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Bernardo Brogi

dblp:344/1933 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0001-6996-1075ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 100%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
redundancy resolution
0.812024
Online Minimization of the Robot Silhouette Viewed From Eye-to-Hand Camera · ICRA 2024
Robotics › Motion planning and robot control
robot control
0.812024
Online Minimization of the Robot Silhouette Viewed From Eye-to-Hand Camera · ICRA 2024
Virtual and augmented reality
immersive interaction
0.712023
Avatarm: an Avatar With Manipulation Capabilities for the Physical Metaverse · ICRA 2023
Immersive interaction › avatar
avatar control
0.712023
Avatarm: an Avatar With Manipulation Capabilities for the Physical Metaverse · ICRA 2023
Virtual and augmented reality › mixed reality
diminished reality
0.212024
Online Minimization of the Robot Silhouette Viewed From Eye-to-Hand Camera · ICRA 2024

Methods — techniques the papers use, named apart from their topics

robotic arm · 2.0augmented reality interface · 2.0null-space optimization · 1.5jacobian-based control · 1.5
YearPublicationVenuePosition
2026 Quantifying the Sense of Control Through the Hand Blink Reflex in Human-Robot Interaction
Tommaso Lisini Baldi, Bernardo Brogi, Alessandro Giannotta, Gionata Salvietti, Domenico Prattichizzo, Simone Rossi 0002
IEEE Trans. Affect. Comput.2
2024 Online Minimization of the Robot Silhouette Viewed From Eye-to-Hand Camera
abstract
Redundant robots have the potential to perform internal joints motion without modifying the pose of the end-effector by exploiting the null-space of the Jacobian matrix. Capitalizing on that feature, we developed a control technique for minimizing the robot visual appearance when observed from an eye-to-hand camera. Such algorithm is instrumental in contexts where quickly adjusting the perspective to see objects obstructed by the robot is impractical (e.g., teleoperation in narrow environment). Diminished reality techniques are frequently employed in these cases to mitigate the robot intrusion into the environment, although these techniques may sometimes compromise the perceived realism. The experimental evaluation confirmed the effectiveness of our control algorithm, demonstrating an average reduction of 4.67% of the area covered by the robot within the frame when compared to the case without the optimization action.
Giovanni Cortigiani, Bernardo Brogi, Alberto Villani, Tommaso Lisini Baldi, Nicole D'Aurizio, Domenico Prattichizzo
ICRA2
2023 Avatarm: an Avatar With Manipulation Capabilities for the Physical Metaverse
abstract
Metaverse is an immersive shared space that remote users can access through virtual and augmented reality interfaces, enabling their avatars to interact with each other and the surrounding. Although digital objects can be manipulated, physical objects cannot be touched, grasped, or moved within the metaverse due to the lack of a suitable interface. This work proposes a solution to overcome this limitation by introducing the concept of a Physical Metaverse enabled by a new interface named “Avatarm”. The Avatarm consists in an avatar enhanced with a robotic arm that performs physical manipulation tasks while remaining entirely hidden in the metaverse. The users have the illusion that the avatar is directly manipulating objects without the mediation by a robot. The Avatarm is the first step towards a new metaverse, the “Physical Metaverse,” where users can physically interact each other and with the environment.
Alberto Villani, Giovanni Cortigiani, Bernardo Brogi, Nicole D'Aurizio, Tommaso Lisini Baldi, Domenico Prattichizzo
ICRA3