EDBT 2026 Demo / reviewers in the wild / expert
Zesong Yang
dblp:344/1000
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8ranked-venue papers
2as first author
8since 2021 · last 2025
0009-0006-8112-7960ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GURecon: Learning Detailed 3D Geometric Uncertainties for Neural Surface ReconstructionabstractNeural surface representation has demonstrated remarkable success in the areas of novel view synthesis and 3D reconstruction. However, assessing the geometric quality of 3D reconstructions in the absence of ground truth mesh remains a significant challenge, due to its rendering-based optimization process and entangled learning of appearance and geometry with photometric losses. In this paper, we present a novel framework, i.e, GURecon, which establishes a geometric uncertainty field for the neural surface based on geometric consistency. Different from existing methods that rely on rendering-based measurement, GURecon models a continuous 3D uncertainty field for the reconstructed surface, and is learned by an online distillation approach without introducing real geometric information for supervision. Moreover, in order to mitigate the interference of illumination on geometric consistency, a decoupled field is learned and exploited to finetune the uncertainty field. Experiments on various datasets demonstrate the superiority of GURecon in modeling 3D geometric uncertainty, as well as its plug-and-play extension to various neural surface representations and improvement on downstream tasks such as incremental reconstruction. Zesong Yang, Jiale Shi, Zixiang Ai, Boming Zhao, Hujun Bao, Luwei Yang, Zhaopeng Cui |
AAAI | 1 |
| 2025 | InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction From Cluttered ScenesabstractHumans can naturally identify and mentally complete occluded objects in cluttered environments. However, imparting similar cognitive ability to robotics remains challenging even with advanced reconstruction techniques, which models scenes as undifferentiated wholes and fails to recognize complete object from partial observations. In this paper, we propose InstaScene, a new paradigm towards holistic 3D perception of complex scenes with a primary goal: decomposing arbitrary instances while ensuring complete reconstruction. To achieve precise decomposition, we develop a novel spatial contrastive learning by tracing rasterization of each instance across views, significantly enhancing semantic supervision in cluttered scenes. To overcome incompleteness from limited observations, we introduce in-situ generation that harnesses valuable observations and geometric cues, effectively guiding 3D generative models to reconstruct complete instances that seamlessly align with the real world. Experiments on scene decomposition and object completion across complex real-world and synthetic scenes demonstrate that our method achieves superior decomposition accuracy while producing geometrically faithful and visually intact objects. Zesong Yang, Bangbang Yang, Liyuan Cui, Yuewen Ma, Wenqi Dong, Zhaopeng Cui, Chenxuan Cao, Hujun Bao |
ICCV | 1 |
| 2025 | CFSynthesis: Controllable and Free-view 3D Human Video SynthesisabstractHuman video synthesis aims to create lifelike characters in various environments. While 2D diffusion-based methods have made significant progress, they struggle to generalize to complex 3D poses and varying scene backgrounds. To address these limitations, we introduce CFSynthesis, a novel framework for generating high-quality human videos with customizable attributes, including identity, motion, and scene configurations. Our method leverages a texture-SMPL-based representation to ensure consistent and stable character appearances across free viewpoints. Additionally, we introduce a novel foreground-background separation strategy that effectively decomposes the scene as foreground and background, enabling seamless integration of user-defined backgrounds. Experimental results on multiple datasets show that CFSynthesis not only achieves state-of-the-art performance in complex human animations but also adapts effectively to 3D motions in free-view and user-specified scenarios. Liyuan Cui, Xiaogang Xu 0002, Wenqi Dong, Zesong Yang, Hujun Bao, Zhaopeng Cui |
ICMR | 4 |
