Shaoting Zhu

dblp:346/5444 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
0009-0000-9294-6212ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 GS-Occ3D: Scaling Vision-Only Occupancy Reconstruction with Gaussian Splatting
abstract
Occupancy is crucial for autonomous driving, providing essential geometric priors for perception and planning. However, existing methods predominantly rely on LiDAR-based occupancy annotations, which limits scalability and prevents leveraging vast amounts of potential crowdsourced data for auto-labeling. To address this, we propose GS-Occ3D, a scalable vision-only framework that directly reconstructs occupancy. Vision-only occupancy reconstruction poses significant challenges due to sparse viewpoints, dynamic scene elements, severe occlusions, and long-horizon motion. Existing vision-based methods primarily rely on mesh representation, which suffer from incomplete geometry and additional post-processing, limiting scalability. To overcome these issues, GS-Occ3D optimizes an explicit occupancy representation using an Octree-based Gaussian Surfel formulation, ensuring efficiency and scalability. Additionally, we decompose scenes into static background, ground, and dynamic objects, enabling tailored modeling strategies: (1) Ground is explicitly reconstructed as a dominant structural element, significantly improving large-area consistency; (2) Dynamic vehicles are separately modeled to better capture motion-related occupancy patterns. Extensive experiments on the Waymo dataset demonstrate that GS-Occ3D achieves state-of-the-art geometry reconstruction results. By curating vision-only binary occupancy labels from diverse urban scenes, we show their effectiveness for downstream occupancy models on Occ3D-Waymo and superior zero-shot generalization on Occ3D-nuScenes. It highlights the potential of large-scale vision-based occupancy reconstruction as a new paradigm for scalable auto-labeling. Project Page: https://gs-occ3d.github.io/
Baijun Ye, Minghui Qin, Saining Zhang, Moonjun Goon, Shaoting Zhu, Hao Zhao 0002, Hang Zhao 0021
ICCV5
2025 Robust Robot Walker: Learning Agile Locomotion over Tiny Traps
abstract
Quadruped robots must exhibit robust walking capabilities in practical applications. In this work, we propose a novel approach that enables quadruped robots to pass various small obstacles, or “tiny traps”. Existing methods often rely on exteroceptive sensors, which can be unreliable for detecting such tiny traps. To overcome this limitation, our approach focuses solely on proprioceptive inputs. We introduce a two-stage training framework incorporating a contact encoder and a classification head to learn implicit representations of different traps. Additionally, we design a set of tailored reward functions to improve both the stability of training and the ease of deployment for goal-tracking tasks. To benefit further research, we design a new benchmark for tiny trap task. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness and robustness of our method. Videos and Appendix are on page: https://robust-robot-walker.github.io/
Shaoting Zhu, Runhan Huang, Linzhan Mou, Hang Zhao 0021
ICRA1
2025 SARO: Space-Aware Robot System for Terrain Crossing via Vision-Language Model
abstract
The application of vision-language models (VLMs) has achieved impressive success in various robotics tasks. However, there are few explorations for foundation models used in quadruped robot navigation through terrains in 3D environments. We introduce SARO (Space-Aware Robot System for Terrain Crossing), an innovative system composed of a high-level reasoning module, a closed-loop sub-task execution module, and a low-level control policy. It enables the robot to navigate across 3D terrains and reach the goal position. For high-level reasoning and execution, we propose a novel algorithmic system taking advantage of a VLM, with a design of task decomposition and a closed-loop sub-task execution mechanism. For low-level locomotion control, we utilize the Probability Annealing Selection (PAS) method to effectively train a control policy by reinforcement learning. Numerous experiments show that our whole system can accurately and robustly navigate across several 3D terrains, and its generalization ability ensures the applications in diverse indoor and outdoor scenarios and terrains. Appendix and Videos can be found in project page: https://saro-vlm.github.io/.
Shaoting Zhu, Derun Li, Linzhan Mou, Ningyi Xu, Hang Zhao 0021
ICRA1
2025 MoE-Loco: Mixture of Experts for Multitask Locomotion
abstract
We present MoE-Loco, a Mixture of Experts (MoE) framework for multitask locomotion for legged robots. Our method enables a single policy to handle diverse terrains, including bars, pits, stairs, slopes, and baffles, while supporting quadrupedal and bipedal gaits. Using MoE, we mitigate the gradient conflicts that typically arise in multitask reinforcement learning, improving both training efficiency and performance. Our experiments demonstrate that different experts naturally specialize in distinct locomotion behaviors, which can be leveraged for task migration and skill composition. We further validate our approach in both simulation and real-world deployment, showcasing its robustness and adaptability.
Runhan Huang, Shaoting Zhu, Yilun Du, Hang Zhao 0021
IROS2
2025 RoboEngine: Plug-and-Play Robot Data Augmentation with Semantic Robot Segmentation and Background Generation
abstract
Visual augmentation has become a crucial technique for enhancing the visual robustness of imitation learning. However, existing methods are often limited by prerequisites such as camera calibration or the need for controlled environments (e.g., green screen setups). In this work, we introduce RoboEngine, the first plug-and-play visual robot data augmentation toolkit. For the first time, users can effortlessly generate physics- and task-aware robot scenes with just a few lines of code. To achieve this, we present a novel robot scene segmentation dataset, a generalizable high-quality robot segmentation model, and a fine-tuned background generation model, which together form the core components of the out-of-the-box toolkit. Using RoboEngine, we demonstrate the ability to generalize robot manipulation tasks across six entirely new scenes, based solely on demonstrations collected from a single scene, achieving a more than 200% performance improvement compared to the no-augmentation baseline. All datasets, model weights, and the toolkit are released https://roboengine.github.io/.
Chengbo Yuan, Suraj Joshi, Shaoting Zhu, Hang Zhao 0021, Yang Gao 0029
IROS3
2025 UniFace++: Revisiting a Unified Framework for Face Reenactment and Swapping via 3D Priors
Chao Xu 0023, Yijie Qian, Shaoting Zhu, Baigui Sun, Jian Zhao 0006, Yong Liu 0007, Xuelong Li 0001
Int. J. Comput. Vis.3