Demo Data from EDBT 2026 / reviewers in the wild / expert
Nathaniel Burgdorfer
dblp:344/4791
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 93% Robot navigation and mapping · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d reconstruction
dense 3d reconstruction |
0.7 | 1 | 2023 | Real-Time Dense 3D Mapping of Underwater Environments · ICRA 2023 |
Computer vision › 3D vision › depth estimation
depth map fusion |
0.7 | 1 | 2023 | V-FUSE: Volumetric Depth Map Fusion with Long-Range Constraints · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.7 | 1 | 2023 | V-FUSE: Volumetric Depth Map Fusion with Long-Range Constraints · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction
underwater 3d reconstruction |
0.7 | 1 | 2023 | Real-Time Dense 3D Mapping of Underwater Environments · ICRA 2023 |
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry |
0.2 | 1 | 2023 | Real-Time Dense 3D Mapping of Underwater Environments · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
volumetric visibility constraints · 0.7visual-inertial odometry · 0.7real-time reconstruction pipeline · 0.7depth search window estimation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Consensus-Driven Uncertainty for Robotic Grasping based on RGB PerceptionabstractDeep object pose estimators are notoriously overconfident. A grasping agent that both estimates the 6-DoF pose of a target object and predicts the uncertainty of its own estimate could avoid task failure by choosing not to act under high uncertainty. Even though object pose estimation improves and uncertainty quantification research continues to make strides, few studies have connected them to the downstream task of robotic grasping. We propose a method for training lightweight, deep networks to predict whether a grasp guided by an image-based pose estimate will succeed before that grasp is attempted. We generate training data for our networks via object pose estimation on real images and simulated grasping. We also find that, despite high object variability in grasping trials, networks benefit from training on all objects jointly, suggesting that a diverse variety of objects can nevertheless contribute to the same goal. Data, code, and guides are hosted at: https://github.com/EricCJoyce/Consensus-Driven-Uncertainty/ Eric C. Joyce, Qianwen Zhao, Nathaniel Burgdorfer, Philippos Mordohai |
IROS | 3 |
| 2023 | V-FUSE: Volumetric Depth Map Fusion with Long-Range ConstraintsabstractWe introduce a learning-based depth map fusion framework that accepts a set of depth and confidence maps generated by a Multi-View Stereo (MVS) algorithm as input and improves them. This is accomplished by integrating volumetric visibility constraints that encode long-range surface relationships across different views into an end-to-end trainable architecture. We also introduce a depth search window estimation sub-network trained jointly with the larger fusion sub-network to reduce the depth hypothesis search space along each ray. Our method learns to model depth consensus and violations of visibility constraints directly from the data; effectively removing the necessity of fine-tuning fusion parameters. Extensive experiments on MVS datasets show substantial improvements in the accuracy of the output fused depth and confidence maps. Our code is available at https://github.com/nburgdorfer/V-FUSE Nathaniel Burgdorfer, Philippos Mordohai |
ICCV | 1 |
| 2023 | Real-Time Dense 3D Mapping of Underwater EnvironmentsabstractThis paper addresses real-time dense 3D reconstruction for a resource-constrained Autonomous Underwater Vehicle (AUV). Underwater vision-guided operations are among the most challenging as they combine 3D motion in the presence of external forces, limited visibility, and absence of global positioning. Obstacle avoidance and effective path planning require online dense reconstructions of the environment. Autonomous operation is central to environmental monitoring, marine archaeology, resource utilization, and underwater cave exploration. To address this problem, we propose to use SVIn2, a robust VIO method, together with a real-time 3D reconstruction pipeline. We provide extensive evaluation on four challenging underwater datasets. Our pipeline produces comparable reconstruction with that of COLMAP, the state-of-the-art offline 3D reconstruction method, at high frame rates on a single CPU. Bharat Joshi, Nathaniel Burgdorfer, Konstantinos Batsos, Alberto Quattrini Li, Philippos Mordohai, Ioannis M. Rekleitis |
ICRA | 3 |
| 2022 | Towards Mapping of Underwater Structures by a Team of Autonomous Underwater Vehicles
Marios Xanthidis, Bharat Joshi, Monika Roznere, Nathaniel Burgdorfer, Alberto Quattrini Li, Philippos Mordohai, Srihari Nelakuditi, Ioannis M. Rekleitis |
ISRR | 5 |