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Pierre Gleize

dblp:344/5563 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 82% Language models and text generation · 9% Vision and language · 9%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
camera pose estimation
1.522024
ADen: Adaptive Density Representations for Sparse-View Camera Pose Estimation · ECCV (62) 2024
ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization · CVPR 2024
Computer vision › 3D vision
neural radiance field
1.522024
ADen: Adaptive Density Representations for Sparse-View Camera Pose Estimation · ECCV (62) 2024
ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization · CVPR 2024
Computer vision › 3D vision
hand-object interaction
0.912025
HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models · CVPR 2025
Computer vision › 3D vision › 3d content generation
hand-object interaction synthesis
0.912025
HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models · CVPR 2025
Computer vision › Vision and language
motion-language model
0.912025
HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models · CVPR 2025
Natural language and speech › Language models and text generation
multimodal language model
0.912025
HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models · CVPR 2025
Computer vision › 3D vision › camera pose estimation
joint pose and radiance field optimization
0.812024
ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization · CVPR 2024
Computer vision › 3D vision › novel view synthesis › radiance field
radiance field reconstruction
0.812024
ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization · CVPR 2024
Computer vision › 3D vision › low-level vision › feature detection
learned keypoint detector
0.712023
SiLK: Simple Learned Keypoints · ICCV 2023
Computer vision › 3D vision › feature matching
local feature detection and description
0.712023
SiLK: Simple Learned Keypoints · ICCV 2023
Rendering
novel view synthesis
0.212024
ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization · CVPR 2024
Computer vision › 3D vision
3d reconstruction
0.212023
SiLK: Simple Learned Keypoints · ICCV 2023
Computer vision › 3D vision
feature matching
0.212023
SiLK: Simple Learned Keypoints · ICCV 2023
Computer vision › 3D vision
point cloud registration
0.212023
SiLK: Simple Learned Keypoints · ICCV 2023

Methods — techniques the papers use, named apart from their topics

incremental confidence · 1.5gradient reweighting · 1.5motion-aware language model · 0.9large language model · 0.9VQ-VAE tokenizer · 0.9density representation learning · 0.8self-supervised learning · 0.7differentiable keypoint detection · 0.7
YearPublicationVenuePosition
2025 HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models
abstract
We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a diverse range of conditional signals (e.g. text, objects, partial sequences). At its core, HOIGPT utilizes a large language model to predict the bidrectional transformation between HOI sequences and natural language descriptions. Given text inputs, HOIGPT generates a sequence of hand and object meshes; given (partial) HOI sequences, HOIGPT generates text descriptions and completes the sequences. To facilitate HOI understanding with a large language model, this paper introduces two key innovations: (1) a novel physically grounded HOI tokenizer, the hand-object decomposed VQ-VAE, for discretizing HOI sequences, and (2) a motion-aware language model trained to process and generate both text and HOI tokens. Extensive experiments demonstrate that HOIGPT sets new state-of-the-art performance on both text generation (+2.01% R Precision) and HOI generation (-2.56 FID) across multiple tasks and benchmarks.
Mingzhen Huang, Fu-Jen Chu, Bugra Tekin, Kevin J. Liang, Weiyao Wang 0001, Pierre Gleize, Hongfei Xue, Siwei Lyu, Kris Makoto Kitani, Matt Feiszli
CVPR8
2024 ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization
abstract
Neural Radiance Fields (NeRF) exhibit remarkable performance for Novel View Synthesis (NVS) given a set of 2D images. However, NeRF training requires accurate camera pose for each input view, typically obtained by Structure-from-Motion (SfM) pipelines. Recent works have attempted to relax this constraint, but they still often rely on decent initial poses which they can refine. Here we aim at removing the requirement for pose initialization. We present Incremental CONfidence (ICON), an optimization procedure for training NeRFs from 2D video frames. ICON only assumes smooth camera motion to estimate initial guess for poses. Further, ICON introduces “confidence”: an adaptive measure of model quality used to dynamically reweight gradients. ICON relies on high-confidence poses to learn NeRF, and high-confidence 3D structure (as encoded by NeRF) to learn poses. We show that ICON, without prior pose initialization, achieves superior performance in both CO3D and HO3D versus methods which use SfM pose.
Weiyao Wang 0001, Pierre Gleize, Kevin J. Liang, Matt Feiszli
CVPR2
2024 ADen: Adaptive Density Representations for Sparse-View Camera Pose Estimation
Weiyao Wang 0001, Pierre Gleize, Matt Feiszli
ECCV (62)3
2023 SiLK: Simple Learned Keypoints
abstract
Keypoint detection & descriptors are foundational technologies for computer vision tasks like image matching, 3D reconstruction and visual odometry. Hand-engineered methods like Harris corners, SIFT, and HOG descriptors have been used for decades; more recently, there has been a trend to introduce learning in an attempt to improve key-point detectors. On inspection however, the results are difficult to interpret; recent learning-based methods employ a vast diversity of experimental setups and design choices: empirical results are often reported using different backbones, protocols, datasets, types of supervisions or tasks. Since these differences are often coupled together, it raises a natural question on what makes a good learned keypoint detector. In this work, we revisit the design of existing keypoint detectors by deconstructing their methodologies and identifying the key components. We re-design each component from first-principle and propose Simple Learned Keypoints (SiLK) that is fully-differentiable, lightweight, and flexible. Despite its simplicity, SiLK advances new state-of-the-art on Detection Repeatability and Homography Estimation tasks on HPatches and 3D Point-Cloud Registration task on ScanNet, and achieves competitive performance to state-of-the-art on camera pose estimation in 2022 Image Matching Challenge and ScanNet.
Pierre Gleize, Weiyao Wang 0001, Matt Feiszli
ICCV1