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Enshuai Zhou

dblp:342/8012 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0001-6434-8602ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 71% Knowledge representation and reasoning · 29%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Hardware accelerators and domain-specific architectures · 85% Electronic design automation · 15%
Software engineering, system software, and programming languages
2 papers
Compilers and program optimization · 57% Program synthesis and code generation · 43%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Hardware accelerators and domain-specific architectures › machine learning accelerator
DNN accelerator
1.522025
Efficient and Fast High-Performance Library Generation for Deep Learning Accelerators · IEEE Trans. Computers 2025
Heron: Automatically Constrained High-Performance Library Generation for Deep Learning Accelerators · ASPLOS (3) 2023
Knowledge, reasoning and agents › Multi-agent systems
emergent communication
1.422024
Emergent Communication for Numerical Concepts Generalization · AAAI 2024
Emergent Communication for Rules Reasoning · NeurIPS 2023
Compilers and program optimization
code generation
0.912025
Efficient and Fast High-Performance Library Generation for Deep Learning Accelerators · IEEE Trans. Computers 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
rule-based reasoning
0.712023
Emergent Communication for Rules Reasoning · NeurIPS 2023
Program synthesis and code generation › generative programming
library generation
0.712023
Heron: Automatically Constrained High-Performance Library Generation for Deep Learning Accelerators · ASPLOS (3) 2023
Electronic design automation
design space exploration
0.312025
Efficient and Fast High-Performance Library Generation for Deep Learning Accelerators · IEEE Trans. Computers 2025
Knowledge, reasoning and agents › Multi-agent systems › emergent communication
referential game
0.212024
Emergent Communication for Numerical Concepts Generalization · AAAI 2024

Methods — techniques the papers use, named apart from their topics

evolutionary search · 1.7cost model · 1.7constraint satisfaction problem · 1.7exploration-based compilation · 1.3two-stage training · 0.8reinforcement learning · 0.8raven's progressive matrices · 0.7curriculum learning · 0.7
YearPublicationVenuePosition
2025 Efficient and Fast High-Performance Library Generation for Deep Learning Accelerators
abstract
The widespread adoption of deep learning accelerators (DLAs) underscores their pivotal role in improving the performance and energy efficiency of neural networks. To fully leverage the capabilities of these accelerators, exploration-based library generation approaches have been widely used to substantially reduce software development overhead. However, these approaches have been challenged by issues related to sub-optimal optimization results and excessive optimization overheads. In this paper, we proposeHeronto generate high-performance libraries of DLAs in an efficient and fast way. The key is automatically enforcing massive constraints through the entire program generation process and guiding the exploration with an accurate pre-trained cost model.Heronrepresents the search space as a constrained satisfaction problem (CSP) and explores the space via evolving the CSPs. Thus, the sophisticated constraints of the search space are strictly preserved during the entire exploration process. The exploration algorithm has the flexibility to engage in space exploration using either online-trained models or pre-trained models. Experimental results demonstrate thatHeronaveragely achieves 2.71$\times$speedup over three state-of-the-art automatic generation approaches. Also, compared to vendor-provided hand-tuned libraries,Heronachieves a 2.00$\times$speedup on average. When employing a pre-trained model,Heronachieves 11.6$\times$compilation time speedup, incurring a minor impact on execution time.
Jun Bi, Yuanbo Wen 0001, Xiaqing Li, Yongwei Zhao 0001, Enshuai Zhou, Xing Hu 0001, Zidong Du, Ling Li 0001, Huaping Chen 0001, Tianshi Chen 0002, Qi Guo 0001
IEEE Trans. Computers6
2024 Emergent Communication for Numerical Concepts Generalization
abstract
Research on emergent communication has recently gained significant traction as a promising avenue for the linguistic community to unravel human language's origins and explore artificial intelligence's generalization capabilities. Current research has predominantly concentrated on recognizing qualitative patterns of object attributes(e.g., shape and color) and paid little attention to the quantitative relationship among object quantities which is known as the part of numerical concepts. The ability to generalize numerical concepts, i.e., counting and calculations with unseen quantities, is essential, as it mirrors humans' foundational abstract reasoning abilities. In this work, we introduce the NumGame, leveraging the referential game framework, forcing agents to communicate and generalize the numerical concepts effectively. Inspired by the human learning process of numbers, we present a two-stage training approach that sequentially fosters a rudimentary numerical sense followed by the ability of arithmetic calculation, ultimately aiding agents in generating semantically stable and unambiguous language for numerical concepts. The experimental results indicate the impressive generalization capabilities to unseen quantities and regularity of the language emergence from communication.
Enshuai Zhou, Yifan Hao 0001, Rui Zhang 0040, Zidong Du, Xishan Zhang, Xinkai Song, Chao Wang 0003, Xuehai Zhou, Jiaming Guo, Qi Yi, Shaohui Peng, Ruizhi Chen, Qi Guo 0001, Yunji Chen
AAAI1
2023 Heron: Automatically Constrained High-Performance Library Generation for Deep Learning Accelerators
abstract
Deep Learning Accelerators (DLAs) are effective to improve both performance and energy efficiency of compute-intensive deep learning algorithms. A flexible and portable mean to exploit DLAs is using high-performance software libraries with well-established APIs, which are typically either manually implemented or automatically generated by exploration-based compilation approaches. Though exploration-based approaches significantly reduce programming efforts, they fail to find optimal or near-optimal programs from a large but low-quality search space because the massive inherent constraints of DLAs cannot be accurately characterized.
Jun Bi, Qi Guo 0001, Xiaqing Li, Yongwei Zhao 0001, Yuanbo Wen 0001, Enshuai Zhou, Xing Hu 0001, Zidong Du, Ling Li 0001, Huaping Chen 0001, Tianshi Chen 0002
ASPLOS (3)7
2023 Emergent Communication for Rules Reasoning
abstract
Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication under perception-oriented environmental settings, that forces agents to describe low-level perceptual features intra image or symbol contexts. In this work, inspired by the classic human reasoning test (namely Raven's Progressive Matrix), we propose the Reasoning Game, a cognition-oriented environment that encourages agents to reason and communicate high-level rules, rather than perceived low-level contexts. Moreover, we propose 1) an unbiased dataset (namely rule-RAVEN) as a benchmark to avoid overfitting, 2) and a two-stage curriculum agent training method as a baseline for more stable convergence in the Reasoning Game, where contexts and semantics are bilaterally drifting. Experimental results show that, in the Reasoning Game, a semantically stable and compositional language emerges to solve reasoning problems. The emerged language helps agents apply the extracted rules to the generalization of unseen context attributes, and to the transfer between different context attributes or even tasks.
Yifan Hao 0001, Rui Zhang 0040, Enshuai Zhou, Zidong Du, Xishan Zhang, Xinkai Song, Yuanbo Wen 0001, Yongwei Zhao 0001, Xuehai Zhou, Jiaming Guo, Qi Yi, Shaohui Peng, Ruizhi Chen, Qi Guo 0001, Yunji Chen
NeurIPS4