Yongkang Cheng

dblp:342/9214 · DBLP profile ↗
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13ranked-venue papers
5as first author
13since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 11 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021
YearPublicationVenuePosition
2026 ReBaR: Reference-based reasoning for robust pose estimation from monocular images
Yongkang Cheng, Mingjiang Liang, Jifeng Ning, Gaoge Han, Wei Liu 0007, Shaoli Huang
Pattern Recognit.1
2026 Kernel-aware dynamic convolution for dense prediction
Gaoge Han, Mingjiang Liang, Jinglei Tang, Yongkang Cheng, Shaoli Huang, Wei Liu 0007
Pattern Recognit.4
2025 HoleGest: Decoupled Diffusion and Motion Priors for Generating Holisticly Expressive Co-Speech Gestures
abstract
Animating virtual characters with holistic co-speech gestures is a challenging but critical task. Previous systems have primarily focused on the weak correlation between audio and gestures, leading to physically unnatural outcomes that degrade the user experience. To address this problem, we introduce HoleGest, a novel neural network framework based on decoupled diffusion and motion priors for the automatic generation of high-quality, expressive co-speech gestures. Our system leverages large-scale human motion datasets to learn a robust prior with low audio dependency and high motion reliance, enabling stable global motion and detailed finger movements. To improve the generation efficiency of diffusion-based models, we integrate implicit joint constraints with explicit geometric and conditional constraints, capturing complex motion distributions between large strides. This integration significantly enhances generation speed while maintaining high-quality motion. Furthermore, we design a shared embedding spacec for gesture-transcription text alignment, enabling the generation of semantically correct gesture actions. Extensive experiments and user feedback demonstrate the effectiveness and potential applications of our model, with our method achieving a level of realism close to the ground truth, providing an immersive user experience.
Yongkang Cheng, Shaoli Huang
3DV1
2025 DIDiffGes: Decoupled Semi-Implicit Diffusion Models for Real-time Gesture Generation from Speech
abstract
Diffusion models have demonstrated remarkable synthesis quality and diversity in generating co-speech gestures. However, the computationally intensive sampling steps associated with diffusion models hinder their practicality in real-world applications. Hence, we present DIDiffGes, for a Decoupled Semi-Implicit Diffusion model-based framework, that can synthesize high-quality, expressive gestures from speech using only a few sampling steps. Our approach leverages Generative Adversarial Networks (GANs) to enable large-step sampling for diffusion model. We decouple gesture data into body and hands distributions and further decompose them into marginal and conditional distributions. GANs model the marginal distribution implicitly, while L2 reconstruction loss learns the conditional distributions exciplictly. This strategy enhances GAN training stability and ensures expressiveness of generated full-body gestures. Our framework also learns to denoise root noise conditioned on local body representation, guaranteeing stability and realism. DIDiffGes can generate gestures from speech with just 10 sampling steps, without compromising quality and expressiveness, reducing the number of sampling steps by a factor of 100 compared to existing methods. Our user study reveals that our method outperforms state-of-the-art approaches in human likeness, appropriateness, and style correctness.
Yongkang Cheng, Shaoli Huang, Xuelin Chen, Jifeng Ning, Mingming Gong
AAAI1
2025 Inter - Diffusion Generation Model of Speakers and Listeners for Effective Communication
abstract
Full-body gestures play a pivotal role in natural interactions and are crucial for achieving effective communication. Nevertheless, most existing studies primarily focus on the gesture generation of speakers, overlooking the vital role of listeners in the interaction process and failing to fully explore the dynamic interaction between them. This paper innovatively proposes an Inter-Diffusion Generation Model of Speakers and Listeners for Effective Communication. For the first time, we integrate the full-body gestures of listeners into the generation framework. By devising a novel inter-diffusion mechanism, this model can accurately capture the complex interaction patterns between speakers and listeners during communication. In the model construction process, based on the advanced diffusion model architecture, we innovatively introduce interaction conditions and the GAN model to increase the denoising step size. As a result, when generating gesture sequences, the model can not only dynamically generate based on the speaker's speech information but also respond in realtime to the listener's feedback, enabling synergistic interaction between the two. Abundant experimental results demonstrate that compared with the current state-of-the-art gesture generation methods, the model we proposed has achieved remarkable improvements in the naturalness, coherence, and speech-gesture synchronization of the generated gestures. In the subjective evaluation experiments, users highly praised the generated interaction scenarios, believing that they are closer to real life human communication situations. Objective index evaluations also show that our model outperforms the baseline methods in multiple key indicators, providing more powerful support for effective communication.
