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Julie Ann Minaai

dblp:344/9852 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0001-9283-1917ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Collaborative and social computing · 44% Design research and methods · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
mixed reality
0.712023
Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror · CHI 2023
Design research and methods › design probe
technology probe
0.212023
Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror · CHI 2023

Methods — techniques the papers use, named apart from their topics

workshop · 0.7survey · 0.7interviews · 0.7
YearPublicationVenuePosition
2023 Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror
abstract
This paper explores using mixed reality (MR) mirrors for supporting improvisational dance making. Motivated by the prevalence of mirrors in dance studios and inspired by Forsythe’s Improvisation Technologies, we conducted workshops with 13 dancers and choreographers to inform the design of future MR visualisation and annotation tools for dance. The workshops involved using a prototype MR mirror as a technology probe that reveals the spatial and temporal relationships between the reflected dancing body and its surroundings during improvisation; speed dating group interviews around future design ideas; follow-up surveys and extended interviews with a digital media dance artist and a dance educator. Our findings highlight how the MR mirror enriches dancers’ temporal and spatial perception, creates multi-layered presence, and affords appropriation by dancers. We also discuss the unique place of MR mirrors in the theoretical context of dance and in the history of movement visualisation, and distil lessons for broader HCI research.
Qiushi Zhou, Louise Grebel, Andrew Irlitti, Julie Ann Minaai, Jorge Gonçalves 0001, Eduardo Velloso
CHI4