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Ruihong Cen

dblp:343/2225 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-0987-3401ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 60% Rendering · 24% Geometric modeling and processing · 16%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › particle-based simulation
material point method
1.012026
DIQ-MPM: Dual Interface Quadrature MPM for Simulating Large Deformation and Fluid-Solid Coupling · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation › fluid simulation
solid-fluid coupling
1.012026
DIQ-MPM: Dual Interface Quadrature MPM for Simulating Large Deformation and Fluid-Solid Coupling · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation
fluid simulation
0.912025
Layer-Based Simulation for Three-Dimensional Fluid Flow in Spherical Coordinates · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
neural radiance fields
0.812024
NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields · SIGGRAPH Asia 2024
Rendering
novel view synthesis
0.812024
NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields · SIGGRAPH Asia 2024
Geometric modeling and processing › 3d reconstruction
volumetric reconstruction
0.812024
NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

schur complement · 2.0material point method · 2.0dual interface quadrature · 2.0layer-based simulation · 0.9boundary-aware pressure solving · 0.9neural transportation fields · 0.8
YearPublicationVenuePosition
2026 DIQ-MPM: Dual Interface Quadrature MPM for Simulating Large Deformation and Fluid-Solid Coupling
abstract
We present DIQ-MPM, a novel monolithic two-way coupling framework for simulating interactions between solids modeled with the total Lagrangian formulation and Eulerian incompressible fluids using the Material Point Method (MPM). Our approach combines an implicit TLMPM formulation with a mixed velocity-pressure scheme to robustly simulate compressible solids undergoing large deformations, while eliminating numerical fractures. To enable strong fluid-solid coupling without relying on overlapping grids, we introduce a Dual Interface Quadrature (DIQ) mechanism that maps fluid-solid interface information consistently between the current and reference configurations. This allows us to construct a unified sparse pressure-only system via Schur complement, leading to efficient and stable coupling. We also integrate a particle-based contact force model to resolve solid-solid and solid-boundary contacts within implicit TLMPM. Experimental results demonstrate that our method stably captures free-slip coupling, large deformation phenomena, and complex interactions between compressible solids and incompressible fluids.
Kangrui Zhang, Ruihong Cen, Siyan Zhu, Ruoyan Chen, Bo Ren 0003
IEEE Trans. Vis. Comput. Graph.2
2025 Layer-Based Simulation for Three-Dimensional Fluid Flow in Spherical Coordinates
abstract
Fluid flows in spherical coordinates have raised the interest of the graphics community in recent years. The majority of existing works focus on 2D manifold flows on a spherical shell, and there are still many unresolved problems for 3D simulations in spherical coordinates, such as boundary conditions for arbitrary obstacles and flexible artistic controls. In this article, we propose a practical spherical-coordinate simulator for flow motions in 3D domains. Based on a layer-by-layer structure and a boundary-aware pressure solving scheme, we are able to recover horizontal and vertical flow motions in the presence of arbitrary terrain shapes within a spherical shell of finite thickness. Our proposed method straightforwardly builds on the conventions of previous 2D-manifold spherical-coordinate simulations and provides flexible artistic control strategies for art design.
Ruihong Cen, Bo Ren 0003
IEEE Trans. Vis. Comput. Graph.1
2024 NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields
Jiaxiong Qiu, Ruihong Cen, Zhong Li 0007, Han Yan 0012, Ming-Ming Cheng, Bo Ren 0003
SIGGRAPH Asia2