Jinhe Huang, Yongkang Cheng, Minghang Yu, Gaoge Han, Jinwei Li 0003, Jing Zhang 0164, Shilei Wang 0001, Xingjian Gu
ICMR2
2025 Conditional GAN for Enhancing Diffusion Models in Efficient and Authentic Global Gesture Generation from Audios
abstract
Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film pro-duction. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompa-nied by issues of local jitter and global instability, whereas methods based on diffusion models are hampered by low generation efficiency. This is because the denoising process of DDPM in the latter relies on the assumption that the noise added at each step is sampled from a unimodal distribution, and the noise values are small. DDIM bor-rows the idea from the Euler method for solving differential equations, disrupts the Markov chain process, and increases the noise step size to reduce the number of denoising steps, thereby accelerating generation. However, simply increasing the step size during the step-by-step denoising process causes the results to gradually deviate from the original data distribution, leading to a significant drop in the quality of the generated actions and the emergence of unnatural artifacts. In this paper, we break the assumptions of DDPM and achieves breakthrough progress in denoising speed and fidelity. Specifically, we introduce a conditional GAN to capture audio control signals and implicitly match the multimodal denoising distribution between the diffusion and denoising steps within the same sampling step, aiming to sample larger noise values and apply fewer denoising steps for high-speed generation. In addition, to enable the model to generate high-fidelity global gestures and avoid artifacts, we introduce an explicit motion geometric loss to enhance the quality and global stability of the generated gestures. Numerous qualitative and quantitative experiments show that compared to contemporary diffusion-based methods, our method offers faster generation speed and higher fidelity, and compared to non-diffusion methods, it provides a more stable global effect and a more natural user experience.
Yongkang Cheng, Mingjiang Liang, Shaoli Huang, Gaoge Han, Jifeng Ning, Wei Liu 0007
WACV1
2025 ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Model
abstract
Generating human motion from textual descriptions is a challenging task. Existing methods either struggle with physical credibility or are limited by the complexities of physics simulations. In this paper, we present ReinDiffuse that combines reinforcement learning with motion diffusion model to generate physically credible human motions that align with textual descriptions. Our method adapts Motion Diffusion Model to output a parameterized distribution of actions, making them compatible with reinforcement learning paradigms. We employ reinforcement learning with the objective of maximizing physically plausible rewards to optimize motion generation for physical fidelity. Our approach outperforms existing state-of-the-art models on two major datasets, HumanML3D and KIT-ML, achieving significant improvements in physical plausibility and motion quality. Project: https://reindiffuse.github.io/
Gaoge Han, Mingjiang Liang, Jinglei Tang, Yongkang Cheng, Wei Liu 0007, Shaoli Huang
WACV4
2025 RopeTP: Global Human Motion Recovery via Integrating Robust Pose Estimation with Diffusion Trajectory Prior
abstract
This supplementary material offers additional experimental results and in-depth explanations to augment the content of the main paper. In Section 1, we elaborate extensively on the preliminary work. Subsequently, in Section 2, we delve into the implementation details of the Rope module. Following this, in Section 3, we provide a wealth of experimental data and model parameters pertaining to the effectiveness of the Rope module, facilitating a more intuitive comparison. Furthermore, we supply a comprehensive visualization of the attention results and corresponding analysis. Lastly, we present a plethora of challenging data to compare and validate the efficacy of our method in handling real-world occlusion issues, and discuss its limitations and instances of failure. Beyond this, we further elucidate the details of TrajDenoiser and provide prospects for applications in 3D space.
