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Sander Schulhoff

dblp:344/1579 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 95% Language models and text generation · 5%
Network and information security
1 paper
Security and privacy of machine learning · 75% Systems and software security · 25%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reinforcement learning environment
0.912025
Gymnasium: A Standard Interface for Reinforcement Learning Environments · NeurIPS 2025
Machine learning › Reinforcement learning
demonstration dataset
0.712023
BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks · NeurIPS 2023
Machine learning › Reinforcement learning
imitation learning
0.712023
BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks · NeurIPS 2023
Machine learning › Reinforcement learning › reinforcement learning from human feedback
learning from human feedback
0.712023
BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks · NeurIPS 2023
Security and privacy of machine learning › adversarial attack › large language model attack
adversarial prompts
0.712023
Ignore This Title and HackAPrompt: Exposing Systemic Vulnerabilities of LLMs Through a Global Prompt Hacking Competition · EMNLP 2023
Security and privacy of machine learning
large language model security
0.712023
Ignore This Title and HackAPrompt: Exposing Systemic Vulnerabilities of LLMs Through a Global Prompt Hacking Competition · EMNLP 2023
Security and privacy of machine learning
prompt injection
0.712023
Ignore This Title and HackAPrompt: Exposing Systemic Vulnerabilities of LLMs Through a Global Prompt Hacking Competition · EMNLP 2023
Systems and software security
vulnerability discovery
0.712023
Ignore This Title and HackAPrompt: Exposing Systemic Vulnerabilities of LLMs Through a Global Prompt Hacking Competition · EMNLP 2023
Machine learning › Reinforcement learning
agent evaluation
0.212023
BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks · NeurIPS 2023
Natural language and speech › Language models and text generation
large language model
0.212023
Ignore This Title and HackAPrompt: Exposing Systemic Vulnerabilities of LLMs Through a Global Prompt Hacking Competition · EMNLP 2023

Methods — techniques the papers use, named apart from their topics

standard API · 0.9environment abstractions · 0.9human evaluation · 0.7
YearPublicationVenuePosition
2025 Gymnasium: A Standard Interface for Reinforcement Learning Environments
abstract
Reinforcement Learning (RL) is a continuously growing field that has the potential to revolutionize many areas of artificial intelligence. However, despite its promise, RL research is often hindered by the lack of standardization in environment and algorithm implementations. This makes it difficult for researchers to compare and build upon each other's work, slowing down progress in the field.Gymnasium is an open-source library that provides a standard API for RL environments, aiming to tackle this issue. Gymnasium's main feature is a set of abstractions that allow for wide interoperability between environments and training algorithms, making it easier for researchers to develop and test RL algorithms. In addition, Gymnasium provides a collection of easy-to-use environments, tools for easily customizing environments, and tools to ensure the reproducibility and robustness of RL research.Through this unified framework, Gymnasium significantly streamlines the process of developing and testing RL algorithms, enabling researchers to focus more on innovation and less on implementation details. By providing a standardized platform for RL research, Gymnasium helps to drive forward the field of reinforcement learning and unlock its full potential. Gymnasium is available online at \url{https://github.com/Farama-Foundation/Gymnasium}.
Mark Towers, Ariel Kwiatkowski, John U. Balis, Gianluca De Cola, Tristan Deleu, Manuel Goulão, Andreas Kallinteris, Markus Krimmel, Arjun KG, Rodrigo Perez-Vicente, J. K. Terry 0001, Andrea Pierré, Sander Schulhoff, Jun Jet Tai, Hannah Tan, Omar G. Younis
NeurIPS13
2023 Ignore This Title and HackAPrompt: Exposing Systemic Vulnerabilities of LLMs Through a Global Prompt Hacking Competition
abstract
Sander Schulhoff, Jeremy Pinto, Anaum Khan, Louis-François Bouchard, Chenglei Si, Svetlina Anati, Valen Tagliabue, Anson Kost, Christopher Carnahan, Jordan Boyd-Graber. Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing. 2023.
Sander Schulhoff, Jeremy Pinto, Anaum Khan, Louis-François Bouchard, Chenglei Si, Svetlina Anati, Valen Tagliabue, Anson Liu Kost, Christopher Carnahan, Jordan L. Boyd-Graber
EMNLP1
2023 BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks
abstract
The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT competitions, we offer to the community a formalized benchmark through the BASALT Evaluation and Demonstrations Dataset (BEDD), which serves as a resource for algorithm development and performance assessment. BEDD consists of a collection of 26 million image-action pairs from nearly 14,000 videos of human players completing the BASALT tasks in Minecraft. It also includes over 3,000 dense pairwise human evaluations of human and algorithmic agents. These comparisons serve as a fixed, preliminary leaderboard for evaluating newly-developed algorithms. To enable this comparison, we present a streamlined codebase for benchmarking new algorithms against the leaderboard. In addition to presenting these datasets, we conduct a detailed analysis of the data from both datasets to guide algorithm development and evaluation. The released code and data are available at https://github.com/minerllabs/basalt-benchmark.
Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas, Sander Schulhoff, Brandon Houghton, Rohin Shah
NeurIPS4