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Aryan Mikaeili

dblp:342/9101 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0001-1305-7853ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 93% Image and video processing · 7%
Artificial intelligence
1 paper
Generative modeling · 50% Knowledge representation and reasoning · 50%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
concept learning
0.812024
CLiC: Concept Learning in Context · CVPR 2024
Machine learning › Generative modeling
image generation
0.812024
CLiC: Concept Learning in Context · CVPR 2024
Visual content generation and editing
image editing
0.812024
CLiC: Concept Learning in Context · CVPR 2024
Visual content generation and editing › image editing › image compositing
object insertion
0.812024
CLiC: Concept Learning in Context · CVPR 2024
Visual content generation and editing
3d content editing
0.712023
SKED: Sketch-guided Text-based 3D Editing · ICCV 2023
Visual content generation and editing › 3d content editing
neural radiance field editing
0.712023
SKED: Sketch-guided Text-based 3D Editing · ICCV 2023
Image and video processing › image representation
image embedding
0.212024
CLiC: Concept Learning in Context · CVPR 2024

Methods — techniques the papers use, named apart from their topics

soft masking · 1.5cross-attention · 1.5loss function design · 0.7diffusion model · 0.7
YearPublicationVenuePosition
2024 CLiC: Concept Learning in Context
abstract
This paper addresses the challenge of learning a local visual pattern of an object from one image, and generating images depicting objects with that pattern. Learning a localized concept and placing it on an object in a target image is a nontrivial task, as the objects may have different orientations and shapes. Our approach builds upon recent advancements in visual concept learning. It involves ac-quiring a visual concept (e.g., an ornament) from a source image and subsequently applying it to an object (e.g., a chair) in a target image. Our key idea is to perform in-context concept learning, acquiring the local visual concept within the broader context of the objects they belong to. To localize the concept learning, we employ soft masks that contain both the concept within the mask and the surrounding image area. We demonstrate our approach through object generation within an image, showcasing plausible embedding of in-context learned concepts. We also introduce methods for directing acquired concepts to specific locations within target images, employing cross-attention mechanisms, and establishing correspondences between source and target objects. The effectiveness of our method is demonstrated through quantitative and qualitative experiments, along with comparisons against baseline techniques.
Mehdi Safaee, Aryan Mikaeili, Or Patashnik, Daniel Cohen-Or, Ali Mahdavi-Amiri
CVPR2
2023 SKED: Sketch-guided Text-based 3D Editing
abstract
Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactive editing purposes, local manipulations of content through a simplistic textual interface can be arduous. Incorporating user guided sketches with Text-to-image pipelines offers users more intuitive control. Still, as state-of-the-art Text-to-3D pipelines rely on optimizing Neural Radiance Fields (NeRF) through gradients from arbitrary rendering views, conditioning on sketches is not straightforward. In this paper, we present SKED, a technique for editing 3D shapes represented by NeRFs. Our technique utilizes as few as two guiding sketches from different views to alter an existing neural field. The edited region respects the prompt semantics through a pre-trained diffusion model. To ensure the generated output adheres to the provided sketches, we propose novel loss functions to generate the desired edits while preserving the density and radiance of the base instance. We demonstrate the effectiveness of our proposed method through several qualitative and quantitative experiments. https://sked-paper.github.io/
Aryan Mikaeili, Or Perel, Mehdi Safaee, Daniel Cohen-Or, Ali Mahdavi-Amiri
ICCV1