EDBT 2026 Demo / reviewers in the wild / expert
Gal Fiebelman
dblp:342/9142
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0002-2119-9808ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 57% Generative modeling · 43% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 72% Rendering · 28% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025 |
Computer vision › 3D vision › 3d shape representation
language-embedded 3d representation |
0.9 | 1 | 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | Vox-E: Text-guided Voxel Editing of 3D Objects · ICCV 2023 |
Machine learning › Generative modeling › diffusion model
latent diffusion model |
0.7 | 1 | 2023 | Vox-E: Text-guided Voxel Editing of 3D Objects · ICCV 2023 |
Visual content generation and editing › 3d content editing
3d shape editing |
0.7 | 1 | 2023 | Vox-E: Text-guided Voxel Editing of 3D Objects · ICCV 2023 |
Rendering › gaussian splatting
3d gaussian splatting |
0.3 | 1 | 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
hash encoder · 1.7feature distillation · 1.7attenuated downsampler · 1.7volumetric regularization · 1.3score distillation sampling · 1.3cross-attention optimization · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale ScenesabstractEmbedding a language field in a 3D representation enables richer semantic understanding of spatial environments by linking geometry with descriptive meaning. This allows for a more intuitive human-computer interaction, enabling querying or editing scenes using natural language, and could potentially improve tasks like scene retrieval, navigation, and multimodal reasoning. While such capabilities could be transformative, in particular for large-scale scenes, we find that recent feature distillation approaches cannot effectively learn over massive Internet data due to challenges in semantic feature misalignment and inefficiency in memory and runtime. To this end, we propose a novel approach to address these challenges. First, we introduce extremely low-dimensional semantic bottleneck features as part of the underlying 3D Gaussian representation. These are processed by rendering and passing them through a multi-resolution, feature-based, hash encoder. This significantly improves efficiency both in runtime and GPU memory. Second, we introduce an Attenuated Downsampler module and propose several regularizations addressing the semantic misalignment of ground truth 2D features. We evaluate our method on the in-the-wild HolyScenes dataset and demonstrate that it surpasses existing approaches in both performance and efficiency. Shai Krakovsky, Gal Fiebelman, Sagie Benaim, Hadar Averbuch-Elor |
SIGGRAPH Asia | 2 |
| 2025 | 4-LEGS: 4D Language Embedded Gaussian SplattingabstractAbstract The emergence of neural representations has revolutionized our means for digitally viewing a wide range of 3D scenes, enabling the synthesis of photorealistic images rendered from novel views. Recently, several techniques have been proposed for connecting these low‐level representations with the high‐level semantics understanding embodied within the scene. These methods elevate the rich semantic understanding from 2D imagery to 3D representations, distilling high‐dimensional spatial features onto 3D space. In our work, we are interested in connecting language with a dynamic modeling of the world. We show how to lift spatio‐temporal features to a 4D representation based on 3D Gaussian Splatting. This enables an interactive interface where the user can spatiotemporally localize events in the video from text prompts. We demonstrate our system on public 3D video datasets of people and animals performing various actions. Gal Fiebelman, Tamir Cohen, Ayellet Morgenstern, Peter Hedman, Hadar Averbuch-Elor |
Comput. Graph. Forum | 1 |
| 2023 | Vox-E: Text-guided Voxel Editing of 3D ObjectsabstractLarge scale text-guided diffusion models have garnered significant attention due to their ability to synthesize diverse images that convey complex visual concepts. This generative power has more recently been leveraged to perform text-to-3D synthesis. In this work, we present a technique that harnesses the power of latent diffusion models for editing existing 3D objects. Our method takes oriented 2D images of a 3D object as input and learns a grid-based volumetric representation of it. To guide the volumetric representation to conform to a target text prompt, we follow unconditional text-to-3D methods and optimize a Score Distillation Sampling (SDS) loss. However, we observe that combining this diffusion-guided loss with an image-based regularization loss that encourages the representation not to deviate too strongly from the input object is challenging, as it requires achieving two conflicting goals while viewing only structure-and-appearance coupled 2D projections. Thus, we introduce a novel volumetric regularization loss that operates directly in 3D space, utilizing the explicit nature of our 3D representation to enforce correlation between the global structure of the original and edited object. Furthermore, we present a technique that optimizes cross-attention volumetric grids to refine the spatial extent of the edits. Extensive experiments and comparisons demonstrate the effectiveness of our approach in creating a myriad of edits which cannot be achieved by prior works1. Etai Sella, Gal Fiebelman, Peter Hedman, Hadar Averbuch-Elor |
ICCV | 2 |