Demo Data from EDBT 2026 / reviewers in the wild / expert
Hanyuan Xiao
dblp:344/5968
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Artificial intelligence
1 paper |
3D vision · 81% Robot navigation and mapping · 19% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › feature matching
local feature detection and description |
0.9 | 1 | 2025 | RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025 |
Rendering › bidirectional reflectance distribution function
BRDF representation |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Rendering › bidirectional reflectance distribution function
neural BRDF |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Rendering
neural rendering |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Rendering
physically based rendering |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Rendering › appearance modeling
reflectance representation |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Robotics › Robot navigation and mapping
SLAM |
0.3 | 1 | 2025 | RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025 |
Computer vision › 3D vision
structure from motion |
0.3 | 1 | 2025 | RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
deformable transformer · 0.9deformable self-attention · 0.9neural field · 0.7light sampling · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sparsegs: Sparse View Synthesis Using 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input views will significantly degrade reconstruction quality, resulting in artifacts such as “floaters” and “background collapse” at unseen viewpoints. In this work, we introduce SparseGS, an efficient training pipeline designed to address the limitations of 3DGS in scenarios with sparse training views. SparseGS incorporates depth priors, novel depth rendering techniques, and a pruning heuristic to mitigate floater artifacts, alongside an Unseen Viewpoint Regularization module to alleviate background collapses. Our extensive evaluations on the Mip-NeRF360, LLFF, and DTU datasets demonstrate that SparseGS achieves highquality reconstruction in both unbounded and forwardfacing scenarios, with as few as 12 and 3 input images, respectively, while maintaining fast training and real-time rendering capabilities. Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Achuta Kadambi |
3DV | 3 |
| 2025 | RDD: Robust Feature Detector and Descriptor using Deformable TransformerabstractAs a core step in structure-from-motion and SLAM, robust feature detection and description under challenging scenarios such as significant viewpoint changes remain unresolved despite their ubiquity. While recent works have identified the importance of local features in modeling geometric transformations, these methods fail to learn the visual cues present in long-range relationships. We present Robust Deformable Detector (RDD), a novel and robust keypoint detector/descriptor leveraging the deformable transformer, which captures global context and geometric invariance through deformable self-attention mechanisms. Specifically, we observed that deformable attention focuses on key locations, effectively reducing the search space complexity and modeling the geometric invariance. Furthermore, we collected an Air-to-Ground dataset for training in addition to the standard MegaDepth dataset. Our proposed method outperforms all state-of-the-art keypoint detection/description methods in sparse matching tasks and is also capable of semi-dense matching. To ensure comprehensive evaluation, we introduce two challenging benchmarks: one emphasizing large viewpoint and scale variations, and the other being an Air-to-Ground benchmark — an evaluation setting that has recently gaining popularity for 3D reconstruction across different altitudes. Project page: https://xtcpete.github.io/rdd/. Gonglin Chen, Tianwen Fu, Haiwei Chen, Wenbin Teng, Hanyuan Xiao |
CVPR | 5 |
| 2025 | Localized Gaussian Splatting Editing with Contextual AwarenessabstractRecent advancements in text-guided 3D object generation using diffusion priors struggle with illumination inconsistencies when applied to scene editing tasks like object replacement or insertion. To address this, we propose an illumination-aware 3D scene editing pipeline for 3D Gaussian Splatting (3DGS). Our method leverages state-of-the-art 2D diffusion inpainting [56] to handle global illumination context effectively. Specifically, we identify representative anchor views that capture scene-wide illumination, inpaint them using 2D diffusion models, and integrate the results into a coarse-to-fine 3DGS optimization process. In the fine step, we introduce Depth-guided Inpainting Score Distillation Sampling (DI-SDS) to refine geometry and texture details, capitalizing on the diversity of 2D priors. Our approach achieves locally precise edits with globally consistent illumination, demonstrating robustness in real scenes with highlights and shadows. Comparisons show superior results over state-of-the-art text-to-3D editing methods. Project page: https://corneliushsiao.github.io/GSLE.html. Hanyuan Xiao, Yingshu Chen, Huajian Huang, Haolin Xiong, Pratusha Prasad |
WACV | 1 |
| 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
Hanyuan Xiao, Wenbin Teng, Yunxuan Cai |
ICLR | 2 |