Sidhanth Holalkere

dblp:345/8447 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 38% Probabilistic and Bayesian machine learning · 25% Generative modeling · 19%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 67% Visual content generation and editing · 25% Computational photography and imaging · 8%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes
gaussian process
0.912025
Stochastic Poisson Surface Reconstruction with One Solve using Geometric Gaussian Processes · ICML 2025
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
poisson surface reconstruction
0.912025
Stochastic Poisson Surface Reconstruction with One Solve using Geometric Gaussian Processes · ICML 2025
Geometric modeling and processing
surface reconstruction
0.912025
Stochastic Poisson Surface Reconstruction with One Solve using Geometric Gaussian Processes · ICML 2025
Machine learning › Generative modeling
generative adversarial network
0.712023
Ray Conditioning: Trading Photo-consistency for Photo-realism in Multi-view Image Generation · ICCV 2023
Machine learning › Deep learning architectures and training › convolutional neural network
residual network
0.712023
Riemannian Residual Neural Networks · NeurIPS 2023
Computer vision › 3D vision › geometric deep learning
riemannian neural network
0.712023
Riemannian Residual Neural Networks · NeurIPS 2023
Visual content generation and editing › image generation
multi-view image generation
0.712023
Ray Conditioning: Trading Photo-consistency for Photo-realism in Multi-view Image Generation · ICCV 2023
Computer vision › 3D vision
3d reconstruction
0.312025
Stochastic Poisson Surface Reconstruction with One Solve using Geometric Gaussian Processes · ICML 2025
Computer vision › 3D vision
geometric deep learning
0.212023
Riemannian Residual Neural Networks · NeurIPS 2023
Computer vision › 3D vision › geometric deep learning
manifold-valued data
0.212023
Riemannian Residual Neural Networks · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

gaussian process interpolation · 1.7ray conditioning · 1.3light field prior · 1.3symmetric positive definite matrices · 0.7residual connections · 0.7hyperbolic space · 0.7
YearPublicationVenuePosition
2025 Stochastic Poisson Surface Reconstruction with One Solve using Geometric Gaussian Processes
abstract
Poisson Surface Reconstruction is a widely-used algorithm for reconstructing a surface from an oriented point cloud. To facilitate applications where only partial surface information is available, or scanning is performed sequentially, a recent line of work proposes to incorporate uncertainty into the reconstructed surface via Gaussian process models. The resulting algorithms first perform Gaussian process interpolation, then solve a set of volumetric partial differential equations globally in space, resulting in a computationally expensive two-stage procedure. In this work, we apply recently-developed techniques from geometric Gaussian processes to combine interpolation and surface reconstruction into a single stage, requiring only one linear solve per sample. The resulting reconstructed surface samples can be queried locally in space, without the use of problem-dependent volumetric meshes or grids. These capabilities enable one to (a) perform probabilistic collision detection locally around the region of interest, (b) perform ray casting without evaluating points not on the ray’s trajectory, and (c) perform next-view planning on a per-ray basis. They also do not requiring one to approximate kernel matrix inverses with diagonal matrices as part of intermediate computations, unlike prior methods. Results show that our approach provides a cleaner, more-principled, and more-flexible stochastic surface reconstruction pipeline.
Sidhanth Holalkere, David Bindel, Silvia Sellán, Alexander Terenin
ICML1
2023 Ray Conditioning: Trading Photo-consistency for Photo-realism in Multi-view Image Generation
abstract
Multi-view image generation attracts particular attention these days due to its promising 3D-related applications, e.g., image viewpoint editing. Most existing methods follow a paradigm where a 3D representation is first synthesized, and then rendered into 2D images to ensure photo-consistency across viewpoints. However, such explicit bias for photo-consistency sacrifices photo-realism, causing geometry artifacts and loss of fine-scale details when these methods are applied to edit real images. To address this issue, we propose ray conditioning, a geometry-free alternative that relaxes the photo-consistency constraint. Our method generates multi-view images by conditioning a 2D GAN on a light field prior. With explicit viewpoint control, state-of-the-art photo-realism and identity consistency, our method is particularly suited for the viewpoint editing task.
Eric Ming Chen, Sidhanth Holalkere, Ruyu Yan, Abe Davis
ICCV2
2023 Riemannian Residual Neural Networks
abstract
Recent methods in geometric deep learning have introduced various neural networks to operate over data that lie on Riemannian manifolds. Such networks are often necessary to learn well over graphs with a hierarchical structure or to learn over manifold-valued data encountered in the natural sciences. These networks are often inspired by and directly generalize standard Euclidean neural networks. However, extending Euclidean networks is difficult and has only been done for a select few manifolds. In this work, we examine the residual neural network (ResNet) and show how to extend this construction to general Riemannian manifolds in a geometrically principled manner. Originally introduced to help solve the vanishing gradient problem, ResNets have become ubiquitous in machine learning due to their beneficial learning properties, excellent empirical results, and easy-to-incorporate nature when building varied neural networks. We find that our Riemannian ResNets mirror these desirable properties: when compared to existing manifold neural networks designed to learn over hyperbolic space and the manifold of symmetric positive definite matrices, we outperform both kinds of networks in terms of relevant testing metrics and training dynamics.
Isay Katsman, Eric Ming Chen, Sidhanth Holalkere, Anna Asch, Aaron Lou, Ser-Nam Lim, Christopher De Sa
NeurIPS3