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Alexander W. Goodall

dblp:345/7795 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0003-4659-5241ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 86% Optimization for machine learning · 14%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
off-policy evaluation
1.012026
Behaviour Policy Optimization: Provably Lower Variance Return Estimates for Off-Policy Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning
off-policy reinforcement learning
1.012026
Behaviour Policy Optimization: Provably Lower Variance Return Estimates for Off-Policy Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning
policy optimization
1.012026
Behaviour Policy Optimization: Provably Lower Variance Return Estimates for Off-Policy Reinforcement Learning · AAAI 2026
Machine learning › Optimization for machine learning
variance reduction
1.012026
Behaviour Policy Optimization: Provably Lower Variance Return Estimates for Off-Policy Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning › markov decision process
constrained markov decision process
0.912025
Probabilistic Shielding for Safe Reinforcement Learning · AAAI 2025
Machine learning › Reinforcement learning
markov decision process
0.912025
Probabilistic Shielding for Safe Reinforcement Learning · AAAI 2025
Machine learning › Reinforcement learning
safe reinforcement learning
0.912025
Probabilistic Shielding for Safe Reinforcement Learning · AAAI 2025
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.312026
Behaviour Policy Optimization: Provably Lower Variance Return Estimates for Off-Policy Reinforcement Learning · AAAI 2026

Methods — techniques the papers use, named apart from their topics

policy gradient · 1.0importance weighting · 1.0state augmentation · 0.9linear programming · 0.9
YearPublicationVenuePosition
2026 Behaviour Policy Optimization: Provably Lower Variance Return Estimates for Off-Policy Reinforcement Learning
abstract
Many reinforcement learning algorithms, particularly those that rely on return estimates for policy improvement, can suffer from poor sample efficiency and training instability due to high-variance return estimates. In this paper we leverage new results from off-policy evaluation; it has recently been shown that well-designed behaviour policies can be used to collect off-policy data for provably lower variance return estimates. This result is surprising as it means collecting data on-policy is not variance optimal. We extend this key insight to the online reinforcement learning setting, where both policy evaluation and improvement are interleaved to learn optimal policies. Off-policy RL has been well studied (e.g., IMPALA), with correct and truncated importance weighted samples for de-biasing and managing variance appropriately. Generally these approaches are concerned with reconciling data collected from multiple workers in parallel, while the policy is updated asynchronously, mismatch between the workers and policy is corrected in a mathematically sound way. Here we consider only one worker - the behaviour policy, which is used to collect data for policy improvement, with provably lower variance return estimates. In our experiments we extend two policy-gradient methods with this regime, demonstrating better sample efficiency and performance over a diverse set of environments.
Alexander W. Goodall, Edwin Hamel-De le Court, Francesco Belardinelli
AAAI1
2025 Probabilistic Shielding for Safe Reinforcement Learning
abstract
In real-life scenarios, a Reinforcement Learning (RL) agent aiming to maximize their reward, must often also behave in a safe manner, including at training time. Thus, much attention in recent years has been given to Safe RL, where an agent aims to learn an optimal policy among all policies that satisfy a given safety constraint. However, strict safety guarantees are often provided through approaches based on linear programming, and thus have limited scaling. In this paper we present a new, scalable method, which enjoys strict formal guarantees for Safe RL, in the case where the safety dynamics of the Markov Decision Process (MDP) are known, and safety is defined as an undiscounted probabilistic avoidance property. Our approach is based on state-augmentation of the MDP, and on the design of a shield that restricts the actions available to the agent. We show that our approach provides a strict formal safety guarantee that the agent stays safe at training and test time. Furthermore, we demonstrate that our approach is viable in practice through experimental evaluation.
Edwin Hamel-De le Court, Francesco Belardinelli, Alexander W. Goodall
AAAI3
2023 Approximate Model-Based Shielding for Safe Reinforcement Learning
abstract
Reinforcement learning (RL) has shown great potential for solving complex tasks in a variety of domains. However, applying RL to safety-critical systems in the real-world is not easy as many algorithms are sample-inefficient and maximising the standard RL objective comes with no guarantees on worst-case performance. In this paper we propose approximate model-based shielding (AMBS), a principled look-ahead shielding algorithm for verifying the performance of learned RL policies w.r.t. a set of given safety constraints. Our algorithm differs from other shielding approaches in that it does not require prior knowledge of the safety-relevant dynamics of the system. We provide a strong theoretical justification for AMBS and demonstrate superior performance to other safety-aware approaches on a set of Atari games with state-dependent safety-labels.
Alexander W. Goodall, Francesco Belardinelli
ECAI1