Mario Alberto Valdes Saucedo

dblp:345/1523 · DBLP profile ↗
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9ranked-venue papers
4as first author
9since 2021 · last 2025
0000-0001-8132-4178ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 9 since 2021Systems, architecture and hardware · 8 · 3 first-author · 8 since 2021
YearPublicationVenuePosition
2025 A Hierarchical Graph-Based Terrain-Aware Autonomous Navigation Approach for Complementary Multimodal Ground-Aerial Exploration
abstract
Autonomous navigation in unknown environments is a fundamental challenge in robotics, particularly in coordinating ground and aerial robots to maximize exploration efficiency. This paper presents a novel approach that utilizes a hierarchical graph to represent the environment, encoding both geometric and semantic traversability. The framework enables the robots to compute a shared confidence metric, which helps the ground robot assess terrain and determine when deploying the aerial robot will extend exploration. The robot's confidence in traversing a path is based on factors such as predicted volumetric gain, path traversability, and collision risk. A hierarchy of graphs is used to maintain an efficient representation of traversability and frontier information through multi-resolution maps. Evaluated in a real subterranean exploration scenario, the approach allows the ground robot to autonomously identify zones that are no longer traversable but suitable for aerial deployment. By leveraging this hierarchical structure, the ground robot can selectively share graph information on confidence-assessed frontier targets from parts of the scene, enabling the aerial robot to navigate beyond obstacles and continue exploration.
Akash Patel, Mario Alberto Valdes Saucedo, Nikolaos Stathoulopoulos, Viswa Narayanan Sankaranarayanan, Ilias Tevetzidis, Christoforos Kanellakis, George Nikolakopoulos
ICRA2
2025 Estimating Commonsense Scene Composition on Belief Scene Graphs
abstract
This work establishes the concept of commonsense scene composition, with a focus on extending Belief Scene Graphs by estimating the spatial distribution of unseen objects. Specifically, the commonsense scene composition capability refers to the understanding of the spatial relationships among related objects in the scene, which in this article is modeled as a joint probability distribution for all possible locations of the semantic object class. The proposed framework includes two variants of a Correlation Information (CECI) model for learning probability distributions: (i) a baseline approach based on a Graph Convolutional Network, and (ii) a neuro-symbolic extension that integrates a spatial ontology based on Large Language Models (LLMs). Furthermore, this article provides a detailed description of the dataset generation process for such tasks. Finally, the framework has been validated through multiple runs on simulated data, as well as in a real-world indoor environment, demonstrating its ability to spatially interpret scenes across different room types. For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/f0tqtPVFZ2A
Mario Alberto Valdes Saucedo, Vignesh Kottayam Viswanathan, Christoforos Kanellakis, George Nikolakopoulos
ICRA1
2025 SPADE: Towards Scalable Path Planning Architecture on Actionable Multi-Domain 3D ScenE Graphs
abstract
In this work, we introduce SPADE, a path planning framework designed for autonomous navigation in dynamic environments using 3D scene graphs. SPADE combines hierarchical path planning with local geometric awareness to enable collision-free movement in dynamic scenes. The framework bifurcates the planning problem into two: (a) solving the sparse abstract global layer plan and (b) iterative path refinement across denser lower local layers in step with local geometric scene navigation. To ensure efficient extraction of a feasible route in a dense multi-task domain scene graphs, the framework enforces informed sampling of traversable edges prior to path-planning. This removes extraneous information not relevant to path-planning and reduces the overall planning complexity over a graph. Existing approaches address the problem of path planning over scene graphs by decoupling hierarchical and geometric path evaluation processes. Specifically, this results in an inefficient replanning over the entire scene graph when encountering path obstructions blocking the original route. In contrast, SPADE prioritizes local layer planning coupled with local geometric scene navigation, enabling navigation through dynamic scenes while maintaining efficiency in computing a traversable route. We validate SPADE through extensive simulation experiments and real-world deployment on a quadrupedal robot, demonstrating its efficacy in handling complex and dynamic scenarios.
