Demo Data from EDBT 2026 / reviewers in the wild / expert
Filippo Lazzati
dblp:345/8703
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 82% Multi-agent systems · 9% Learning theory · 7% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
3.0 | 4 | 2025 | Learning Utilities from Demonstrations in Markov Decision Processes · ICML 2025 How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach · NeurIPS 2024 Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms · ICML 2024 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
utility learning |
0.9 | 1 | 2025 | Learning Utilities from Demonstrations in Markov Decision Processes · ICML 2025 |
Machine learning › Reinforcement learning
exploration |
0.8 | 1 | 2024 | How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach · NeurIPS 2024 |
Machine learning › Reinforcement learning › markov decision process › low-rank MDP
linear MDP |
0.8 | 1 | 2024 | How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach · NeurIPS 2024 |
Machine learning › Reinforcement learning
markov decision process |
0.8 | 1 | 2024 | How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach · NeurIPS 2024 |
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
offline inverse reinforcement learning |
0.8 | 1 | 2024 | Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms · ICML 2024 |
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
online inverse reinforcement learning |
0.8 | 1 | 2024 | How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach · NeurIPS 2024 |
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
reward-free exploration |
0.8 | 1 | 2024 | How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach · NeurIPS 2024 |
Machine learning › Learning theory
sample complexity |
0.7 | 1 | 2023 | Towards Theoretical Understanding of Inverse Reinforcement Learning · ICML 2023 |
Machine learning › Generative modeling
generative model |
0.2 | 1 | 2023 | Towards Theoretical Understanding of Inverse Reinforcement Learning · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
sample-efficient algorithm · 0.8pessimism · 0.8minimax analysis · 0.8uniform sampling · 0.7minimax lower bound · 0.7PAC analysis · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning Utilities from Demonstrations in Markov Decision ProcessesabstractAlthough it is well-known that humans commonly engage in risk-sensitive behaviors in the presence of stochasticity, most Inverse Reinforcement Learning (IRL) models assume a risk-neutral agent. As such, beyond $(i)$ introducing model misspecification, $(ii)$ they do not permit direct inference of the risk attitude of the observed agent, which can be useful in many applications. In this paper, we propose a novel model of behavior to cope with these issues. By allowing for risk sensitivity, our model alleviates $(i)$, and by explicitly representing risk attitudes through (learnable) utility functions, it solves $(ii)$. Then, we characterize the partial identifiability of an agent’s utility under the new model and note that demonstrations from multiple environments mitigate the problem. We devise two provably-efficient algorithms for learning utilities in a finite-data regime, and we conclude with some proof-of-concept experiments to validate both our model and our algorithms. Filippo Lazzati, Alberto Maria Metelli |
ICML | 1 |
| 2024 | Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithmsabstract*Inverse reinforcement learning* (IRL) aims to recover the reward function of an *expert* agent from demonstrations of behavior. It is well-known that the IRL problem is fundamentally ill-posed, i.e., many reward functions can explain the demonstrations. For this reason, IRL has been recently reframed in terms of estimating the *feasible reward set* (Metelli et al., 2021), thus, postponing the selection of a single reward. However, so far, the available formulations and algorithmic solutions have been proposed and analyzed mainly for the *online* setting, where the learner can interact with the environment and query the expert at will. This is clearly unrealistic in most practical applications, where the availability of an *offline* dataset is a much more common scenario. In this paper, we introduce a novel notion of feasible reward set capturing the opportunities and limitations of the offline setting and we analyze the complexity of its estimation. This requires the introduction an original learning framework that copes with the intrinsic difficulty of the setting, for which data coverage is not under control. Then, we propose two computationally and statistically efficient algorithms, IRLO and PIRLO, for addressing the problem. In particular, the latter adopts a specific form of *pessimism* to enforce the novel, desirable property of *inclusion monotonicity* of the delivered feasible set. With this work, we aim to provide a panorama of the challenges of the offline IRL problem and how they can be fruitfully addressed. Filippo Lazzati, Mirco Mutti, Alberto Maria Metelli |
ICML | 1 |
| 2024 | How does Inverse RL Scale to Large State Spaces? A Provably Efficient ApproachabstractIn online Inverse Reinforcement Learning (IRL), the learner can collect samples about the dynamics of the environment to improve its
estimate of the reward function. Since IRL suffers from identifiability issues, many theoretical works on online IRL focus on estimating the entire set of rewards that explain the demonstrations, named the *feasible reward set*. However, none of the algorithms available in literature can scale to problems with large state spaces. In this paper, we focus on the online IRL problem in Linear Markov Decision
Processes (MDPs). We show that the structure offered by Linear MDPs is not sufficient for efficiently estimating the feasible set when the state space is large. As a consequence, we introduce the novel framework of *rewards compatibility*, which generalizes the notion of feasible set, and we develop CATY-IRL, a sample efficient algorithm whose complexity is independent of the size of the state space in Linear MDPs. When restricted to the tabular setting, we demonstrate that CATY-IRL is minimax optimal up to logarithmic factors. As a by-product, we show that Reward-Free Exploration (RFE) enjoys the same worst-case rate, improving over the state-of-the-art lower bound. Finally, we devise a unifying framework for IRL and RFE that may be of independent interest. Filippo Lazzati, Mirco Mutti, Alberto Maria Metelli |
NeurIPS | 1 |
| 2023 | Towards Theoretical Understanding of Inverse Reinforcement LearningabstractInverse reinforcement learning (IRL) denotes a powerful family of algorithms for recovering a reward function justifying the behavior demonstrated by an expert agent. A well-known limitation of IRL is the ambiguity in the choice of the reward function, due to the existence of multiple rewards that explain the observed behavior. This limitation has been recently circumvented by formulating IRL as the problem of estimating the feasible reward set, i.e., the region of the rewards compatible with the expert's behavior. In this paper, we make a step towards closing the theory gap of IRL in the case of finite-horizon problems with a generative model. We start by formally introducing the problem of estimating the feasible reward set, the corresponding PAC requirement, and discussing the properties of particular classes of rewards. Then, we provide the first minimax lower bound on the sample complexity for the problem of estimating the feasible reward set of order ${\Omega}\left( \frac{H^3SA}{\epsilon^2} \left( \log \left(\frac{1}{\delta}\right) + S \right)\right)$, being $S$ and $A$ the number of states and actions respectively, $H$ the horizon, $\epsilon$ the desired accuracy, and $\delta$ the confidence. We analyze the sample complexity of a uniform sampling strategy (US-IRL), proving a matching upper bound up to logarithmic factors. Finally, we outline several open questions in IRL and propose future research directions. Alberto Maria Metelli, Filippo Lazzati, Marcello Restelli |
ICML | 2 |