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Ahmed Alhawwary

dblp:342/6373 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0009-0009-8723-9885ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
1.012026
An End-to-End Depth-Based Pipeline for Selfie Image Rectification · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Computer vision › 3D vision › depth estimation
facial depth estimation
1.012026
An End-to-End Depth-Based Pipeline for Selfie Image Rectification · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Image and video processing › image restoration
image inpainting
1.012026
An End-to-End Depth-Based Pipeline for Selfie Image Rectification · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Image and video processing › image warping
image rectification
1.012026
An End-to-End Depth-Based Pipeline for Selfie Image Rectification · IEEE Trans. Pattern Anal. Mach. Intell. 2026

Methods — techniques the papers use, named apart from their topics

synthetic data generation · 2.0differentiable rendering · 2.0deep CNN · 2.0
YearPublicationVenuePosition
2026 An End-to-End Depth-Based Pipeline for Selfie Image Rectification
abstract
Portraits or selfie images taken from a close distance typically suffer from perspective distortion. In this paper, we propose an end-to-end deep learning-based rectification pipeline to mitigate the effects of perspective distortion. We learn to predict the facial depth by training a deep CNN. The estimated depth is utilized to adjust the camera-to-subject distance by moving the camera farther, increasing the camera focal length, and reprojecting the 3D image features to the new perspective. The reprojected features are then fed to an inpainting module to fill in the missing pixels. We leverage a differentiable renderer to enable end-to-end training of our depth estimation and feature extraction nets to improve the rectified outputs. To boost the results of the inpainting module, we incorporate an auxiliary module to predict the horizontal movement of the camera which decreases the area that requires hallucination of challenging face parts such as ears. Unlike previous works, we process the full-frame input image at once without cropping the subject's face and processing it separately from the rest of the body, eliminating the need for complex post-processing steps to attach the face back to the subject's body. To train our network, we utilize the popular game engine Unreal Engine to generate a large synthetic face dataset containing various subjects, head poses, expressions, eyewear, clothes, and lighting. Quantitative and qualitative results show that our rectification pipeline outperforms previous methods, and produces comparable results with a time-consuming 3D GAN-based method while being more than 260 times faster.
Ahmed Alhawwary, Janne Mustaniemi, Phong Nguyen 0001, Janne Heikkilä
IEEE Trans. Pattern Anal. Mach. Intell.1
2025 Synthesizing Images with Different Exposure Settings for Low-Light Image Enhancement
Ahmed Alhawwary, Janne Mustaniemi, Janne Heikkilä
CAIP (2)1
2022 PatchFlow: A Two-Stage Patch-Based Approach for Lightweight Optical Flow Estimation
Ahmed Alhawwary, Janne Mustaniemi, Janne Heikkilä
ACCV (7)1