Vignesh Kottayam Viswanathan, Akash Patel, Mario Alberto Valdes Saucedo, Sumeet G. Satpute, Christoforos Kanellakis, George Nikolakopoulos
IROS3
2025 An Actionable Hierarchical Scene Representation Enhancing Autonomous Inspection Missions in Unknown Environments
abstract
In this article, we present the Layered Semantic Graphs (LSG), a novel actionable hierarchical scene graph, fully integrated with a multi-modal mission planner, the FLIE: A First-Look based Inspection and Exploration planner [1]. The novelty of this work stems from aiming to address the task of maintaining an intuitive and multi-resolution scene representation, while simultaneously offering a tractable foundation for planning and scene understanding during an ongoing inspection mission of apriori unknown targets-of-interest in an unknown environment. The proposed LSG scheme is composed of locally nested hierarchical graphs, at multiple layers of abstraction, with the abstract concepts grounded on the functionality of the integrated FLIE planner. Furthermore, LSG encapsulates real-time semantic segmentation models that offer extraction and localization of desired semantic elements within the hierarchical representation. This extends the capability of the inspection planner, which can then leverage LSG to make an informed decision to inspect a particular semantic of interest. We also emphasize the hierarchical and semantic path-planning capabilities of LSG, which could extend inspection missions by improving situational awareness for human operators in an unknown environment. The validity of the proposed scheme is proven through extensive evaluations of the proposed architecture in simulations, as well as experimental field deployments on a Boston Dynamics Spot quadruped robot in urban outdoor environment settings.
Vignesh Kottayam Viswanathan, Mario Alberto Valdes Saucedo, Sumeet G. Satpute, Christoforos Kanellakis, George Nikolakopoulos
IROS2
2024 STAGE: Scalable and Traversability-Aware Graph based Exploration Planner for Dynamically Varying Environments
abstract
In this article, we propose a novel navigation framework that leverages a two layered graph representation of the environment for efficient large-scale exploration, while it integrates a novel uncertainty awareness scheme to handle dynamic scene changes in previously explored areas. The framework is structured around a novel goal oriented graph representation, that consists of, i) the local sub-graph and ii) the global graph layer respectively. The local sub-graphs encode local volumetric gain locations as frontiers, based on the direct pointcloud visibility, allowing fast graph building and path planning. Additionally, the global graph is build in an efficient way, using node-edge information exchange only on overlapping regions of sequential sub-graphs. Different from the state-of-the-art graph based exploration methods, the proposed approach efficiently re-uses sub-graphs built in previous iterations to construct the global navigation layer. Another merit of the proposed scheme is the ability to handle scene changes (e.g. blocked pathways), adaptively updating the obstructed part of the global graph from traversable to not-traversable. This operation involved oriented sample space of a path segment in the global graph layer, while removing the respective edges from connected nodes of the global graph in cases of obstructions. As such, the exploration behavior is directing the robot to follow another route in the global re-positioning phase through path-way updates in the global graph. Finally, we showcase the performance of the method both in simulation runs as well as deployed in real-world scene involving a legged robot carrying camera and lidar sensor.
