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Karoline Brehm

dblp:344/2348 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0007-2701-8621ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Visualization and visual analytics · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
collaborative visualization
1.012026
Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature · IEEE Trans. Vis. Comput. Graph. 2026
Virtual and augmented reality › immersive interaction
VR interaction
1.012026
Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature · IEEE Trans. Vis. Comput. Graph. 2026
Virtual and augmented reality › navigation
world in miniature
1.012026
Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature · IEEE Trans. Vis. Comput. Graph. 2026
Smart cities and intelligent transportation
urban planning
0.312026
Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

user study · 2.0
YearPublicationVenuePosition
2026 Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature
abstract
World-in-Miniatures (WIMs) are an established technique in virtual reality (VR) that provide an overview of the surrounding virtual environment. While traditionally used to support navigation over larger distances and distant manipulation in large-scale spaces, their potential for comparing alternative versions of a virtual environment has not been exploited. In this paper, we introduce a Multi-WIM paradigm that facilitates the detailed exploration and comparison of urban planning alternatives. Each alternative is visualized in a separate WIM. The WIMs can be arranged side by side (juxtaposed) or stacked. Stacking allows toggling between alternatives or using a swipe tool where on each side one alternative is shown. These three modes (juxtaposed, toggle, swipe) provide flexible ways of exploring differences and similarities between alternatives, with highlighting functionalities that reveal differences of functional units across designs. We evaluated the Multi-WIM paradigm in a single-factor VR user study (N=24), combining a single-user experiment with a multi-user exploration. Participants had to identify differences and estimate distances, areas and heights across urban planning alternatives. Results show that the stacked toggle mode was significantly faster for finding differences while the juxtaposed view better supported a landmark recall task. Furthermore, toggle was the overall preferred technique in the single-user mode. In contrast, in multi-user settings participants favored juxtaposed, as it fostered collaborative discussion and shared sensemaking. The identified design trade-offs between efficiency and collaboration indicate the need to incorporate all three WIM modes, together with seamless transitions among them, in urban planning applications so as to accommodate both loosely and tightly coupled phases of collaboration.
Karoline Brehm, Ephraim Schott, Manuel Hartmann, Bernd Fröhlich 0001
IEEE Trans. Vis. Comput. Graph.1