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Isobel Kara Nixon

dblp:344/9428 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0003-4164-2803ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 87% Design research and methods · 13%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive visualization
0.712023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Virtual and augmented reality › augmented reality › augmented reality visualization
view management
0.712023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Interaction techniques and input › spatial interaction
3d interaction
0.712023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Interaction techniques and input › post-WIMP interaction › embodied interaction
full-body interaction
0.712023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Design research and methods
design space
0.212023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023

Methods — techniques the papers use, named apart from their topics

qualitative user study · 1.3design space exploration · 1.3
YearPublicationVenuePosition
2023 DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces
abstract
Recent studies have explored how users of immersive visualisation systems arrange data representations in the space around them. Generally, these have focused on placement centred at eye-level in absolute room coordinates. However, work in HCI exploring full-body interaction has identified zones relative to the user’s body with different roles. We encapsulate the possibilities for visualisation view management into a design space (called “DataDancing”). From this design space we extrapolate a variety of view management prototypes, each demonstrating a different combination of interaction techniques and space use. The prototypes are enabled by a full-body tracking system including novel devices for torso and foot interaction. We explore four of these prototypes, encompassing standard wall and table-style interaction as well as novel foot interaction, in depth through a qualitative user study. Learning from the results, we improve the interaction techniques and propose two hybrid interfaces that demonstrate interaction possibilities of the design space.
Jiazhou Liu, Barrett Ens, Arnaud Prouzeau, Jim Smiley, Isobel Kara Nixon, Sarah Goodwin, Tim Dwyer
CHI5