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Haoyuan Tian

dblp:344/1522 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 30% Legged, aerial and field robots · 30% Video understanding and tracking · 30%
Computer graphics and multimedia
1 paper
Image and video coding · 50% Computational photography and imaging · 50%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
aerial robots
0.912025
Open-World Drone Active Tracking with Goal-Centered Rewards · NeurIPS 2025
Computer vision › Video understanding and tracking › object tracking
drone tracking
0.912025
Open-World Drone Active Tracking with Goal-Centered Rewards · NeurIPS 2025
Computational photography and imaging
image aesthetics
0.712023
Towards Artistic Image Aesthetics Assessment: a Large-scale Dataset and a New Method · CVPR 2023
Image and video coding › image quality assessment
image aesthetics assessment
0.712023
Towards Artistic Image Aesthetics Assessment: a Large-scale Dataset and a New Method · CVPR 2023
Machine learning › Learning paradigms
curriculum learning
0.312025
Open-World Drone Active Tracking with Goal-Centered Rewards · NeurIPS 2025
Data mining
dataset construction
0.212023
Towards Artistic Image Aesthetics Assessment: a Large-scale Dataset and a New Method · CVPR 2023

Methods — techniques the papers use, named apart from their topics

style-specific art assessment network · 1.3goal-centered reward · 0.9curriculum-based training · 0.9
YearPublicationVenuePosition
2025 Open-World Drone Active Tracking with Goal-Centered Rewards
abstract
Drone Visual Active Tracking aims to autonomously follow a target object by controlling the motion system based on visual observations, providing a more practical solution for effective tracking in dynamic environments. However, accurate Drone Visual Active Tracking using reinforcement learning remains challenging due to the absence of a unified benchmark and the complexity of open-world environments with frequent interference. To address these issues, we pioneer a systematic solution. First, we propose DAT, the first open-world drone active air-to-ground tracking benchmark. It encompasses 24 city-scale scenes, featuring targets with human-like behaviors and high-fidelity dynamics simulation. DAT also provides a digital twin tool for unlimited scene generation. Additionally, we propose a novel reinforcement learning method called GC-VAT, which aims to improve the performance of drone tracking targets in complex scenarios. Specifically, we design a Goal-Centered Reward to provide precise feedback across viewpoints to the agent, enabling it to expand perception and movement range through unrestricted perspectives. Inspired by curriculum learning, we introduce a Curriculum-Based Training strategy that progressively enhances the tracking performance in complex environments. Besides, experiments on simulator and real-world images demonstrate the superior performance of GC-VAT, achieving a Tracking Success Rate of approximately 72% on the simulator. The benchmark and code are available at https://github.com/SHWplus/DAT_Benchmark.
Haowei Sun, Jinwu Hu, Zhirui Zhang, Haoyuan Tian, Xinze Xie, Yufeng Wang 0004, Xiaohua Xie, Zhu Liang Yu, Mingkui Tan
NeurIPS4
2023 Towards Artistic Image Aesthetics Assessment: a Large-scale Dataset and a New Method
abstract
Image aesthetics assessment (IAA) is a challenging task due to its highly subjective nature. Most of the current studies rely on large-scale datasets (e.g., AVA and AADB) to learn a general model for all kinds of photography images. However, little light has been shed on measuring the aesthetic quality of artistic images, and the existing datasets only contain relatively few artworks. Such a defect is a great obstacle to the aesthetic assessment of artistic images. To fill the gap in the field of artistic image aesthetics assessment (AIAA), we first introduce a large-scale AIAA dataset: Boldbrush Artistic Image Dataset (BAlD), which consists of 60,337 artistic images covering various art forms, with more than 360,000 votes from online users. We then propose a new method, SAAN (Style-specific Art Assessment Network), which can effectively extract and utilize style-specific and generic aesthetic information to evaluate artistic images. Experiments demonstrate that our proposed approach outperforms existing lAA methods on the proposed BAlD dataset according to quantitative comparisons. We believe the proposed dataset and method can serve as a foundation for future AIAA works and inspire more research in this field. Dataset and code are available at: https://github.com/Dreemurr-T/BAID.git
Ran Yi 0002, Haoyuan Tian, Yukun Lai, Paul L. Rosin
CVPR2