EDBT 2026 Demo / reviewers in the wild / expert
Benedek Forrai
dblp:344/1941
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 54% Legged, aerial and field robots · 36% Robot navigation and mapping · 5% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
dexterous manipulation |
0.8 | 1 | 2024 | Sensorized Soft Skin for Dexterous Robotic Hands · ICRA 2024 |
Robotics › Robot manipulation
tactile sensing |
0.8 | 1 | 2024 | Sensorized Soft Skin for Dexterous Robotic Hands · ICRA 2024 |
Robotics › Legged, aerial and field robots › locomotion
agile locomotion |
0.7 | 1 | 2023 | Event-based Agile Object Catching with a Quadrupedal Robot · ICRA 2023 |
Robotics › Legged, aerial and field robots › legged robots
quadruped robot |
0.7 | 1 | 2023 | Event-based Agile Object Catching with a Quadrupedal Robot · ICRA 2023 |
Robotics › Robot manipulation
robotic hand design |
0.2 | 1 | 2024 | Sensorized Soft Skin for Dexterous Robotic Hands · ICRA 2024 |
Robotics › Robot manipulation › soft robotics
soft robotic skin |
0.2 | 1 | 2024 | Sensorized Soft Skin for Dexterous Robotic Hands · ICRA 2024 |
Computer vision › 3D vision › event-based vision
event camera perception |
0.2 | 1 | 2023 | Event-based Agile Object Catching with a Quadrupedal Robot · ICRA 2023 |
Robotics › Robot navigation and mapping
state estimation |
0.2 | 1 | 2023 | Event-based Agile Object Catching with a Quadrupedal Robot · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
piezoresistive sensing · 0.8multi-material 3d printing · 0.8visual perception · 0.7event camera · 0.7controller adaptation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sampling-Based Model Predictive Control for Dexterous Manipulation on a Biomimetic Tendon-Driven HandabstractBiomimetic and compliant robotic hands offer the potential for human-like dexterity, but controlling them is challenging due to high dimensionality, complex contact inter-actions, and uncertainties in state estimation. Sampling-based model predictive control (MPC), using a physics simulator as the dynamics model, is a promising approach for generating contact-rich behavior. However, sampling-based MPC has yet to be evaluated on physical (non-simulated) robotic hands, particularly on compliant hands with state uncertainties. We present the first successful demonstration of in-hand manipulation on a physical biomimetic tendon-driven robot hand using sampling-based MPC. While sampling-based MPC does not require lengthy training cycles like reinforcement learning approaches, it still necessitates adapting the task-specific objective function to ensure robust behavior execution on physical hardware. To adapt the objective function, we integrate a visual language model (VLM) with a real-time optimizer (MuJoCo MPC). We provide the VLM with a high-level human language description of the task and a video of the hand’s current behavior. The VLM gradually adapts the objective function, allowing for efficient behavior generation, with each iteration taking less than two minutes. We show the feasibility of ball rolling, flipping, and catching using both simulated and physical robot hands. Our results demonstrate that sampling-based MPC is a promising approach for generating dexterous manipulation skills on biomimetic hands without extensive training cycles.1 Adrian Hess, Alexander M. Kübler, Benedek Forrai, Mehmet Remzi Dogar, Robert K. Katzschmann |
IROS | 3 |
| 2024 | Sensorized Soft Skin for Dexterous Robotic HandsabstractConventional industrial robots often use two-fingered grippers or suction cups to manipulate objects or interact with the world. Because of their simplified design, they are unable to reproduce the dexterity of human hands when manipulating a wide range of objects. While the control of humanoid hands evolved greatly, hardware platforms still lack capabilities, particularly in tactile sensing and providing soft contact surfaces. In this work, we present a method that equips the skeleton of a tendon-driven humanoid hand with a soft and sensorized tactile skin. Multi-material 3D printing allows us to iteratively approach a cast skin design which preserves the robot’s dexterity in terms of range of motion and speed. We demonstrate that a soft skin enables firmer grasps and piezoresistive sensor integration enhances the hand’s tactile sensing capabilities. Jana Egli, Benedek Forrai, Thomas Buchner, Jiangtao Su, Robert K. Katzschmann |
ICRA | 2 |
| 2023 | Event-based Agile Object Catching with a Quadrupedal RobotabstractQuadrupedal robots are conquering various applications in indoor and outdoor environments due to their capability to navigate challenging uneven terrains. Exteroceptive information greatly enhances this capability since perceiving their surroundings allows them to adapt their controller and thus achieve higher levels of robustness. However, sensors such as LiDARs and RGB cameras do not provide sufficient information to quickly and precisely react in a highly dynamic environment since they suffer from a bandwidth-latency trade-off. They require significant bandwidth at high frame rates while featuring significant perceptual latency at lower frame rates, thereby limiting their versatility on resource constrained platforms. In this work, we tackle this problem by equipping our quadruped with an event camera, which does not suffer from this tradeoff due to its asynchronous and sparse operation. In leveraging the low latency of the events, we push the limits of quadruped agility and demonstrate high-speed ball catching for the first time. We show that our quadruped equipped with an event-camera can catch objects with speeds up to 15 m/s from 4 meters, with a success rate of 83%. Using a VGA event camera, our method runs at 100 Hz on an NVIDIA Jetson Orin. Benedek Forrai, Takahiro Miki, Daniel Gehrig, Marco Hutter 0001, Davide Scaramuzza 0001 |
ICRA | 1 |