Demo Data from EDBT 2026 / reviewers in the wild / expert
Juntian Zheng
dblp:344/1725
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot manipulation · 47% Motion planning and robot control · 32% Generative modeling · 15% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 81% Geometric modeling and processing · 19% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
trajectory optimization |
0.8 | 1 | 2024 | Thin-Shell Object Manipulations With Differentiable Physics Simulations · ICLR 2024 |
Robotics › Motion planning and robot control › design optimization
co-design of morphology and control |
0.7 | 1 | 2023 | DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion Models · NeurIPS 2023 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion Models · NeurIPS 2023 |
Robotics › Robot manipulation
grasping |
0.7 | 1 | 2023 | CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesis · CVPR 2023 |
Robotics › Robot manipulation
soft robotics |
0.7 | 1 | 2023 | DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion Models · NeurIPS 2023 |
Computer animation and physical simulation › human-object interaction
hand-object interaction synthesis |
0.7 | 1 | 2023 | CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesis · CVPR 2023 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.2 | 1 | 2024 | Thin-Shell Object Manipulations With Differentiable Physics Simulations · ICLR 2024 |
Computer animation and physical simulation
differentiable simulation |
0.2 | 1 | 2023 | DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion Models · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
two-stage synthesis · 1.3diffusion model · 1.3differentiable simulation · 1.3canonicalized manipulation spaces · 1.3sampling-based trajectory optimization · 0.8reinforcement learning · 0.8gradient-based optimization · 0.8differentiable physics simulation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Thin-Shell Object Manipulations With Differentiable Physics SimulationsabstractIn this work, we aim to teach robots to manipulate various thin-shell materials.
Prior works studying thin-shell object manipulation mostly rely on heuristic policies or learn policies from real-world video demonstrations, and only focus on limited material types and tasks (e.g., cloth unfolding). However, these approaches face significant challenges when extended to a wider variety of thin-shell materials and a diverse range of tasks.
On the other hand, while virtual simulations are shown to be effective in diverse robot skill learning and evaluation, prior thin-shell simulation environments only support a subset of thin-shell materials, which also limits their supported range of tasks.
To fill in this gap, we introduce ThinShellLab - a fully differentiable simulation platform tailored for robotic interactions with diverse thin-shell materials possessing varying material properties, enabling flexible thin-shell manipulation skill learning and evaluation. Building on top of our developed simulation engine, we design a diverse set of manipulation tasks centered around different thin-shell objects. Our experiments suggest that manipulating thin-shell objects presents several unique challenges: 1) thin-shell manipulation relies heavily on frictional forces due to the objects' co-dimensional nature, 2) the materials being manipulated are highly sensitive to minimal variations in interaction actions, and 3) the constant and frequent alteration in contact pairs makes trajectory optimization methods susceptible to local optima, and neither standard reinforcement learning algorithms nor trajectory optimization methods (either gradient-based or gradient-free) are able to solve the tasks alone. To overcome these challenges, we present an optimization scheme that couples sampling-based trajectory optimization and gradient-based optimization, boosting both learning efficiency and converged performance across various proposed tasks. In addition, the differentiable nature of our platform facilitates a smooth sim-to-real transition. By tuning simulation parameters with a minimal set of real-world data, we demonstrate successful deployment of the learned skills to real-robot settings. ThinShellLab will be publicly available. Video demonstration and more information can be found on the project website https://vis-www.cs.umass.edu/ThinShellLab/. Yian Wang 0001, Juntian Zheng, Zhehuan Chen, Zhou Xian, Gu Zhang, Chuang Gan 0001 |
ICLR | 2 |
| 2023 | CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation SynthesisabstractIn this work, we focus on a novel task of category-level functional hand-object manipulation synthesis covering both rigid and articulated object categories. Given an object geometry, an initial human hand pose as well as a sparse control sequence of object poses, our goal is to generate a physically reasonable hand-object manipulation sequence that performs like human beings. To address such a challenge, we first design CAnonicalized Manipulation Spaces (CAMS), a two-level space hierarchy that canonicalizes the hand poses in an object-centric and contact-centric view. Benefiting from the representation capability of CAMS, we then present a two-stage framework for synthesizing human-like manipulation animations. Our framework achieves state-of-the-art performance for both rigid and articulated categories with impressive visual effects. Codes and video results can be found at our project homepage: https://cams-hoi.github.io/ Juntian Zheng, Lixing Fang, Yun Liu 0018, Li Yi 0001 |
CVPR | 1 |
| 2023 | DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion ModelsabstractNature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in silico shows promise for applications in physical soft robotics and virtual character creation; such approaches, however, require developing new learning algorithms that can reason about function atop pure structure. In this paper, we present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks. \name bridges the gap between virtually generated content and physical utility by (i) augmenting the diffusion process with a physical dynamical simulation which provides a certificate of performance, and (ii) introducing a co-design procedure that jointly optimizes physical design and control by leveraging information about physical sensitivities from differentiable simulation. We showcase a range of simulated and fabricated robots along with their capabilities. Check our website: https://diffusebot.github.io/ Tsun-Hsuan Wang, Juntian Zheng, Pingchuan Ma 0002, Yilun Du, Byungchul Kim, Andrew Spielberg, Josh Tenenbaum, Chuang Gan 0001, Daniela Rus |
NeurIPS | 2 |