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Liujie Zheng

dblp:344/3743 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-2415-0373ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 46% Virtual and augmented reality · 39% Rendering · 15%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › speech recognition
acoustic modeling
0.912025
Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
immersive audio
0.912025
Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025
Audio and music processing › acoustic simulation
neural acoustic field
0.912025
Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
novel view synthesis
0.912025
Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025
Audio and music processing › spatial audio
spatial audio generation
0.912025
Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
telepresence
0.912025
Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality › telepresence
immersive telepresence
0.312025
Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
mixed reality
0.312025
Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

transformer · 0.9spatial skip connections · 0.9neural renderer · 0.9neural radiance field · 0.9multi-layer point cloud · 0.9convolutional neural network · 0.9
YearPublicationVenuePosition
2025 Multimodal Neural Acoustic Fields for Immersive Mixed Reality
abstract
We introduce multimodal neural acoustic fields for synthesizing spatial sound and enabling the creation of immersive auditory experiences from novel viewpoints and in completely unseen new environments, both virtual and real. Extending the concept of neural radiance fields to acoustics, we develop a neural network-based model that maps an environment's geometric and visual features to its audio characteristics. Specifically, we introduce a novel hybrid transformer-convolutional neural network to accomplish two core tasks: capturing the reverberation characteristics of a scene from audio-visual data, and generating spatial sound in an unseen new environment from signals recorded at sparse positions and orientations within the original scene. By learning to represent spatial acoustics in a given environment, our approach enables creation of realistic immersive auditory experiences, thereby enhancing the sense of presence in augmented and virtual reality applications. We validate the proposed approach on both synthetic and real-world visual-acoustic data and demonstrate that our method produces nonlinear acoustic effects such as reverberations, and improves spatial audio quality compared to existing methods. Furthermore, we also conduct subjective user studies and demonstrate that the proposed framework significantly improves audio perception in immersive mixed reality applications.
Guaneen Tong, Johnathan Chi-Ho Leung, Haosheng Shi, Liujie Zheng, Shengze Wang 0002, Arryn Carlos O'Brien, Ashley Paula-Ann Neall, Grace Fei, Martim Gaspar, Praneeth Chakravarthula
IEEE Trans. Vis. Comput. Graph.5
2025 Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras
abstract
Recent telepresence systems have shown significant improvements in quality compared to prior systems. However, they struggle to achieve both low cost and high quality at the same time. In this work, we envision a future where telepresence systems become a commodity and can be installed on typical desktops. To this end, we present a high-quality view synthesis method that uses a cost-effective capture system that consists of commodity hardware accessible to the general public. We propose a neural renderer that uses a few RGBD cameras as input to synthesize novel views of a user and their surroundings. At the core of the renderer is Multi-Layer Point Cloud (MPC), a novel 3D representation that improves reconstruction accuracy by removing non-linear biases in depth cameras. Our temporally-aware renderer further improves the stability of synthesized videos by conditioning on past information. Additionally, we propose Spatial Skip Connections (SSC) to improve image upsampling under limited GPU memory. Experimental results show that our renderer outperforms recent methods in terms of view synthesis quality. Our method generalizes to new users and challenging content (e.g. hand gestures and clothing deformation) without costly per-video optimization, object templates, or heavy pre-processing. The code and dataset will be made available.
Shengze Wang 0002, Ryan Schmelzle, Liujie Zheng, Youngjoong Kwon, Roni Sengupta, Henry Fuchs
IEEE Trans. Vis. Comput. Graph.4