EDBT 2026 Demo / reviewers in the wild / expert
Jeremy Chu
dblp:344/8553
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-0173-2153ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
text entry |
1.3 | 2 | 2023 | TouchType-GAN: Modeling Touch Typing with Generative Adversarial Network · UIST 2023 WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network · CHI 2023 |
Interaction techniques and input
gesture input |
0.7 | 1 | 2023 | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network · CHI 2023 |
Interaction techniques and input › text entry
gesture typing |
0.7 | 1 | 2023 | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network · CHI 2023 |
Interaction techniques and input › input device
keyboard design |
0.2 | 1 | 2023 | TouchType-GAN: Modeling Touch Typing with Generative Adversarial Network · UIST 2023 |
Methods — techniques the papers use, named apart from their topics
conditional generative adversarial network · 1.3variational generator · 0.7variational autoencoder · 0.7gaussian distribution modeling · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial NetworkabstractWord-gesture production models that can synthesize word-gestures are critical to the training and evaluation of word-gesture keyboard decoders. We propose WordGesture-GAN, a conditional generative adversarial network that takes arbitrary text as input to generate realistic word-gesture movements in both spatial (i.e., (x, y) coordinates of touch points) and temporal (i.e., timestamps of touch points) dimensions. WordGesture-GAN introduces a Variational Auto-Encoder to extract and embed variations of user-drawn gestures into a Gaussian distribution which can be sampled to control variation in generated gestures. Our experiments on a dataset with 38k gesture samples show that WordGesture-GAN outperforms existing gesture production models including the minimum jerk model [37] and the style-transfer GAN [31, 32] in generating realistic gestures. Overall, our research demonstrates that the proposed GAN structure can learn variations in user-drawn gestures, and the resulting WordGesture-GAN can generate word-gesture movement and predict the distribution of gestures. WordGesture-GAN can serve as a valuable tool for designing and evaluating gestural input systems. Jeremy Chu, Dongsheng An, Yan Ma 0006, Wenzhe Cui, Shumin Zhai, Xianfeng Gu, Xiaojun Bi 0001 |
CHI | 1 |
| 2023 | TouchType-GAN: Modeling Touch Typing with Generative Adversarial NetworkabstractModels that can generate touch typing tasks are important to the development of touch typing keyboards. We propose TouchType-GAN, a Conditional Generative Adversarial Network that can simulate locations and time stamps of touch points in touch typing. TouchType-GAN takes arbitrary text as input to generate realistic touch typing both spatially (i.e., (x, y) coordinates of touch points) and temporally (i.e., timestamps of touch points). TouchType-GAN introduces a variational generator that estimates Gaussian Distributions for every target letter to prevent mode collapse. Our experiments on a dataset with 3k typed sentences show that TouchType-GAN outperforms existing touch typing models, including the Rotational Dual Gaussian model [36] for simulating the distribution of touch points, and the Finger-Fitts Euclidean Model [30] for simulating typing time. Overall, our research demonstrates that the proposed GAN structure can learn the distribution of user typed touch points, and the resulting TouchType-GAN can also estimate typing movements. TouchType-GAN can serve as a valuable tool for designing and evaluating touch typing input systems. Jeremy Chu, Yan Ma 0006, Shumin Zhai, Xianfeng Gu, Xiaojun Bi 0001 |
UIST | 1 |