Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruihong Cen
dblp:343/2225
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-0987-3401ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 60% Rendering · 24% Geometric modeling and processing · 16% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › particle-based simulation
material point method |
1.0 | 1 | 2026 | DIQ-MPM: Dual Interface Quadrature MPM for Simulating Large Deformation and Fluid-Solid Coupling · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer animation and physical simulation › fluid simulation
solid-fluid coupling |
1.0 | 1 | 2026 | DIQ-MPM: Dual Interface Quadrature MPM for Simulating Large Deformation and Fluid-Solid Coupling · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer animation and physical simulation
fluid simulation |
0.9 | 1 | 2025 | Layer-Based Simulation for Three-Dimensional Fluid Flow in Spherical Coordinates · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
neural radiance fields |
0.8 | 1 | 2024 | NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields · SIGGRAPH Asia 2024 |
Rendering
novel view synthesis |
0.8 | 1 | 2024 | NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields · SIGGRAPH Asia 2024 |
Geometric modeling and processing › 3d reconstruction
volumetric reconstruction |
0.8 | 1 | 2024 | NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
schur complement · 2.0material point method · 2.0dual interface quadrature · 2.0layer-based simulation · 0.9boundary-aware pressure solving · 0.9neural transportation fields · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DIQ-MPM: Dual Interface Quadrature MPM for Simulating Large Deformation and Fluid-Solid CouplingabstractWe present DIQ-MPM, a novel monolithic two-way coupling framework for simulating interactions between solids modeled with the total Lagrangian formulation and Eulerian incompressible fluids using the Material Point Method (MPM). Our approach combines an implicit TLMPM formulation with a mixed velocity-pressure scheme to robustly simulate compressible solids undergoing large deformations, while eliminating numerical fractures. To enable strong fluid-solid coupling without relying on overlapping grids, we introduce a Dual Interface Quadrature (DIQ) mechanism that maps fluid-solid interface information consistently between the current and reference configurations. This allows us to construct a unified sparse pressure-only system via Schur complement, leading to efficient and stable coupling. We also integrate a particle-based contact force model to resolve solid-solid and solid-boundary contacts within implicit TLMPM. Experimental results demonstrate that our method stably captures free-slip coupling, large deformation phenomena, and complex interactions between compressible solids and incompressible fluids. Kangrui Zhang, Ruihong Cen, Siyan Zhu, Ruoyan Chen, Bo Ren 0003 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Layer-Based Simulation for Three-Dimensional Fluid Flow in Spherical CoordinatesabstractFluid flows in spherical coordinates have raised the interest of the graphics community in recent years. The majority of existing works focus on 2D manifold flows on a spherical shell, and there are still many unresolved problems for 3D simulations in spherical coordinates, such as boundary conditions for arbitrary obstacles and flexible artistic controls. In this article, we propose a practical spherical-coordinate simulator for flow motions in 3D domains. Based on a layer-by-layer structure and a boundary-aware pressure solving scheme, we are able to recover horizontal and vertical flow motions in the presence of arbitrary terrain shapes within a spherical shell of finite thickness. Our proposed method straightforwardly builds on the conventions of previous 2D-manifold spherical-coordinate simulations and provides flexible artistic control strategies for art design. Ruihong Cen, Bo Ren 0003 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields
Jiaxiong Qiu, Ruihong Cen, Zhong Li 0007, Han Yan 0012, Ming-Ming Cheng, Bo Ren 0003 |
SIGGRAPH Asia | 2 |