Mingjiang Liang, Yongkang Cheng, Hualin Liang, Shaoli Huang, Wei Liu 0007
WACV2
2024 SignAvatars: A Large-Scale 3D Sign Language Holistic Motion Dataset and Benchmark
Zhengdi Yu, Shaoli Huang, Yongkang Cheng, Tolga Birdal
ECCV (5)3
2024 FreeTalker: Controllable Speech and Text-Driven Gesture Generation Based on Diffusion Models for Enhanced Speaker Naturalness
abstract
Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed network structures based on individual gesture datasets, which results in limited data volume, compromised generalizability, and restricted speaker movements. To tackle these issues, we introduce FreeTalker, which, to the best of our knowledge, is the first framework for the generation of both spontaneous (e.g., co-speech gesture) and non-spontaneous (e.g., moving around the podium) speaker motions. Specifically, we train a diffusion-based model for speaker motion generation that employs unified representations of both speech-driven gestures and text-driven motions, utilizing heterogeneous data sourced from various motion datasets. During inference, we utilize classifier-free guidance to highly control the style in the clips. Additionally, to create smooth transitions between clips, we utilize DoubleTake, a method that leverages a generative prior and ensures seamless motion blending. Extensive experiments show that our method generates natural and controllable speaker movements. Our code, model, and demo are are available at https://youngseng.github.io/FreeTalker/.
Zunnan Xu, Haiwei Xue, Yongkang Cheng, Shaoli Huang, Mingming Gong, Zhiyong Wu 0001
ICASSP4
2024 ExpGest: Expressive Speaker Generation Using Diffusion Model and Hybrid Audio-Text Guidance
abstract
Existing gesture generation methods primarily focus on upper body gestures based on audio features, neglecting speech content, emotion, and locomotion. These limitations result in stiff, mechanical gestures that fail to convey the true meaning of audio content. We introduce ExpGest, a novel framework leveraging synchronized text and audio information to generate expressive full-body gestures. Unlike AdaIN or one-hot encoding methods, we design a noise emotion classifier for optimizing adversarial direction noise, avoiding melody distortion and guiding results towards specified emotions. Moreover, aligning semantic and gestures in the latent space provides better generalization capabilities. ExpGest, a diffusion model-based gesture generation framework, is the first attempt to offer mixed generation modes, including audio-driven gestures and text-shaped motion. Experiments show that our framework effectively learns from combined text-driven motion and audio-induced gesture datasets, and preliminary results demonstrate that ExpGest achieves more expressive, natural, and controllable global motion in speakers compared to state-of-the-art models.
Yongkang Cheng, Mingjiang Liang, Shaoli Huang, Jifeng Ning, Wei Liu 0007
ICME1
2024 Hierarchical Part-Attention Networks for 3D Human Reconstruction
Jinwei Li 0003, Yongkang Cheng, Yonghe Zhang
MMAsia2
2024 Bidirectional Interaction of CNN and Transformer Feature for Visual Tracking
abstract
Empowered by the sophisticated long-range dependency modeling ability of Transformer, tracking performance has seen a dynamic increase in recent years. Approaches in this vein leverage the Transformer feature to integrate the information of target and search regions while neglecting the superior local representation extracted by their CNN backbone. To address this, we introduce a BIdirectional inTeraction mechanism between CNN and Transformer features for visual tracking, termed BIT-Tracker, which admits a comprehensive fusion of local and global representations, and thus boosts tracking performance. The first ingredient of BIT-Tracker is an aggregation of multi-level Transformer features to achieve a better global modeling ability. In order to combine the merits of both local and global representations, our second ingredient performs a bi-directional interaction between CNN and Transformer features, where the interaction is achieved via either querying the CNN feature from the Transformer feature or querying the Transformer feature from the CNN feature. Afterwards, the outputs from both directions are fused to predict the temporal locations of targets. Extensive experiments demonstrate the effectiveness of the proposed feature aggregation and bi-directional interaction modules. Impressively, BIT-Tracker achieves leading performance on eight tracking benchmarks and outperforms SOTA results by salient margins. Code will be made available.
Baozhen Sun, Zhenhua Wang 0003, Shilei Wang 0001, Yongkang Cheng, Jifeng Ning
IEEE Trans. Circuits Syst. Video Technol.4