Demo Data from EDBT 2026 / reviewers in the wild / expert
Youngdong Jung
dblp:344/2148
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.7 | 1 | 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction |
0.7 | 1 | 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
textured mesh reconstruction |
0.7 | 1 | 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023 |
Rendering
differentiable rendering |
0.7 | 1 | 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
multi-view stereo regularization · 1.3RGBD-aided structure from motion · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable RenderingabstractWe present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete texture maps and generate textures which are perceptually closer to the original scene. Our pipeline can be applied to any common objects in the real world without the need for either in-the-lab environments or accurate mask images. We demonstrate results of captured objects with complex shapes and validate our method numerically against existing 3D reconstruction and texture mapping methods. Dongki Jung, Taejae Lee, Youngdong Jung, Dinesh Manocha |
CVPR | 5 |