EDBT 2026 Demo / reviewers in the wild / expert
Lily W. Ge
dblp:344/8987
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0003-2350-8686ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
4 papers |
Design research and methods · 54% Usability and user experience research · 46% | |
| Artificial intelligence
1 paper |
Language models and text generation · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visualization literacy |
4.2 | 5 | 2026 | An Autoethnography on Visualization Literacy: A Wicked Measurement Problem · IEEE Trans. Vis. Comput. Graph. 2026 Promises and Pitfalls: Using Large Language Models to Generate Visualization Items · IEEE Trans. Vis. Comput. Graph. 2025 AVEC: An Assessment of Visual Encoding Ability in Visualization Construction · CHI 2025 |
Visualization and visual analytics › visualization evaluation
empirical visualization research |
1.0 | 1 | 2026 | An Autoethnography on Visualization Literacy: A Wicked Measurement Problem · IEEE Trans. Vis. Comput. Graph. 2026 |
Visualization and visual analytics › visualization literacy
visualization education |
0.9 | 1 | 2025 | Promises and Pitfalls: Using Large Language Models to Generate Visualization Items · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics › visualization design
visualization design guidelines |
0.8 | 1 | 2024 | V-FRAMER: Visualization Framework for Mitigating Reasoning Errors in Public Policy · CHI 2024 |
Design research and methods › first-person perspectives
autoethnography |
0.3 | 1 | 2026 | An Autoethnography on Visualization Literacy: A Wicked Measurement Problem · IEEE Trans. Vis. Comput. Graph. 2026 |
Natural language and speech › Language models and text generation › text generation
LLM-generated content |
0.3 | 1 | 2025 | Promises and Pitfalls: Using Large Language Models to Generate Visualization Items · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
usability and user experience research |
0.2 | 1 | 2024 | Adaptive Assessment of Visualization Literacy · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
iterative design · 3.3item response theory · 2.1interviews · 2.0autoethnography · 2.0large language model · 1.7textual analysis · 1.5formative evaluation · 1.5content validity index · 1.3simulation · 0.8computerized adaptive testing · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | An Autoethnography on Visualization Literacy: A Wicked Measurement ProblemabstractWe contribute an autoethnographic reflection on the complexity of defining and measuring visualization literacy (i.e., the ability to interpret and construct visualizations) to expose our tacit thoughts that often exist in-between polished works and remain unreported in individual research papers. Our work is inspired by the growing number of empirical studies in visualization research that rely on visualization literacy as a basis for developing effective data representations or educational interventions. Researchers have already made various efforts to assess this construct, yet it is often hard to pinpoint either what we want to measure or what we are effectively measuring. In this autoethnography, we gather insights from 14 internal interviews with researchers who are users or designers of visualization literacy tests. We aim to identify what makes visualization literacy assessment a "wicked" problem. We further reflect on the fluidity of visualization literacy and discuss how this property may lead to misalignment between what the construct is and how measurements of it are used or designed. We also examine potential threats to measurement validity from conceptual, operational, and methodological perspectives. Based on our experiences and reflections, we propose several calls to action aimed at tackling the wicked problem of visualization literacy measurement, such as by broadening test scopes and modalities, improving test ecological validity, making it easier to use tests, seeking interdisciplinary collaboration, and drawing from continued dialogue on visualization literacy to expect and be more comfortable with its fluidity. Lily W. Ge, Anne-Flore Cabouat, Karen Bonilla, Yiren Ding, Noëlle Rakotondravony, Mackenzie Michael Creamer, Jasmine Otto, Maryam Hedayati, Bum Chul Kwon, Angela Locoro, Lane Harrison, Petra Isenberg, Michael Correll, Matthew Kay 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | AVEC: An Assessment of Visual Encoding Ability in Visualization Construction
Lily W. Ge, Matthew Kay 0001 |
CHI | 1 |
| 2025 | Promises and Pitfalls: Using Large Language Models to Generate Visualization ItemsabstractVisualization items-factual questions about visualizations that ask viewers to accomplish visualization tasks-are regularly used in the field of information visualization as educational and evaluative materials. For example, researchers of visualization literacy require large, diverse banks of items to conduct studies where the same skill is measured repeatedly on the same participants. Yet, generating a large number of high-quality, diverse items requires significant time and expertise. To address the critical need for a large number of diverse visualization items in education and research, this paper investigates the potential for large language models (LLMS) to automate the generation of multiple-choice visualization items. Through an iterative design process, we develop the VILA (Visualization