Demo Data from EDBT 2026 / reviewers in the wild / expert
Liujie Zheng
dblp:344/3743
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-2415-0373ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Audio and music processing · 46% Virtual and augmented reality · 39% Rendering · 15% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › speech recognition
acoustic modeling |
0.9 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
immersive audio |
0.9 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Audio and music processing › acoustic simulation
neural acoustic field |
0.9 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025 |
Audio and music processing › spatial audio
spatial audio generation |
0.9 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
telepresence |
0.9 | 1 | 2025 | Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality › telepresence
immersive telepresence |
0.3 | 1 | 2025 | Learning View Synthesis for Desktop Telepresence With Few RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
mixed reality |
0.3 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
transformer · 0.9spatial skip connections · 0.9neural renderer · 0.9neural radiance field · 0.9multi-layer point cloud · 0.9convolutional neural network · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed RealityabstractWe introduce multimodal neural acoustic fields for synthesizing spatial sound and enabling the creation of immersive auditory experiences from novel viewpoints and in completely unseen new environments, both virtual and real. Extending the concept of neural radiance fields to acoustics, we develop a neural network-based model that maps an environment's geometric and visual features to its audio characteristics. Specifically, we introduce a novel hybrid transformer-convolutional neural network to accomplish two core tasks: capturing the reverberation characteristics of a scene from audio-visual data, and generating spatial sound in an unseen new environment from signals recorded at sparse positions and orientations within the original scene. By learning to represent spatial acoustics in a given environment, our approach enables creation of realistic immersive auditory experiences, thereby enhancing the sense of presence in augmented and virtual reality applications. We validate the proposed approach on both synthetic and real-world visual-acoustic data and demonstrate that our method produces nonlinear acoustic effects such as reverberations, and improves spatial audio quality compared to existing methods. Furthermore, we also conduct subjective user studies and demonstrate that the proposed framework significantly improves audio perception in immersive mixed reality applications. Guaneen Tong, Johnathan Chi-Ho Leung, Haosheng Shi, Liujie Zheng, Shengze Wang 0002, Arryn Carlos O'Brien, Ashley Paula-Ann Neall, Grace Fei, Martim Gaspar, Praneeth Chakravarthula |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2025 | Learning View Synthesis for Desktop Telepresence With Few RGBD CamerasabstractRecent telepresence systems have shown significant improvements in quality compared to prior systems. However, they struggle to achieve both low cost and high quality at the same time. In this work, we envision a future where telepresence systems become a commodity and can be installed on typical desktops. To this end, we present a high-quality view synthesis method that uses a cost-effective capture system that consists of commodity hardware accessible to the general public. We propose a neural renderer that uses a few RGBD cameras as input to synthesize novel views of a user and their surroundings. At the core of the renderer is Multi-Layer Point Cloud (MPC), a novel 3D representation that improves reconstruction accuracy by removing non-linear biases in depth cameras. Our temporally-aware renderer further improves the stability of synthesized videos by conditioning on past information. Additionally, we propose Spatial Skip Connections (SSC) to improve image upsampling under limited GPU memory. Experimental results show that our renderer outperforms recent methods in terms of view synthesis quality. Our method generalizes to new users and challenging content (e.g. hand gestures and clothing deformation) without costly per-video optimization, object templates, or heavy pre-processing. The code and dataset will be made available. Shengze Wang 0002, Ryan Schmelzle, Liujie Zheng, Youngjoong Kwon, Roni Sengupta, Henry Fuchs |
IEEE Trans. Vis. Comput. Graph. | 4 |