Demo Data from EDBT 2026 / reviewers in the wild / expert
Amin Falah
dblp:342/8034
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
continuous-time reinforcement learning |
0.9 | 1 | 2025 | Continuous-Time Reward Machines · IJCAI 2025 |
Machine learning › Reinforcement learning › reward design
reward machine |
0.9 | 1 | 2025 | Continuous-Time Reward Machines · IJCAI 2025 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.9 | 1 | 2025 | Continuous-Time Reward Machines · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
counterfactual experiences · 0.9continuous-time markov decision process · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Continuous-Time Reward MachinesabstractReinforcement Learning (RL) is a sampling-based method for sequential decision-making, in which a learning agent iteratively converges toward an optimal policy by leveraging feedback from the environment in the form of scalar reward signals. While timing information is often abstracted in discrete-time domains, time-critical learning applications—such as queuing systems, population processes, and manufacturing systems—are naturally modeled as Continuous-Time Markov Decision Processes (CTMDPs). Since the seminal work of Bradtke and Duff, model-free RL for CTMDPs has become well-understood. However, in many practical applications, practitioners possess high-quality information about system rates derived from traditional queuing theory, which learning agents could potentially exploit to accelerate convergence. Despite this, classical RL algorithms for CTMDPs typically re-learn these parameters through sampling. In this work, we propose continuous-time reward machines (CTRMs), a novel framework that embeds reward functions and real-time state-action dynamics into a unified structure. CTRMs enable RL agents to effectively navigate dense-time environments while leveraging reward shaping and counterfactual experiences for accelerated learning. Our empirical results demonstrate CTRMs' ability to improve learning efficiency in time-critical environments. Amin Falah, Shibashis Guha, Ashutosh Trivedi 0001 |
IJCAI | 1 |