| 2025 | HiScene: Creating Hierarchical 3D Scenes with Isometric View GenerationabstractScene-level 3D generation represents a critical frontier in multimedia and computer graphics. While existing approaches have achieved encouraging progress, they still face challenges such as constrained object diversity and limited support for interactive editing. In this paper, we present HiScene, a novel hierarchical framework that bridges the gap between 2D image generation and 3D object generation and delivers high-fidelity scenes with compositional identities and aesthetic scene content. Our key insight is treating scenes as hierarchical ''objects'' under isometric views, where a room functions as a complex object that can be further decomposed into manipulatable items. This hierarchical approach enables us to generate 3D content that aligns with 2D representations while maintaining compositional structure. To ensure completeness and spatial alignment of each decomposed instance, we develop a video-diffusion-based amodal completion technique that effectively handles occlusions and shadows between objects, and introduce shape prior injection to ensure spatial coherence within the scene. Experimental results demonstrate that our method produces more natural object arrangements and complete object instances suitable for interactive applications, while maintaining physical plausibility and alignment with user inputs. Wenqi Dong, Bangbang Yang, Zesong Yang, Tao Hu 0011, Hujun Bao, Yuewen Ma, Zhaopeng Cui |
ACM Multimedia | 3 |
| 2025 | G2S-Indoor: Towards Generalizable Gaussian Splatting for Indoor Scene Reconstruction
Jiarui Hu 0004, Zesong Yang, Ziqiang Dang, Liyuan Cui, Zhaopeng Cui |
PRCV (10) | 3 |
| 2025 | TexPro: Text-Guided PBR Texturing with Procedural Material ModelingabstractIn this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physically-based rendering, relighting, and additional benefits inherent to procedural materials. Specifically, we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model. We then derive texture maps through rendering-based optimization with recent differentiable procedural materials. To this end, we design several techniques to handle the misalignment between the generated multiview images and 3D meshes, and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning. Experiments demonstrate the superiority of the proposed method over existing SOTAs, and its capability of relighting. Ziqiang Dang, Wenqi Dong, Zesong Yang, Bangbang Yang, Yuewen Ma, Zhaopeng Cui |
Comput. Vis. Media | 3 |
| 2024 | PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance FunctionabstractMotion Planning (MP) is a critical challenge in robotics, especially pertinent with the burgeoning interest in embodied artificial intelligence. Traditional MP methods often struggle with high-dimensional complexities. Recently neural motion planners, particularly physics-informed neural planners based on the Eikonal equation, have been proposed to overcome the curse of dimensionality. However, these methods perform poorly in complex scenarios with shaped robots due to multiple solutions inherent in the Eikonal equation. To address these issues, this paper presents PC-Planner, a novel physics-constrained self-supervised learning framework for robot motion planning with various shapes in complex environments. To this end, we propose several physical constraints, including monotonic and optimal constraints, to stabilize the training process of the neural network with the Eikonal equation. Additionally, we introduce a novel shape-aware distance field that considers the robot's shape for efficient collision checking and Ground Truth (GT) speed computation. This field reduces the computational intensity, and facilitates adaptive motion planning at test time. Experiments in diverse scenarios with different robots demonstrate the superiority of the proposed method in efficiency and robustness for robot motion planning, particularly in complex environments. Xujie Shen, Haocheng Peng, Zesong Yang, Juzhan Xu, Hujun Bao, Ruizhen Hu, Zhaopeng Cui |
SIGGRAPH Asia | 3 |
| 2023 | SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing FieldabstractDespite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, either relying on 3D modeling skills or allowing editing within only a few categories. In this paper, we present a novel semantic-driven NeRF editing approach, which enables users to edit a neural radiance field with a single image, and faithfully delivers edited novel views with high fidelity and multi-view consistency. To achieve this goal, we propose a prior-guided editing field to encode fine-grained geometric and texture editing in 3D space, and develop a series of techniques to aid the editing process, including cyclic constraints with a proxy mesh to facilitate geometric supervision, a color compositing mechanism to stabilize semantic-driven texture editing, and a feature-cluster-based regularization to preserve the irrelevant content unchanged. Extensive experiments and editing examples on both real-world and synthetic data demonstrate that our method achieves photo-realistic 3D editing using only a single edited image, pushing the bound of semantic-driven editing in 3D real-world scenes. Chong Bao, Yinda Zhang 0001, Bangbang Yang, Tianxing Fan, Zesong Yang, Hujun Bao, Guofeng Zhang 0001, Zhaopeng Cui |
CVPR | 5 |