EDBT 2026 Demo / reviewers in the wild / expert
Dianyi Yang
dblp:344/2337
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0003-4236-3037ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone ImageryabstractDrones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery. Project page: https://bityia.github.io/DroneSplat/. Jiadong Tang, Yu Gao 0040, Dianyi Yang, Liqi Yan, Yufeng Yue, Yi Yang 0009 |
CVPR | 3 |
| 2025 | OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene UnderstandingabstractRecent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit semantic representation, which hinder their performance in open-set scenarios and restrict 3D object-level scene understanding. To address these issues, we propose OpenGS-SLAM, an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments. Our system integrates explicit semantic labels derived from 2D foundational models into the 3D Gaussian framework, facilitating robust 3D object-level scene understanding. We introduce Gaussian Voting Splatting to enable fast 2D label map rendering and scene updating. Additionally, we propose a Confidence-based 2D Label Consensus method to ensure consistent labeling across multiple views. Furthermore, we employ a Segmentation Counter Pruning strategy to improve the accuracy of semantic scene representation. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our method in scene understanding, tracking, and mapping, achieving 10× faster semantic rendering and 2× lower storage costs compared to existing methods. Project page: https://young-bit.github.io/opengs-github.github.io/. Dianyi Yang, Yu Gao 0040, Xihan Wang, Yufeng Yue, Yi Yang 0009, Mengyin Fu |
ICRA | 1 |
| 2025 | Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive FeaturesabstractIn recent years, 3D Gaussian Splatting (3D-GS)based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while the registration and fusion of multiple 3D-GS submaps remain underexplored. Existing methods typically rely on manual intervention to select a reference sub-map as a template and use point cloud matching for registration. Moreover, hard-threshold filtering of 3D-GS primitives often degrades rendering quality after fusion. In this paper, we present a novel approach for automated 3D-GS sub-map alignment and fusion, eliminating the need for manual intervention while enhancing registration accuracy and fusion quality. First, we extract geometric skeletons across multiple scenes and leverage ellipsoid-aware convolution to capture 3D-GS attributes, facilitating robust scene registration. Second, we introduce a multi-factor Gaussian fusion strategy to mitigate the scene element loss caused by rigid thresholding. Experiments on the ScanNet-GSReg and our Coord datasets demonstrate the effectiveness of the proposed method in registration and fusion. For registration, it achieves a 41.9% reduction in RRE on complex scenes, ensuring more precise pose estimation. For fusion, it improves PSNR by 10.11 dB, highlighting superior structural preservation. These results confirm its ability to enhance scene alignment and reconstruction fidelity, ensuring more consistent and accurate 3D scene representation for robotic perception and autonomous navigation. Shiyang Liu, Dianyi Yang, Yu Gao 0040, Bohan Ren, Yi Yang 0009, Mengyin Fu |
IROS | 2 |
| 2025 | GaussianGraph: 3D Gaussian-Based Scene Graph Generation for Open-World Scene UnderstandingabstractRecent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a ‘Control-Follow’ clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction. We provide supplementary video and code at https://wangxihan-bit.github.io/GaussianGraph. Xihan Wang, Dianyi Yang, Yu Gao 0040, Yufeng Yue, Yi Yang 0009, Mengyin Fu |
IROS | 2 |
| 2025 | OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level UnderstandingabstractRecent advancements in 3D scene understanding have made significant strides in enabling interaction with scenes using open-vocabulary queries, particularly for VR/AR and robotic applications. Nevertheless, existing methods are hindered by rigid offline pipelines and the inability to provide precise 3D object-level understanding given open-ended queries. In this paper, we present OpenGS-Fusion, an innovative open-vocabulary dense mapping framework that improves semantic modeling and refines object-level understanding. OpenGS-Fusion combines 3D Gaussian representation with a Truncated Signed Distance Field to facilitate lossless fusion of semantic features on-the-fly. Furthermore, we introduce a novel multimodal language-guided approach named MLLM-Assisted Adaptive Thresholding, which refines the segmentation of 3D objects by adaptively adjusting similarity thresholds, achieving an improvement 17% in 3D mIoU compared to the fixed threshold strategy. Extensive experiments demonstrate that our method outperforms existing methods in 3D object understanding and scene reconstruction quality, as well as showcasing its effectiveness in language-guided scene interaction. The code is available at https://young-bit.github.io/opengs-fusion.github.io/. Dianyi Yang, Xihan Wang, Yu Gao 0040, Shiyang Liu, Bohan Ren, Yufeng Yue, Yi Yang 0009 |
IROS | 1 |