Demo Data from EDBT 2026 / reviewers in the wild / expert
Chunlin Li 0014
dblp:344/0740
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
0009-0004-3127-0633ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 75% Geometric modeling and processing · 25% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
neural implicit surface reconstruction |
0.7 | 1 | 2023 | ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting · ICCV 2023 |
Rendering
neural rendering |
0.7 | 1 | 2023 | ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting · ICCV 2023 |
Rendering
physically based rendering |
0.7 | 1 | 2023 | ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting · ICCV 2023 |
Rendering › shading
specular reflection rendering |
0.7 | 1 | 2023 | ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting · ICCV 2023 |
Computer vision › 3D vision › 3d shape representation
implicit surface representation |
0.2 | 1 | 2023 | ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
surface-reflected ray marching · 1.3neural environment lighting · 1.3SDF-based neural surface model · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | ENVIDR: Implicit Differentiable Renderer with Neural Environment LightingabstractRecent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we introduce ENVIDR, a rendering and modeling framework for high-quality rendering and reconstruction of surfaces with challenging specular reflections. To achieve this, we first propose a novel neural renderer with decomposed rendering components to learn the interaction between surface and environment lighting. This renderer is trained using existing physically based renderers and is decoupled from actual scene representations. We then propose an SDF-based neural surface model that leverages this learned neural renderer to represent general scenes. Our model additionally synthesizes indirect illuminations caused by inter-reflections from shiny surfaces by marching surface-reflected rays. We demonstrate that our method outperforms state-of-art methods on challenging shiny scenes, providing high-quality rendering of specular reflections while also enabling material editing and scene relighting. Ruofan Liang, Huiting Chen, Chunlin Li 0014, Selvakumar Panneer, Nandita Vijaykumar |
ICCV | 3 |