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Lilith Yu

dblp:344/8520 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-3803-3129ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 50% Interaction techniques and input · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › tangible user interface
actuated tangible interface
0.712023
AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space · CHI 2023
Interaction techniques and input
spatial interaction
0.712023
AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space · CHI 2023

Methods — techniques the papers use, named apart from their topics

swarm robots · 0.7string manipulation · 0.7rigging mechanism · 0.7
YearPublicationVenuePosition
2023 AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space
abstract
We present AeroRigUI, an actuated tangible UI for 3D spatial embodied interaction. Using strings controlled by self-propelled swarm robots with a reeling mechanism on ceiling surfaces, our approach enables rigging (control through strings) physical objects’ position and orientation in the air. This can be applied to novel interactions in 3D space, including dynamic physical affordances, 3D information displays, and haptics. Utilizing the ceiling, an often underused room area, AeroRigUI can be applied for a range of applications such as room organization, data physicalization, and animated expressions. We demonstrate the applications based on our proof-of-concept prototype, which includes the hardware design of the rigging robots, named RigBots, and the software design for mid-air object control via interactive string manipulation. We also introduce technical evaluation and analysis of our approach prototype to address the hardware feasibility and safety. Overall, AeroRigUI enables a novel spatial and tangible UI system with great controllability and deployability.
Lilith Yu, Chenfeng Gao, Ken Nakagaki
CHI1