion models find a distillation approach that achieves excellent generalization and rich details without any 3D data. However, 2D lifting methods suffer from inherent view-agnostic ambiguity thereby leading to serious multi-face Janus issues, where text prompts fail to provide sufficient guidance to learn coherent 3D results. Instead of retraining a costly viewpoint-aware model, we study how to fully exploit easily accessible coarse 3D knowledge to enhance the prompts and guide 2D lifting optimization for refinement. In this paper, we propose Sherpa3D, a new text-to-3D framework that achieves high-fidelity, generalizability, and geometric consistency simultaneously. Specifically, we design a pair of guiding strategies derived from the coarse 3D prior generated by the 3D diffusion model: a structural guidance for geometric fidelity and a semantic guidance for 3D coherence. Employing the two types of guidance, the 2D diffusion model enriches the 3D content with diversified and high - quality results. Extensive experiments show the superiority of our Sherpa3D over the state-of-the-art text-to-3D methods in terms of quality and 3D consistency. Project page: https://liuff19.github.io/Sherpa3D/.
Fangfu Liu, Diankun Wu, Yi Wei 0003, Yongming Rao, Yueqi Duan
CVPR1
2024 Make-Your-3D: Fast and Consistent Subject-Driven 3D Content Generation
Fangfu Liu, Hanyang Wang 0003, Haowen Sun 0004, Yueqi Duan
ECCV (84)1
2024 AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillation
Yikai Wang 0001, Junliang Ye, Fuchun Sun 0001, Pengkun Liu, Kai Sun 0014, Wende Xie, Fangfu Liu
ECCV (25)11
2024 DreamReward: Text-to-3D Generation with Human Preference
Junliang Ye, Fangfu Liu, Qixiu Li, Yikai Wang 0001, Yueqi Duan, Jun Zhu 0001
ECCV (70)2
2024 ToW3D: Consistency-aware Interactive Point-based Mesh Editing on GANs
abstract
In this paper, we propose ToW3D that enables precise and consistent control over 3D generative adversarial networks (GANs) with the Tug-of-War competition between shape deformation and appearance consistency. Existing point-based GAN editing methods such as DragGAN and GANWarping have yielded impressive performance for 2D image manipulation. However, as 3D generators present weaker generalization ability compared with 2D due to limited training data, they would suffer from drastic changes in global appearance when editing local areas of meshes. To address this, we design a pipeline of “drag locally, shove globally”, which iteratively performs two optimization steps: 1) pull the point towards the target, and 2) push the structure and semantics back to the source. Specifically, we design a structure adaption module based on structure which guarantees the preservation of basic geometric properties, and a semantic preservation module that maintains semantic similarity across different views. Extensive qualitative and quantitative experiments demonstrate superiority of our ToW3D approach over prior methods in terms of appearance consistency and fidelity especially under large deformations.
Haixu Song, Fangfu Liu, Yueqi Duan
ICME2
2024 Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
abstract
In this work, we introduce Unique3D, a novel image-to-3D framework for efficiently generating high-quality 3D meshes from single-view images, featuring state-of-the-art generation fidelity and strong generalizability. Previous methods based on Score Distillation Sampling (SDS) can produce diversified 3D results by distilling 3D knowledge from large 2D diffusion models, but they usually suffer from long per-case optimization time with inconsistent issues. Recent works address the problem and generate better 3D results either by finetuning a multi-view diffusion model or training a fast feed-forward model. However, they still lack intricate textures and complex geometries due to inconsistency and limited generated resolution. To simultaneously achieve high fidelity, consistency, and efficiency in single image-to-3D, we propose a novel framework Unique3D that includes a multi-view diffusion model with a corresponding normal diffusion model to generate multi-view images with their normal maps, a multi-level upscale process to progressively improve the resolution of generated orthographic multi-views, as well as an instant and consistent mesh reconstruction algorithm called ISOMER, which fully integrates the color and geometric priors into mesh results. Extensive experiments demonstrate that our Unique3D significantly outperforms other image-to-3D baselines in terms of geometric and textural details.
