Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Youngdong Jung

dblp:344/2148 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.712023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.712023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
textured mesh reconstruction
0.712023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023
Rendering
differentiable rendering
0.712023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023

Methods — techniques the papers use, named apart from their topics

multi-view stereo regularization · 1.3RGBD-aided structure from motion · 1.3
YearPublicationVenuePosition
2023 TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering
abstract
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete texture maps and generate textures which are perceptually closer to the original scene. Our pipeline can be applied to any common objects in the real world without the need for either in-the-lab environments or accurate mask images. We demonstrate results of captured objects with complex shapes and validate our method numerically against existing 3D reconstruction and texture mapping methods.
Dongki Jung, Taejae Lee, Youngdong Jung, Dinesh Manocha
CVPR5