EDBT 2026 Demo / reviewers in the wild / expert
Donggang Jia
dblp:344/4574
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0002-1358-8718ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 43% Rendering · 38% Geometric modeling and processing · 19% | |
| Human-computer interaction and pervasive computing
3 papers |
Human-AI interaction · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › interaction techniques
natural language interface |
1.2 | 2 | 2026 | VOICE: Visual Oracle for Interaction, Conversation, and Explanation · IEEE Trans. Vis. Comput. Graph. 2025 Chat Modeling: Interaction-Enhanced Agent Framework for Visualizing Literature-Grounded Biological Structures · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › shape modeling
3d modeling |
1.0 | 1 | 2026 | Chat Modeling: Interaction-Enhanced Agent Framework for Visualizing Literature-Grounded Biological Structures · IEEE Trans. Vis. Comput. Graph. 2026 |
Performance modeling and evaluation
benchmarking |
1.0 | 1 | 2026 | AIvaluateXR: An Evaluation Framework for On-Device AI in XR With Benchmarking Results · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › graphics pipeline
clipping |
0.9 | 1 | 2025 | RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer · SIGGRAPH Asia 2025 |
Visualization and visual analytics › interactive visualization
conversational visualization |
0.9 | 1 | 2025 | VOICE: Visual Oracle for Interaction, Conversation, and Explanation · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer · SIGGRAPH Asia 2025 |
Human-AI interaction
LLM-based agents |
0.9 | 1 | 2025 | VOICE: Visual Oracle for Interaction, Conversation, and Explanation · IEEE Trans. Vis. Comput. Graph. 2025 |
Machine learning › Efficient and distributed learning
model deployment |
0.3 | 1 | 2026 | AIvaluateXR: An Evaluation Framework for On-Device AI in XR With Benchmarking Results · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Efficient and distributed learning
on-device inference |
0.3 | 1 | 2026 | AIvaluateXR: An Evaluation Framework for On-Device AI in XR With Benchmarking Results · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
hybrid rendering |
0.3 | 1 | 2025 | RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
large language model · 3.7pareto optimality · 3.0benchmarking · 3.0LLM deployment · 3.0agent framework · 2.0JSON-structured output · 2.0prompt engineering · 1.7fine-tuning · 1.7ray tracing · 0.9rasterization · 0.9attenuation weights · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Chat Modeling: Interaction-Enhanced Agent Framework for Visualizing Literature-Grounded Biological StructuresabstractBioscientists frequently seek to visualize the biological systems they have empirically characterized and reported in the literature. Realizing such visualizations requires biological structure modeling, an inherently complex process that demands both biological and geometric understanding. This paper addresses the problem of constructing such 3D models for visualization. In this paper, we introduce a novel agent framework that mitigates the challenges of operating 3D modeling software by transforming user inputs, including natural language descriptions, research publication content, and textual descriptions of the existing objects and structures in the current scene, into modeling operations in a structured JSON format and final 3D results. The major technical contribution lies in the collaborative agent design that simultaneously supports model planning, execution, and novel user interaction design, such as interactive modeling execution and dynamic widget generation that fuse text and mouse interaction within the chat window. The framework further incorporates a customized modeling memory to enhance user interaction, featuring components such as personalized memory management, feedback collection, and skill library design. This modeling memory is leveraged to enable improved 3D modeling performance over time. The quantitative evaluation on our collected dataset showcases the effectiveness of our framework. We also develop a prototype tool, Chat Modeling, and demonstrate its usage through two modeling case studies. Our user study and expert interviews highlight the potential of our approach for use in scientific workflows. Donggang Jia, Yunhai Wang, Ivan Viola |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2026 | AIvaluateXR: An Evaluation Framework for On-Device AI in XR With Benchmarking ResultsabstractThe deployment of large language models (LLMs) on extended reality (XR) devices has great potential to advance the field of human-AI interaction. In case of direct, on-device model inference, selecting the appropriate model