Kailu Wu, Fangfu Liu, Zhihan Cai, Runjie Yan, Hanyang Wang 0003, Yueqi Duan, Kaisheng Ma
NeurIPS2
2024 Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images
abstract
3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis performance. While conventional methods require per-scene optimization, more recently several feed-forward methods have been proposed to generate pixel-aligned Gaussian representations with a learnable network, which are generalizable to different scenes. However, these methods simply combine pixel-aligned Gaussians from multiple views as scene representations, thereby leading to artifacts and extra memory cost without fully capturing the relations of Gaussians from different images. In this paper, we propose Gaussian Graph Network (GGN) to generate efficient and generalizable Gaussian representations. Specifically, we construct Gaussian Graphs to model the relations of Gaussian groups from different views. To support message passing at Gaussian level, we reformulate the basic graph operations over Gaussian representations, enabling each Gaussian to benefit from its connected Gaussian groups with Gaussian feature fusion. Furthermore, we design a Gaussian pooling layer to aggregate various Gaussian groups for efficient representations. We conduct experiments on the large-scale RealEstate10K and ACID datasets to demonstrate the efficiency and generalization of our method. Compared to the state-of-the-art methods, our model uses fewer Gaussians and achieves better image quality with higher rendering speed.
Xin Fei, Fangfu Liu, Haixu Song, Yueqi Duan
NeurIPS3
2023 Semantic Ray: Learning a Generalizable Semantic Field with Cross-Reprojection Attention
abstract
In this paper, we aim to learn a semantic radiance field from multiple scenes that is accurate, efficient and generalizable. While most existing NeRFs target at the tasks of neural scene rendering, image synthesis and multi-view reconstruction, there are a few attempts such as Semantic-NeRF that explore to learn high-level semantic understanding with the NeRF structure. However, Semantic-NeRF simultaneously learns color and semantic label from a single ray with multiple heads, where the single ray fails to provide rich semantic information. As a result, Semantic NeRF relies on positional encoding and needs to train one specific model for each scene. To address this, we propose Semantic Ray (S-Ray) to fully exploit semantic information along the ray direction from its multi-view reprojections. As directly performing dense attention over multi-view reprojected rays would suffer from heavy computational cost, we design a Cross-Reprojection Attention module with consecutive intra-view radial and cross-view sparse attentions, which decomposes contextual information along reprojected rays and cross multiple views and then collects dense connections by stacking the modules. Experiments show that our S-Ray is able to learn from multiple scenes, and it presents strong generalization ability to adapt to unseen scenes. Project page: https://liuff19.github.io/S-Ray/.
Fangfu Liu, Chubin Zhang, Yu Zheng 0015, Yueqi Duan
CVPR1
2023 Boosting Causal Discovery via Adaptive Sample Reweighting
An Zhang 0003, Fangfu Liu, Wenchang Ma, Zhibo Cai, Xiang Wang 0010, Tat-Seng Chua
ICLR2
2023 VL-Grasp: a 6-Dof Interactive Grasp Policy for Language-Oriented Objects in Cluttered Indoor Scenes
abstract
Robotic grasping faces new challenges in human-robot-interaction scenarios. We consider the task that the robot grasps a target object designated by human's language directives. The robot not only needs to locate a target based on vision-and-language information, but also needs to predict the reasonable grasp pose candidate at various views and postures. In this work, we propose a novel interactive grasp policy, named Visual-Lingual-Grasp (VL-Grasp), to grasp the target specified by human language. First, we build a new challenging visual grounding dataset to provide functional training data for robotic interactive perception in indoor environments. Second, we propose a 6- Dof interactive grasp policy combined with visual grounding and 6- Dof grasp pose detection to extend the universality of interactive grasping. Third, we design a grasp pose filter module to enhance the performance of the policy. Experiments demonstrate the effectiveness and extendibility of the VL-Grasp in real world. The VL-Grasp achieves a success rate of 72.5 % in different indoor scenes. The code and dataset is available at https://github.com/luyh20/VL-Grasp.
Yuhao Lu, Yixuan Fan, Beixing Deng, Fangfu Liu, Yali Li 0001, Shengjin Wang
IROS4
2023 Discovering Dynamic Causal Space for DAG Structure Learning
abstract
Discovering causal structure from purely observational data (i.e., causal discovery), aiming to identify causal relationships among variables, is a fundamental task in machine learning.The recent invention of differentiable score-based DAG learners is a crucial enabler, which reframes the combinatorial optimization problem into a differentiable optimization with a DAG constraint over directed graph space. Despite their great success, these cutting-edge DAG learners incorporate DAG-ness independent score functions to evaluate the directed graph candidates, lacking in considering graph structure. As a result, measuring the data fitness alone regardless of DAG-ness inevitably leads to discovering suboptimal DAGs and model vulnerabilities.
Fangfu Liu, Wenchang Ma, An Zhang 0003, Xiang Wang 0010, Yueqi Duan, Tat-Seng Chua
KDD1