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Hanyuan Xiao

dblp:344/5968 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Artificial intelligence
1 paper
3D vision · 81% Robot navigation and mapping · 19%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › feature matching
local feature detection and description
0.912025
RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025
Rendering › bidirectional reflectance distribution function
BRDF representation
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering › bidirectional reflectance distribution function
neural BRDF
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering
neural rendering
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering
physically based rendering
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering › appearance modeling
reflectance representation
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Robotics › Robot navigation and mapping
SLAM
0.312025
RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025
Computer vision › 3D vision
structure from motion
0.312025
RDD: Robust Feature Detector and Descriptor using Deformable Transformer · CVPR 2025

Methods — techniques the papers use, named apart from their topics

deformable transformer · 0.9deformable self-attention · 0.9neural field · 0.7light sampling · 0.7
YearPublicationVenuePosition
2025 Sparsegs: Sparse View Synthesis Using 3D Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input views will significantly degrade reconstruction quality, resulting in artifacts such as “floaters” and “background collapse” at unseen viewpoints. In this work, we introduce SparseGS, an efficient training pipeline designed to address the limitations of 3DGS in scenarios with sparse training views. SparseGS incorporates depth priors, novel depth rendering techniques, and a pruning heuristic to mitigate floater artifacts, alongside an Unseen Viewpoint Regularization module to alleviate background collapses. Our extensive evaluations on the Mip-NeRF360, LLFF, and DTU datasets demonstrate that SparseGS achieves highquality reconstruction in both unbounded and forwardfacing scenarios, with as few as 12 and 3 input images, respectively, while maintaining fast training and real-time rendering capabilities.
Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Achuta Kadambi
3DV3
2025 RDD: Robust Feature Detector and Descriptor using Deformable Transformer
abstract
As a core step in structure-from-motion and SLAM, robust feature detection and description under challenging scenarios such as significant viewpoint changes remain unresolved despite their ubiquity. While recent works have identified the importance of local features in modeling geometric transformations, these methods fail to learn the visual cues present in long-range relationships. We present Robust Deformable Detector (RDD), a novel and robust keypoint detector/descriptor leveraging the deformable transformer, which captures global context and geometric invariance through deformable self-attention mechanisms. Specifically, we observed that deformable attention focuses on key locations, effectively reducing the search space complexity and modeling the geometric invariance. Furthermore, we collected an Air-to-Ground dataset for training in addition to the standard MegaDepth dataset. Our proposed method outperforms all state-of-the-art keypoint detection/description methods in sparse matching tasks and is also capable of semi-dense matching. To ensure comprehensive evaluation, we introduce two challenging benchmarks: one emphasizing large viewpoint and scale variations, and the other being an Air-to-Ground benchmark — an evaluation setting that has recently gaining popularity for 3D reconstruction across different altitudes. Project page: https://xtcpete.github.io/rdd/.
Gonglin Chen, Tianwen Fu, Haiwei Chen, Wenbin Teng, Hanyuan Xiao
CVPR5
2025 Localized Gaussian Splatting Editing with Contextual Awareness
abstract
Recent advancements in text-guided 3D object generation using diffusion priors struggle with illumination inconsistencies when applied to scene editing tasks like object replacement or insertion. To address this, we propose an illumination-aware 3D scene editing pipeline for 3D Gaussian Splatting (3DGS). Our method leverages state-of-the-art 2D diffusion inpainting [56] to handle global illumination context effectively. Specifically, we identify representative anchor views that capture scene-wide illumination, inpaint them using 2D diffusion models, and integrate the results into a coarse-to-fine 3DGS optimization process. In the fine step, we introduce Depth-guided Inpainting Score Distillation Sampling (DI-SDS) to refine geometry and texture details, capitalizing on the diversity of 2D priors. Our approach achieves locally precise edits with globally consistent illumination, demonstrating robustness in real scenes with highlights and shadows. Comparisons show superior results over state-of-the-art text-to-3D editing methods. Project page: https://corneliushsiao.github.io/GSLE.html.
Hanyuan Xiao, Yingshu Chen, Huajian Huang, Haolin Xiong, Pratusha Prasad
WACV1
2023 Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
Hanyuan Xiao, Wenbin Teng, Yunxuan Cai
ICLR2