Demo Data from EDBT 2026 / reviewers in the wild / expert
Setareh Cohan
dblp:346/1091
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 52% Motion planning and robot control · 19% Deep learning architectures and training · 19% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.6 | 2 | 2025 | CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025 Don't be so Negative! Score-based Generative Modeling with Oracle-assisted Guidance · ICML 2024 |
Machine learning › Generative modeling
motion generation |
0.9 | 1 | 2025 | CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025 |
Robotics › Motion planning and robot control › robot control › trajectory tracking
motion tracking control |
0.9 | 1 | 2025 | CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025 |
Robotics › Motion planning and robot control
robot control |
0.9 | 1 | 2025 | CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025 |
Computer animation and physical simulation › motion synthesis
motion imitation |
0.9 | 1 | 2025 | CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025 |
Computer animation and physical simulation › character control
physics-based character control |
0.9 | 1 | 2025 | CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025 |
Machine learning › Generative modeling › diffusion model › guided diffusion
classifier guidance |
0.8 | 1 | 2024 | Don't be so Negative! Score-based Generative Modeling with Oracle-assisted Guidance · ICML 2024 |
Machine learning › Generative modeling › diffusion model
conditional generation |
0.8 | 1 | 2024 | Don't be so Negative! Score-based Generative Modeling with Oracle-assisted Guidance · ICML 2024 |
Machine learning › Generative modeling › diffusion model
score-based generative model |
0.8 | 1 | 2024 | Don't be so Negative! Score-based Generative Modeling with Oracle-assisted Guidance · ICML 2024 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.6 | 1 | 2022 | Understanding the Evolution of Linear Regions in Deep Reinforcement Learning · NeurIPS 2022 |
Machine learning › Deep learning architectures and training › ReLU networks
linear regions |
0.6 | 1 | 2022 | Understanding the Evolution of Linear Regions in Deep Reinforcement Learning · NeurIPS 2022 |
Machine learning › Deep learning architectures and training › feedforward neural network › piecewise linear network
linear region analysis |
0.6 | 1 | 2022 | Understanding the Evolution of Linear Regions in Deep Reinforcement Learning · NeurIPS 2022 |
Machine learning › Deep learning architectures and training
neural network expressivity |
0.6 | 1 | 2022 | Understanding the Evolution of Linear Regions in Deep Reinforcement Learning · NeurIPS 2022 |
Machine learning › Trustworthy machine learning
robustness |
0.2 | 1 | 2024 | Don't be so Negative! Score-based Generative Modeling with Oracle-assisted Guidance · ICML 2024 |
Machine learning › Reinforcement learning
continuous control |
0.2 | 1 | 2022 | Understanding the Evolution of Linear Regions in Deep Reinforcement Learning · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.7diffusion model · 1.7denoising diffusion probabilistic modeling · 0.8classifier guidance · 0.8ReLU network analysis · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlabstractMotion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable of generating a wide variety of motions, adhering to intuitive control such as text, while the latter offers physically plausible motion and direct interaction with the environment. In this work, we present a method that combines their respective strengths. CLoSD is a text-driven RL physics-based controller, guided by diffusion generation for various tasks. Our key insight is that motion diffusion can serve as an on-the-fly universal planner for a robust RL controller. To this end, CLoSD maintains a closed-loop interaction between two modules — a Diffusion Planner (DiP), and a tracking controller. DiP is a fast-responding autoregressive diffusion model, controlled by textual prompts and target locations, and the controller is a simple and robust motion imitator that continuously receives motion plans from DiP and provides feedback from the environment. CLoSD is capable of seamlessly performing a sequence of different tasks, including navigation to a goal location, striking an object with a hand or foot as specified in a text prompt, sitting down, and getting up. Guy Tevet, Sigal Raab, Setareh Cohan, Daniele Reda, Zhengyi Luo 0002, Xue Bin Peng, Amit Bermano, Michiel van de Panne |
ICLR | 3 |
| 2024 | Don't be so Negative! Score-based Generative Modeling with Oracle-assisted GuidanceabstractScore-based diffusion models are a powerful class of generative models, widely utilized across diverse domains. Despite significant advancements in large-scale tasks such as text-to-image generation, their application to constrained domains has received considerably less attention. This work addresses model learning in a setting where, in addition to the training dataset, there further exists side-information in the form of an oracle that can label samples as being outside the support of the true data generating distribution. Specifically we develop a new denoising diffusion probabilistic modeling methodology, Gen-neG, that leverages this additional side-information. Gen-neG builds on classifier guidance in diffusion models to guide the generation process towards the positive support region indicated by the oracle. We empirically establish the utility of Gen-neG in applications including collision avoidance in self-driving simulators and safety-guarded human motion generation. Saeid Naderiparizi, Xiaoxuan Liang 0001, Setareh Cohan, Berend Zwartsenberg, Frank D. Wood |
ICML | 3 |
| 2022 | Understanding the Evolution of Linear Regions in Deep Reinforcement LearningabstractPolicies produced by deep reinforcement learning are typically characterised by their learning curves, but they remain poorly understood in many other respects. ReLU-based policies result in a partitioning of the input space into piecewise linear regions. We seek to understand how observed region counts and their densities evolve during deep reinforcement learning using empirical results that span a range of continuous control tasks and policy network dimensions. Intuitively, we may expect that during training, the region density increases in the areas that are frequently visited by the policy, thereby affording fine-grained control. We use recent theoretical and empirical results for the linear regions induced by neural networks in supervised learning settings for grounding and comparison of our results. Empirically, we find that the region density increases only moderately throughout training, as measured along fixed trajectories coming from the final policy. However, the trajectories themselves also increase in length during training, and thus the region densities decrease as seen from the perspective of the current trajectory. Our findings suggest that the complexity of deep reinforcement learning policies does not principally emerge from a significant growth in the complexity of functions observed on-and-around trajectories of the policy. Setareh Cohan, Nam Hee Kim, David Rolnick, Michiel van de Panne |
NeurIPS | 1 |