Akash Patel, Mario Alberto Valdes Saucedo, Christoforos Kanellakis, George Nikolakopoulos
ICRA2
2024 Belief Scene Graphs: Expanding Partial Scenes with Objects through Computation of Expectation
abstract
In this article, we propose the novel concept of Belief Scene Graphs, which are utility-driven extensions of partial 3D scene graphs, that enable efficient high-level task planning with partial information. We propose a graph-based learning methodology for the computation of belief (also referred to as expectation) on any given 3D scene graph, which is then used to strategically add new nodes (referred to as blind nodes) that are relevant to a robotic mission. We propose the method of Computation of Expectation based on Correlation Information (CECI), to reasonably approximate real Belief/Expectation, by learning histograms from available training data. A novel Graph Convolutional Neural Network (GCN) model is developed, to learn CECI from a repository of 3D scene graphs. As no database of 3D scene graphs exists for the training of the novel CECI model, we present a novel methodology for generating a 3D scene graph dataset based on semantically annotated real-life 3D spaces. The generated dataset is then utilized to train the proposed CECI model and for extensive validation of the proposed method. We establish the novel concept of Belief Scene Graphs (BSG), as a core component to integrate expectations into abstract representations. This new concept is an evolution of the classical 3D scene graph concept and aims to enable high-level reasoning for task planning and optimization of a variety of robotics missions. The efficacy of the overall framework has been evaluated in an object search scenario, and has also been tested in a real-life experiment to emulate human common sense of unseen-objects.For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/hsGlSCa12iY
Mario Alberto Valdes Saucedo, Akash Patel, Akshit Saradagi, Christoforos Kanellakis, George Nikolakopoulos
ICRA1
2024 RecNet: An Invertible Point Cloud Encoding through Range Image Embeddings for Multi-Robot Map Sharing and Reconstruction
abstract
In the field of resource-constrained robots and the need for effective place recognition in multi-robotic systems, this article introduces RecNet, a novel approach that concurrently addresses both challenges. The core of RecNet’s methodology involves a transformative process: it projects 3D point clouds into range images, compresses them using an encoder-decoder framework, and subsequently reconstructs the range image, restoring the original point cloud. Additionally, RecNet utilizes the latent vector extracted from this process for efficient place recognition tasks. This approach not only achieves comparable place recognition results but also maintains a compact representation, suitable for sharing among robots to reconstruct their collective maps. The evaluation of RecNet encompasses an array of metrics, including place recognition performance, the structural similarity of the reconstructed point clouds, and the bandwidth transmission advantages, derived from sharing only the latent vectors. Our proposed approach is assessed using both a publicly available dataset and field experiments1confirming its efficacy and potential for real-world applications.
Nikolaos Stathoulopoulos, Mario Alberto Valdes Saucedo, Anton Koval, George Nikolakopoulos
ICRA2
2024 Leveraging Computation of Expectation Models for Commonsense Affordance Estimation on 3D Scene Graphs
abstract
This article studies the commonsense object affordance concept for enabling close-to-human task planning and task optimization of embodied robotic agents in urban environments. The focus of the object affordance is on reasoning how to effectively identify object’s inherent utility during the task execution, which in this work is enabled through the analysis of contextual relations of sparse information of 3D scene graphs. The proposed framework develops a Correlation Information (CECI) model to learn probability distributions using a Graph Convolutional Network, allowing to extract the commonsense affordance for individual members of a semantic class. The overall framework was experimentally validated in a real-world indoor environment, showcasing the ability of the method to level with human commonsense. For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/BDCMVx2GiQE
Mario Alberto Valdes Saucedo, Nikolaos Stathoulopoulos, Akash Patel, Christoforos Kanellakis, George Nikolakopoulos
IROS1
2024 EAT: Environment Agnostic Traversability for reactive navigation
abstract
This work presents EAT (Environment Agnostic Traversability for Reactive Navigation) a novel framework for traversability estimation in indoor, outdoor, subterranean (SubT) and other unstructured environments. The architecture provides updates on traversable regions online during the mission, adapts to varying environments, while being robust to noisy semantic image segmentation. The proposed framework considers terrain prioritization based on a novel decay exponential function to fuse the semantic information and geometric features extracted from RGB-D images to obtain the traversability of the scene. Moreover, EAT introduces an obstacle inflation mechanism on the traversability image, based on mean-window weighting module, allowing to adapt the proximity to untraversable regions. The overall architecture uses two LRASPP MobileNet V3 large Convolutional Neural Networks (CNN) for semantic segmentation over RGB images, where the first one classifies the terrain types and the second one classifies see-through obstacles in the scene. Additionally, the geometric features profile the underlying surface properties of the local scene, extracting normals from depth images. The proposed scheme was integrated with a control architecture in reactive navigation scenarios and was experimentally validated in indoor and outdoor environments as well as in subterranean environments with a Pioneer 3AT mobile robot.
Mario Alberto Valdes Saucedo, Akash Patel, Christoforos Kanellakis, George Nikolakopoulos
Expert Syst. Appl.1