Items Generated by Large LAnguage Models) pipeline, for efficiently generating visualization items that measure people's ability to accomplish visualization tasks. We use the VILA pipeline to generate 1,404 candidate items across 12 chart types and 13 visualization tasks. In collaboration with 11 visualization experts, we develop an evaluation rulebook which we then use to rate the quality of all candidate items. The result is the VILA bank of ~1, 100 items. From this evaluation, we also identify and classify current limitations of the VILA pipeline, and discuss the role of human oversight in ensuring quality. In addition, we demonstrate an application of our work by creating a visualization literacy test, VILA-VLAT, which measures people's ability to complete a diverse set of tasks on various types of visualizations; comparing it to the existing VLAT, VILA-VLAT shows moderate to high convergent validity (R = 0.70). Lastly, we discuss the application areas of the VILA pipeline and the VILA bank and provide practical recommendations for their use. All supplemental materials are available at https://osf.io/ysrhq/. Lily W. Ge, Yiren Ding, Lane Harrison, Fumeng Yang, Matthew Kay 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | V-FRAMER: Visualization Framework for Mitigating Reasoning Errors in Public PolicyabstractExisting data visualization design guidelines focus primarily on constructing grammatically-correct visualizations that faithfully convey the values and relationships in the underlying data. However, a designer may create a grammatically-correct visualization that still leaves audiences susceptible to reasoning misleaders, e.g. by failing to normalize data or using unrepresentative samples. Reasoning misleaders are especially pernicious when presenting public policy data, where data-driven decisions can affect public health, safety, and economic development. Through textual analysis, a formative evaluation, and iterative design with 19 policy communicators, we construct an actionable visualization design framework, V-FRAMER, that effectively synthesizes ways of mitigating reasoning misleaders. We discuss important design considerations for frameworks like V-FRAMER, including using concrete examples to help designers understand reasoning misleaders, and using a hierarchical structure to support example-based accessing. We further describe V-FRAMER’s congruence with current practice and how practitioners might integrate the framework into their existing workflows. Related materials available at: https://osf.io/q3uta/. Lily W. Ge, Matthew W. Easterday, Matthew Kay 0001, Evanthia Dimara, Peter C.-H. Cheng, Steven Franconeri |
CHI | 1 |
| 2024 | Adaptive Assessment of Visualization LiteracyabstractVisualization literacy is an essential skill for accurately interpreting data to inform critical decisions. Consequently, it is vital to understand the evolution of this ability and devise targeted interventions to enhance it, requiring concise and repeatable assessments of visualization literacy for individuals. However, current assessments, such as the Visualization Literacy Assessment Test (VLAT), are time-consuming due to their fixed, lengthy format. To address this limitation, we develop two streamlined computerized adaptive tests (CATs) for visualization literacy, A-VLAT and A-CALVI, which measure the same set of skills as their original versions in half the number of questions. Specifically, we (1) employ item response theory (IRT) and non-psychometric constraints to construct adaptive versions of the assessments, (2) finalize the configurations of adaptation through simulation, (3) refine the composition of test items of A-CALVI via a qualitative study, and (4) demonstrate the test-retest reliability (ICC: 0.98 and 0.98) and convergent validity (correlation: 0.81 and 0.66) of both CATs via four online studies. We discuss practical recommendations for using our CATs and opportunities for further customization to leverage the full potential of adaptive assessments. All supplemental materials are available at https://osf.io/a6258/. Lily W. Ge, Yiren Ding, Fumeng Yang, Lane Harrison, Matthew Kay 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | CALVI: Critical Thinking Assessment for Literacy in VisualizationsabstractVisualization misinformation is a prevalent problem, and combating it requires understanding people’s ability to read, interpret, and reason about erroneous or potentially misleading visualizations, which lacks a reliable measurement: existing visualization literacy tests focus on well-formed visualizations. We systematically develop an assessment for this ability by: (1) developing a precise definition of misleaders (decisions made in the construction of visualizations that can lead to conclusions not supported by the data), (2) constructing initial test items using a design space of misleaders and chart types, (3) trying out the provisional test on 497 participants, and (4) analyzing the test tryout results and refining the items using Item Response Theory, qualitative analysis, a wrong-due-to-misleader score, and the content validity index. Our final bank of 45 items shows high reliability, and we provide item bank usage recommendations for future tests and different use cases. Related materials are available at: https://osf.io/pv67z/. Lily W. Ge, Matthew Kay 0001 |
CHI | 1 |