Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Lukas Jackermeier

dblp:345/0164 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0001-7154-3481ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 33% Haptics and multimodal interaction · 33% Wearable and physiological sensing · 33%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic perception
thermal perception
0.712023
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality · CHI 2023
Immersive interaction
virtual reality
0.712023
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality · CHI 2023

Methods — techniques the papers use, named apart from their topics

user study · 0.7
YearPublicationVenuePosition
2023 The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality
abstract
Humans’ thermal regulation and subjective perception of temperature is highly plastic and depends on the visual appearance of the surrounding environment. Previous work shows that an environment’s color temperature affects the experienced temperature. As virtual reality (VR) enables visual immersion, recent work suggests that a VR scene’s color temperature also affects experienced temperature. It is, however, unclear if an avatar’s appearance also affects users’ thermal perception and if a change in thermal perception even influences the body temperature. Therefore, we conducted a study with 32 participants performing a task in an ice or fire world while having ice or fire hands. We show that being in a fire world or having fire hands increases the perceived temperature. We even show that having fire hands decreases the hand temperature compared to having ice hands. We discuss the implications for the design of VR systems and future research directions.
Martin Kocur, Lukas Jackermeier, Valentin Schwind, Niels Henze
CHI2