and device for specific tasks remains challenging. In this paper, we present AIvaluateXR, a comprehensive evaluation framework for benchmarking LLMs running on XR devices. To demonstrate the framework, we deploy 17 selected LLMs across four XR platforms-Magic Leap 2, Meta Quest 3, Vivo X100 s Pro, and Apple Vision Pro-and conduct an extensive evaluation. Our experimental setup measures four key metrics: performance consistency, processing speed, memory usage, and battery consumption. For each of the 68 model-device pairs, we assess performance under varying string lengths, batch sizes, and thread counts, analyzing the tradeoffs for real-time XR applications. We finally propose a unified evaluation method based on the 3D Pareto Optimality theory to select the optimal device-model pairs from the quality and speed objectives. Additionally, we compare the efficiency of on-device LLMs with client-server and cloud-based setups, and evaluate their accuracy on two interactive tasks. We believe our findings offer valuable insights to guide future optimization efforts for LLM deployment on XR devices. Our evaluation method can be followed as standard groundwork for further research and development in this emerging field. Dawar Khan, Omar Mena, Donggang Jia, Alexandre Kouyoumdjian, Ivan Viola |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and RasterizerabstractWith the advancement of Gaussian Splatting techniques, a growing number of datasets based on this representation have been developed. However, performing accurate and efficient clipping for Gaussian Splatting remains a challenging and unresolved problem, primarily due to the volumetric nature of Gaussian primitives, which makes hard clipping incapable of precisely localizing their pixel-level contributions. In this paper, we propose a hybrid rendering framework that combines rasterization and ray tracing to achieve efficient and high-fidelity clipping of Gaussian Splatting data. At the core of our method is the RaRa strategy, which first leverages rasterization to quickly identify Gaussians intersected by the clipping plane, followed by ray tracing to compute attenuation weights based on their partial occlusion. These weights are then used to accurately estimate each Gaussian’s contribution to the final image, enabling smooth and continuous clipping effects. We validate our approach on diverse datasets, including general Gaussians, hair strand Gaussians, and multi-layer Gaussians, and conduct user studies to evaluate both perceptual quality and quantitative performance. Experimental results demonstrate that our method delivers visually superior results while maintaining real-time rendering performance and preserving high fidelity in the unclipped regions. Donggang Jia, Yousef Rajeh, Dominik Engel 0001, Ivan Viola |
SIGGRAPH Asia | 2 |
| 2025 | VOICE: Visual Oracle for Interaction, Conversation, and ExplanationabstractWe present VOICE, a novel approach to science communication that connects large language models' conversational capabilities with interactive exploratory visualization. VOICE introduces several innovative technical contributions that drive our conversational visualization framework. Based on the collected design requirements, we introduce a two-layer agent architecture that can perform task assignment, instruction extraction, and coherent content generation. We employ fine-tuning and prompt engineering techniques to tailor agents' performance to their specific roles and accurately respond to user queries. Our interactive text-to-visualization method generates a flythrough sequence matching the content explanation. In addition, natural language interaction provides capabilities to navigate and manipulate 3D models in real-time. The VOICE framework can receive arbitrary voice commands from the user and respond verbally, tightly coupled with a corresponding visual representation, with low latency and high accuracy. We demonstrate the effectiveness of our approach by implementing a proof-of-concept prototype and applying it to the molecular visualization domain: analyzing three 3D molecular models with multiscale and multi-instance attributes. Finally, we conduct a comprehensive evaluation of the system, including quantitative and qualitative analyses on our collected dataset, along with a detailed public user study and expert interviews. The results confirm that our framework and prototype effectively meet the design requirements and cater to the needs of diverse target users. Donggang Jia, Alexandra Irger, Lonni Besançon, Ondrej Strnad, Deng Luo, Johanna Björklund, Alexandre Kouyoumdjian, Anders Ynnerman, Ivan Viola |
IEEE Trans. Vis. Comput. Graph. | 1 |