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Aalok Shashidhar Gokhale

dblp:343/7256 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 67% Immersive interaction · 33%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › selection techniques
mid-air selection
0.712023
Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2023
Immersive interaction › virtual reality locomotion
teleportation
0.712023
Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2023
Interaction techniques and input › spatial interaction › navigation
virtual reality navigation
0.712023
Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2023
Virtual and augmented reality
locomotion techniques
0.212023
Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

user study · 1.3design guidelines · 1.3
YearPublicationVenuePosition
2023 Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments
abstract
Most prior teleportation techniques in virtual reality are bound to target positions in the vicinity of selectable scene objects. In this paper, we present three adaptations of the classic teleportation metaphor that enable the user to travel to mid-air targets as well. Inspired by related work on the combination of teleports with virtual rotations, our three techniques differ in the extent to which elevation changes are integrated into the conventional target selection process. Elevation can be specified either simultaneously, as a connected second step, or separately from horizontal movements. A user study with 30 participants indicated a trade-off between the simultaneous method leading to the highest accuracy and the two-step method inducing the lowest task load as well as receiving the highest usability ratings. The separate method was least suitable on its own but could serve as a complement to one of the other approaches. Based on these findings and previous research, we define initial design guidelines for mid-air navigation techniques.
Tim Weißker, Pauline Bimberg, Aalok Shashidhar Gokhale, Torsten W. Kuhlen, Bernd Fröhlich 0001
IEEE Trans. Vis. Comput. Graph.3